pabrt's Critical Mass Discharger 1.2 (molten strike coc)
I agree with most of people doesnt even know what to use for this setup
I play cyclone coc discharge. I changed from to crafted myself, looking for crit and spell damage and finally I kill too much faster looking for spell damage, increasing discharge damage, also changed inc critical strikes for incr crit damage, so 1 discharge too much powerful. and about vaal pact...I play vaal pact but even with this reflect mobs killing me... for lighting thorns use topaz flask and gl |
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Hey,
i watched the two videos on the first page about dominus. So he is playing in Standard, so he has the Voll's Neck. Is it possible to kill dominus on Domination without the Neck anyway? If yes could someone make a video with his stats and gear shown? This would help me alot because i can play Maps 70+ pretty much without problems but dominus kills me extremely fast. |
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Vaal Pact can be a nice choise to face big packs? This build is awesome, but when i find packs with Elemental Reflect ( 3 discharges and death) i cant deal with it, so i was thinking if Vaal Pact would help, cause at high lvls i do not use Health flasks!
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" " Well, in my experience, reflect is hard to deal with if you have low Life pool and high Discharge damage, you're just one shot yourself before the leech applied back (the whole pool down). Unless you go full evasion (since evasion can deal with reflect, technically) or have spell block unique. For me I rather switch to CI, since with CI im able to get a higher pool of ES to handle the reflect. (Don't forget that with Vaal Pact your Life stop Regen but your ES still having the awesome regen speed when not in combat.) BTW lower your Spell Crit Multiplier / Spell Damage is a solution too. Or just playing with caution. EDIT: This quote might help you, pedromanoeltj " AllanPls - A Poe.Trade-inspired style for the official Path of Exile Trade website (v0.1.2) https://www.pathofexile.com/forum/view-thread/2026765 Last edited by surVfate#7492 on Jan 5, 2014, 6:07:34 AM
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Why do you use Multistrike over Faster Attacks?
As I understand it in both cases you can only get 1 Power Charge per use (2 with Double Strike but you only get the 2nd one after the Multistrike cycle from the first hit completed). Multistrike can trigger 3 Discharges but what for? After the first Discharge all your Power Charges are gone. Thanks to Voll's Devotion you get Endurance Charges. The Endurance Charges however are gone after Multistrike's 2nd Discharge which leaves you no charges for the 3rd Discharge and vulnerable. With Faster Attacks you never loose Endurance Charges and should have a faster crit re-roll cycle. Do I miss something? Does Voll's Protector bypass this "one per use" rule? Can you refill your Flasks faster with Multistrike than with Faster Attacks (6 flaks charges per per crit instead of 2)? Why not use Frenzy instead of Double Strike? Quality 20 Frenzy gives a huge attack speed bonus. I understand the Frenzy alternates weapons, has higher mana cost and that both these can be a problem for mana leech but assuming you have two good daggers would frenzy not outperform Double Strike in every possible way? My Cast on Crit Discharger right now uses a ST/GMP setup but I'm not too happy with single target performance. Reflect and Lightning Thorns are extremely dangerous too. Hence I'm working on a mix between the classical burning and cast on crit Discharger. The Idea is to use a 4L with Spectral Throw + GMP + Faster Attacks + Inc Crit Strikes or Double Strike/Frenzy + Faster Attacks + Inc Crit Strikes + Additional Accuracy/Blind/Power Charge on Crit to generate Power Charges as fast as possible and then manually trigger Discharge + Life Leech + Fire Penetration + Chance to Ignite + Elemental Proliferation + Increased Burning Damage. Of course this leads to a lot less Discharges but 1 Discharge should annihilate the entire screen. Against single targets charges can easily be rebuild with the 4L setup. It also leaves the possibility to play in a classical Burning Discharger style with Enduring Cry + Discharge only. For white mobs this should be more than enough. Any thoughts on this one? Thank you. |
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" Yes to both " Double Strike hits twice per swing which generates almost 2x as many crits. Frenzy just doesn't compare. " I am not a fan of ST CoC, or manually using discharge. Good luck with the build. |
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@pabrt: First of all thank you very much for your answers and your good luck wishes :-)
" May I ask why? I can see why you don't like ST, I think your last answer pretty much explains why DS is superior to anything else. But why don't you like the manual discharge? Do you think that CoC is much superior to the setup I described above? If so what are your concerns to my setup? I would really appreciate your input, it could save me a lot of hard grinded currency. If it's just a play style choice I will go for it because I prefer coming up with my own build variants over fully copying someone else's. |
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Yeah it's just my playstyle preference, I prefer to not manually cast discharge. Mostly because manual discharge builds have been around for a while and I've played them already. It's definitely viable to do so, but I can't really offer advice on it as I don't play it that way.
