pabrt's Critical Mass Discharger 1.2 (molten strike coc)

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Qraparta wrote:
Wouldn't Cleave be alot better for this? You don't need to level it, hits much more enemies = more crits right?
Cleave would be worse than Cyclone, and it's also unusuable with a dagger. If you were to try to use Cleave against dominus you would just die from insufficient flask charges ;)

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Qraparta wrote:
Can you link the macro you are using for the flasks here?

I put 1+2+3+4+5 on my mouse side button on a steelseries mouse.

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EqualsAwesome wrote:
is everyone using a volls protector? has anyone tried a CI spec using a 6L with power charge on crit? the gem doesnt have a 100% to proc on a crit. but if you dont use a ES armor as CI build you dont get that much ES
PCOC is fairly viable with Double Strike, but I would rather go with the guaranteed power charges and just get ES on my other slots.

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Axylxys wrote:
I have to say i really like your build, Pabrt, it's a perfect, well thought and optimized skeleton for any build around crit/discharge. I'm currently running a modified version with Blood magic/cyclone, using a Saffel's frame for max resists rather than flask nodes. It works very well and i can even do some Dominus farming at 80 with some MF gear.

My version if it can help anyone looking to go the cyclone way:



I picked Elemental Equilibrium as well, it's quite a huge dps boost and only 2 points away as i like to have some life regen, i just noticed how it boosted my dps on maps and thought i'd just get it.

However as much as i like cyclone, having to go blood magic is annoying and it's not as safe as Double strike so, i'm probably going to make another toon with your double strike build and see how it works this time.

That said, what's your accuracy ? Do you stack a lot on gear or just go like that with some low acc ? I'm sitting at 81% right now but it's such a headache trying to stack it on gear...

Thanks!

My accuracy is 82%, as shown on the first post. I have accuracy on my gloves + helmet, I could get more on my rings but it's hard to find. Also I don't think elemental equilibrium works for this build, since you should be doing light + fire at the same time.

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SEXYSUPERSATAN wrote:
I was wondering what everyone thinks about this build. It would use Arctic Armor (AA) in combination with Mind over Matter (MoM). The massive amount of armor and resistances from IR/flasks would synergize very well with AA, which makes fire and physical damage nearly unnoticeable. After all of this you get an extra 30% reduction from MoM. Additionally, the build is pretty easy to skill out of if it fails - you can readily regret out of 8 mana regen passives without affecting your build and immediately invest them in 7 adjacent 8% life nodes ready for the taking. You have immediate access to an extra power charge as well, although I always stop my builds at 100 skill points. 108 skill points would give you this, 7 extra 8% life nodes plus an extra power charge.

The only problem with this would be your auras: you have to run a maximum level clarity, which only allows you to run one additional aura (probably determination). With IR, you'll probably want to run determination plus grace for the awesome synergistic effect - sadly this isn't really possible unless you want to do some sketchy stuff such as running clarity off life - something I really don't recommend. Can you still do the pre-casting? Meaning that you get a Prism Guardian, pre-cast an aura and then take it off while still enjoying the aura? Then it would be more than possible - clarity would reserve 234.3 health at max level ((440-25%)*0.71), allowing you to run grace and determination off your mana pool for about 85% of your mana. You should have much more than 1400 mana (although we'll take 1400 mana for convenience in the following calculation). This means you have ~210 mana remaining. You will have enough mana regen with this spec to keep up AA indefinitely and you'd need to take 700 damage (after reductions from armor/resists/AA but before MoM) for your mana pool to reach 0 which would turn off AA, as 30% of 700 is 210. I don't really see any mob doing that, and even if they do, it's not THAT big of a deal - just reactivate AA or leave it off for a while, you won't die immediately. Quality AA also gives a fat bonus to movement speed.

Perhaps you could make a few changes and go for Inner Force - it would certainly benefit grace, clarity, determination and AA as well as your flasks.

Looking forward to input.

EDIT: you also have immediate access to a 5% reduced mana reservation node, although I doubt it would be a good choice.
IMO the build already has more than enough damage mitigation. I'd love to see you do this build though! Also inner force doesn't affect flasks anymore.
Last edited by pabrt#4594 on Nov 18, 2013, 12:52:25 AM
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pabrt wrote:
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EqualsAwesome wrote:

Some quick notes:

Frenzy charges are not worth a point, as blood rage provides next to nothing for this build (even with CI)

You need unwavering stance in the build now, since we're not using cyclone for stun immunity anymore.

