pabrt's Critical Mass Discharger 1.2 (molten strike coc)



just listed 1ex


http://www.pathofexile.com/forum/view-thread/608264

IGN - The__Dutchess

For those who have fought for it, freedom has a flavor the protected will never know.

USMC - Vietnam 1967 - 1968 - 1969
Last edited by Ishkabibble#7519 on Nov 13, 2013, 12:51:45 PM
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BleedTillDry wrote:
I see a lot of people are saying that this build is way too squishy but how so?
Don't get me wrong as questioning those comments.
I've never get to the late game yet so I would like to gather more information about the game.
From your stats, you have over 4k life, 27k armor and 92% resis. Doesn't that give you a lot of damage reducing?
What can possibly kill you?
Is there something I am missing or not aware of happens in late game?
those comments were made about the previous iteration of the build, which was far weaker defensively.

this build is no longer squishy at all, in fact it's probably the tankiest in the game for the amount of defensive nodes taken.

Also a slight update: due to purity nerfs I am running Haste now. I also changed my codt setups somewhat, with a low and high level curse setup, and a low level ice spear setup.

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dragonfroid wrote:
Hi,

i play this build too but i don't play



nor

,

i play REAVE instead ( http://pathofexile.gamepedia.com/Reave ) - I find it works fine with the area of effect radius nodes (http://pathofexile.gamepedia.com/Area_of_Effect_Radius), that work fine too with Discharge.

REAVE attacks a big area in front of me, then a lot of chance of critic strike for a weak mana cost.

And to not play multitstrike (more slot), i seek "Fast attack" nodes + i play Blood Rage to have frenzy charges.

I never considered reave, it sounds interesting. Could you upload a gameplay video? I will not be able to test it myself for a while.
Last edited by pabrt#4594 on Nov 13, 2013, 2:33:18 PM
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pabrt wrote:
I never considered reave, it sounds interesting. Could you upload a gameplay video? I will not be able to test it myself for a while.


I love Reave with his radius area - i will post a video when my level be more high.

Can you tell us how you have changed your skills "Cast when damage taken" after the nerf ? Are your combinations already ok ? This ones :

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pabrt wrote:


- Purity + Determination + Reduced Mana

- Cast on dmg taken + crit weakness + inc aoe + inc duration

- Whirling blades doesn't need any support but should be used for mobility.

- The rest are cast on damage taken combinations, I use ice spear generate more charges from crits. I also of course use Molten Shell, devouring totem, and cold snap.


Thank you.
Mechanically speaking, Reave is better for aoe, Double Strike for single target.

They both have the same attack speed. They both have the same crit chance.
Crit is rolled on a "per action" basis. So Reave crits once, but Double Strike crits twice if it is rolled a crit (because it is technically one hit where all the rolls happen, and a follow up hit that is a copy of the first hit).

Cast on crit rolls separately per enemy crit to determine whether to cast the attached spell. If your initial roll on Reave determines it crits, then every single enemy hit by Reave will roll to determine if Discharge is cast. As you can imagine, it is pretty much a guarantee that Discharge will go off if you hit at least 3 enemies with Reave. With level 20 Cast on crit that's a 97% chance to set off Discharge when hitting at least 3 enemies, 99% when 4 are hit.

With Double Strike, if you roll a crit, you have two chances to set off Discharge. With level 20 Cast on crit that's 46% that both discharge, 10% that neither discharge, and 44% that one of them will discharge and the other won't. This complies with the eye test where I've literally been beating on a mob for 2 seconds with Double Strike and not getting any Discharges while all its friends are killing me. This is possible because you also have to contend with Chance to hit, which will be between 60% and 85% depending on your gear.

And now we get to power charges, you can only generate one power charge per action. Reave only generates one power charge no matter how many it crits. However, Double Strike generates 2 power charges per action because it is technically one hit (where all the rolls happen) and one copy hit exactly the same as the first hit. That means double the power charge generation compared to Reave.

TLDR: Reave is virtually guaranteed discharges in aoe situations, Double Strike generates twice the power charges in single target situations: Reave for aoe/farming, Double Strike for bosses.
Last edited by seiferoth10#0318 on Nov 13, 2013, 7:19:08 PM

Testing

results are impressive, going to respec to twin terror

my codt gems are in flux, but i'm using molten shell/crit weakness on gloves and gmp lmp ice lance in boots
Last edited by pabrt#4594 on Nov 14, 2013, 1:19:07 AM
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seiferoth10 wrote:
Mechanically speaking, Reave is better for aoe, Double Strike for single target.

They both have the same attack speed. They both have the same crit chance.
Crit is rolled on a "per action" basis. So Reave crits once, but Double Strike crits twice if it is rolled a crit (because it is technically one hit where all the rolls happen, and a follow up hit that is a copy of the first hit).

Cast on crit rolls separately per enemy crit to determine whether to cast the attached spell. If your initial roll on Reave determines it crits, then every single enemy hit by Reave will roll to determine if Discharge is cast. As you can imagine, it is pretty much a guarantee that Discharge will go off if you hit at least 3 enemies with Reave. With level 20 Cast on crit that's a 97% chance to set off Discharge when hitting at least 3 enemies, 99% when 4 are hit.

With Double Strike, if you roll a crit, you have two chances to set off Discharge. With level 20 Cast on crit that's 46% that both discharge, 10% that neither discharge, and 44% that one of them will discharge and the other won't. This complies with the eye test where I've literally been beating on a mob for 2 seconds with Double Strike and not getting any Discharges while all its friends are killing me. This is possible because you also have to contend with Chance to hit, which will be between 60% and 85% depending on your gear.

And now we get to power charges, you can only generate one power charge per action. Reave only generates one power charge no matter how many it crits. However, Double Strike generates 2 power charges per action because it is technically one hit (where all the rolls happen) and one copy hit exactly the same as the first hit. That means double the power charge generation compared to Reave.

TLDR: Reave is virtually guaranteed discharges in aoe situations, Double Strike generates twice the power charges in single target situations: Reave for aoe/farming, Double Strike for bosses.


Thank you for your very clear explanation.

It is true that even with a relatively low level, I found that the onset of discharge with Reave was secured with a pack of mobs, this is awesome.

So if I understand well, we can imagine that I farm until Dominius with Reave, then when I get to the boss, I put DOUBLE STRIKE instead of reave to kill him.
Re,

I think that with my CI Build, this new crown would be optimal - Awesome - I hope i can find it...

I'd like to try out this build on Domination league. There is no Voll's devotion available, that's not a problem right, the build works without it?
It will work, but do less damage.
impressive build, couple of questions:

Since most if not all of your main dmg comes from the Discharge, why dont you take some Spell dmg nodes / gear? and maybe a oucple more Power charge Nodes? there are 2 a couple of nodes away from your path

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