Last edited by pabrt#4594 on Jan 6, 2014, 2:35:32 PM
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" OK, thank you. In this case I will try my variant. |
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Update:
Didn't work :-( Save yourself the trouble and currency and don't try whats below. Manually discharging like this is a pain. Damage is much much lower than with CoC. Burning discharge without Searing Touch + Holy Fire or low life + Readbeak + Righteous Fire + Pain Attunement is no match for CoC-discharge. The Difference is so huge that I fear a nerf coming soon... The build below is still good and valid (I could probably save a few points due to lower mana needs and drop Arctic Armor). I can easily clear 70 maps with it. But I had to change the skills. My new setup is: - Double Strike + Discharge + Life Leech + Multistrike + CoC + Inc Crit Strikes - Grace + Discipline + Clarity + Reduced Mana - Double Strike + Life Leech + CoC + Ethereal Knifes - CwDT + Temp Chains + Crit Weakness + Enfeeble - CwS + Immortal Call + Inc Duration (q20) - Whirling Blades + Arctic Armor + Flicker Strike Now I went from classic burning discharge to low-life discharge to ST+GMP+CoC to MANUAL as described below to DS+Multistrike+CoC. - Manual discharge is the worst by far in every regard. - ST + GMP is best for big packs. You can just ST and run through the pack leaving everything dead behind you. It's also the most dangerous setup in regard to reflect. - DS + Multistrike shines in single target scenarios as has been said many times in this thread. Unfortunately as with all melee builds desync becomes a issue once more (if only GGG would finally change course and fix or at least improve it - sigh). For now I stay with a Double Strike setup. Original post:
Spoiler
I plan to go with the following setup (it's not a CoC build anymore however the concept remains still quite similar): Passives:
Spoiler
86 points: http://poebuilder.com/#character/AAAAAgIAAAYAXgguCPQOSA5cEHQRLxGWFfYZihmOGo8j9iQ8JJ0mlSepKaUtgzGIRX5JUUp9TipQQlM1VUtW-lpIWm1br2JaYnlirGNDZ6BtGW1sbXtwUnBWcNV5A311f8aCHod2iEKIa4w2kBuXBpoTm42btZ2qoi6nNKdctUi297vjwFHBxcHzxKLQ7tN-1p3bC9vU3Q3jhO2D7g7veu_w9tr3o_sJ_MX-ug== 100 points: http://poebuilder.com/#character/AAAAAgIAAAYAXgR-BfkHYwguCPQOSA5cEHQRLxGWFfAV9hmKGY4ajxrbI_YkPCSdJP0mlSepKaUtgy9vMYg6WEV-SVFKfUxgTipQQlM1VUtW-lcrWkhabVuvYlpieWKsY0NnoG0ZbWxte3BScFZwu3DVc1N5A311f8aCHocZh3aIQohrjDaQG5cGmhObjZu1naqiLqc0p1y1SLb3wFHBxcHz0O7Tftad2RPbC9vU3Q3jhOdU7YPuDu967_DyHfba96P7CfzF_ro= 108 points: http://poebuilder.com/#character/AAAAAgIAAAYAXgR-BX0F-QdjCC4I9A5IDlwQdBEvEZYV8BX2GYoZjhqPGtsj9iQ8JJ0k_SaVJ6kppS2DL28xiDpYRX5JUUp9TGBOKlBCUzVVS1YtVupW-lcrWkhabVuvYlpieWKsY0NnoG0ZbWxte3BScFZwu3DVc1N5A311f8aCHocZh3aIQohrjDaQG5cGmhObjZu1naOdqqIupzSnXKx_r-u1SLb3wFHBxcHzwzrQ7tN-1p3ZE9sL29TdDeOE51Ttg-4O73rv8PId9tr3o_sJ_Kv8xf66 120 points: http://poebuilder.com/#character/AAAAAgIAAAYAXgR-BLEFfQX5B2MILgj0DkgOXBB0ES8RlhXwFfYWvxmKGY4ajxrbI_YkPCSdJP0mlSmlLYMvbzGINns6WEV-STtJUUp9TGBOKlM1VUtWLVbqVvpXK1pIWm1br176YeJiWmJ5YqxjQ2egbRltbG17cFJwVnC7cNVzU3kDfXWCHocZh3aH24hCjDaP-pAbk_yVZpcGmZqaE5uNm7Wdo52qpzSnXKx_rs-v67SjtUi298BRwcXB88M60O7Tftad2RPbC9vU3Q3jhOdU62PrjuwY7YPuDu967_DyHfPq9tr3o_sJ_Kv8xf66 Bandits: - Oak, Kratlyn, Oak Flasks: - Surgeon's Jade of Reflexes - Surgeon's Ruby of Warding - Surgeon's Saphire of Heat - Surgeon's Topaz of Grounding - Surgeon's Amethyst of Resistance Special Gear: - Voll's Protector - Voll's Devotion - Windscream - Doedre's Damning (if resists allow for it) - The Magnate Skills + Links: - Discharge (q20) + Life Leech (q20) + Fire Pen + Elem Prolif + Chance to Ignite + Inc Burn - Grace(*1) + Discipline + Clarity + Reduced Mana - Double Strike + Add Accuracy (q20) + Multistrike + Inc Crit Strikes (q20) - CwDT + Temp Chains + Crit Weakness (q20) + Enfeeble(*2) - Enduring Cry + Immortal Call (q20) + Inc Duration (q20) - Whirling Blades + Arctic Armor + Flicker Strike(*3) This build can offer nearly permanent physical immunity (8s after first discharge), should be able to easily handle reflect by using Double Strike without manually discharging, can be played like a classical burning Discharger and has the strength of a CoC Discharger by being able to generate charges very quickly even against single targets. Its more complex to play though as it cannot be automated like the CoC builds in this thread. (*1) if Jade Flask + Arctic Armor are enough to survive to trigger Immortal Call, Grace could be substituted with Purity of Elements which should allow to go triple curse (*2) if resists don't permit to equip Doedre's Damning dump Enfeeble or Temp Chanis for bosses (*3) if resists allow it substitute Flicker Strike with Righteous Fire for boss fights Last edited by fae76#3960 on Jan 8, 2014, 12:08:29 PM
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