You went to haste and mental acuity, which is inefficient for a CI character.

You skipped the additional void barrier cluster, which is an amazing use of points.
You also skipped Iron Reflexes, which is an amazing passive.

Here's a quick 113 point variant i made of your build :)
http://www.pathofexile.com/passive-skill-tree/AAAAAgABAAYBbwHnA5YFfQ5IEHsRLxGWEuEVIBXXFfYX2BjbGlUc3CFgKLUppSo4Kk0rCiymLL8s6S0fNAo26DdmN4M7KDvhPI4_J0CgRnFHBkrITLNOKlAwU7hWY1bqV8lbr1v0XvpfamBDYSFieWNDZKNqP20Zbj1wUnBWcNV08X_Ggh6C5IMJhEiGrohCiGuKr4t6kBGQG5MnmZqaE52jnrmfy6LqpuunK6c0tAy0xbb3vjq-vMBRwQDBxcHzwuzDbdA50O7Xhtsa29TdDeL344Tquutj7BjvTvId8uHz6vVL96P8qw==



I don't see how you guys can go Dual Wield as CI knowing that you have Voll's as a chest.
It's suicidal.

With excellent gear to compensate with that build you'll end up with 3.5K ES and that's with really good ES gear.

It's extremely low, doable in SC but not for HC i'm affraid :(

The crit rate is good however, 92% crit with that build and enough ES nodes definitly.
Just need to replace the Dual Wield nodes with some generic crits to make it doable in HC imo.

Also the issue with that version is that every point you remove break the build pretty much.
And it's a very high level build.

The life version is more forgiving as it requires way less points, the issue however is the reflect instant death if you don't pay attention.

Still trying to make it work in nemesis but it's gonna be hard :(
Last edited by Mandrakia#2594 on Nov 18, 2013, 2:45:33 AM
3.5k ES is easily enough to survive with this build. Did you forget about the 90% all resist and 53k armor? It is HC viable (if high level). That having been said you can drop dual wield for an ES shield if you really feel it's necessary. edit: merciless dom smash does 900-1.2k damage to me, which is easily tanked with a 3.5k ES pool.

Also ele reflect isn't really a problem for life version, given the resists. You would need a truly massive pack of very high HP reflect mobs to die, and at that point it's your own fault for not recognizing the situation.
Last edited by pabrt#4594 on Nov 18, 2013, 4:21:19 AM
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pabrt wrote:
IMO the build already has more than enough damage mitigation. I'd love to see you do this build though! Also inner force doesn't affect flasks anymore.


Perhaps, but how can you turn your back on more?
Beyond league.
Well the only physical damage that hurts are boss smashes, which happen very infrequently relative to overall time spent playing. Whereas Arctic armor seems like a move to mitigate many small hits, as it is a flat amount. And when bosses do hit they'll definitely turn off AA due to the small mana pool from volls and auras. Also I think using mind over matter with volls is unreliable, running out of mana is dangerous since you need to leech and enable flasks from your attacks
it seems to me that the new ungils gaunch dagger would be perfect for this build as it offers 100% global crit 20% block :)

plus has a better base speed then prismatic eclipse
IMO 36% global IAS is better than 100% global crit. Also the base speed of the offhand doesn't matter because irks just a statstick that you never hit with.

Gauche would be an excellent leveling offhand though!

If we consider 15% crit a normal node, then ungils will give an effective 6.6 crit nodes in stats. At 3% IAS per node, prismatic gives an effective 12 IAS nodes in stats, an I think it also synergizes with multistrike (someone correct me if I'm wrong).
Last edited by pabrt#4594 on Nov 18, 2013, 5:15:22 PM
any of you doing vaal pact on this spec?

Also how is everyone doing with mana regen? i cant keep my double strike spam without clarity
You must get 2% mana leech from somewhere, weapon ring glove or the node by shadow. I'm using the node side I didn't get it anywhere else,

Perhaps you need a phys roll on your dagger? Mine has a decent roll that I guess I ignored.
what about vaal pact, have you consider it? you are not even using hp pots, where are you getting all that leech from

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