pabrt's Critical Mass Discharger 1.2 (molten strike coc)

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EqualsAwesome wrote:

Some quick notes:

Frenzy charges are not worth a point, as blood rage provides next to nothing for this build (even with CI)

You need unwavering stance in the build now, since we're not using cyclone for stun immunity anymore.

You went to haste and mental acuity, which is inefficient for a CI character.

You skipped the additional void barrier cluster, which is an amazing use of points.
You also skipped Iron Reflexes, which is an amazing passive.

Here's a quick 113 point variant i made of your build :)
http://www.pathofexile.com/passive-skill-tree/AAAAAgABAAYBbwHnA5YFfQ5IEHsRLxGWEuEVIBXXFfYX2BjbGlUc3CFgKLUppSo4Kk0rCiymLL8s6S0fNAo26DdmN4M7KDvhPI4_J0CgRnFHBkrITLNOKlAwU7hWY1bqV8lbr1v0XvpfamBDYSFieWNDZKNqP20Zbj1wUnBWcNV08X_Ggh6C5IMJhEiGrohCiGuKr4t6kBGQG5MnmZqaE52jnrmfy6LqpuunK6c0tAy0xbb3vjq-vMBRwQDBxcHzwuzDbdA50O7Xhtsa29TdDeL344Tquutj7BjvTvId8uHz6vVL96P8qw==
Last edited by pabrt#4594 on Nov 17, 2013, 5:48:33 PM
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pabrt wrote:

You went to haste and mental acuity, which is inefficient for a CI character.


Why do you say Haste is useless ? 12% increased attack speed isn't good ?
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dragonfroid wrote:
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pabrt wrote:

You went to haste and mental acuity, which is inefficient for a CI character.


Why do you say Haste is useless ? 12% increased attack speed isn't good ?
Because he must pass through 2 life nodes and 2 stat nodes to get it. Therefore he's paying 5 points for 12 attack speed and some stats. That's like taking 5 attack speed nodes at 2.4% (3% is standard) each, with a little extra stats sprinkled on top. It's inefficient.

A more efficient way to gain attack speed would be to go below the scion starting area to the left and grab the berserking cluster. For CI it's equivalent to taking 6 attack speed nodes at 3.5% each. For life it's even more efficient as it's nearby the life wheel.
Last edited by pabrt#4594 on Nov 17, 2013, 7:11:00 PM
are you using unwavering stance? whats your current build? also you said you were working on a CI build for when you had the gear, can you link what that would look like ? (if you did it already)
I have to say i really like your build, Pabrt, it's a perfect, well thought and optimized skeleton for any build around crit/discharge. I'm currently running a modified version with Blood magic/cyclone, using a Saffel's frame for max resists rather than flask nodes. It works very well and i can even do some Dominus farming at 80 with some MF gear.

My version if it can help anyone looking to go the cyclone way:

http://www.pathofexile.com/passive-skill-tree/AAAAAgAAA5YFfQ5IEZYYsBkuGjgc3CaVJ08n7Sj6LUcxnjWSOuE7KDwtP5tBh0GqRIFGcUrITeNQQlBQVElVS1bqWGNZ818_YENjQ217bj1uqnBScFZw1XKpfll_xoLHguSDCYhCiPGKr4w2jM-QEZAbkFWSfZMnmG-YrZoTnaOmV6eErFmsqrQMtUi18rc-uXy53b68wBrAUcHFxPbGrsbY1I_b1Nwj37_jhOXP51Lp_u8O8YryL_JF8932SPcy-Ov56Pyr_gr-jw==



I picked Elemental Equilibrium as well, it's quite a huge dps boost and only 2 points away as i like to have some life regen, i just noticed how it boosted my dps on maps and thought i'd just get it.

However as much as i like cyclone, having to go blood magic is annoying and it's not as safe as Double strike so, i'm probably going to make another toon with your double strike build and see how it works this time.

That said, what's your accuracy ? Do you stack a lot on gear or just go like that with some low acc ? I'm sitting at 81% right now but it's such a headache trying to stack it on gear...
Last edited by Axylxys#4902 on Nov 17, 2013, 7:59:33 PM
I was wondering what everyone thinks about this build. It would use Arctic Armor (AA) in combination with Mind over Matter (MoM). The massive amount of armor and resistances from IR/flasks would synergize very well with AA, which makes fire and physical damage nearly unnoticeable. After all of this you get an extra 30% reduction from MoM. Additionally, the build is pretty easy to skill out of if it fails - you can readily regret out of 8 mana regen passives without affecting your build and immediately invest them in 7 adjacent 8% life nodes ready for the taking. You have immediate access to an extra power charge as well, although I always stop my builds at 100 skill points. 108 skill points would give you this, 7 extra 8% life nodes plus an extra power charge.

The only problem with this would be your auras: you have to run a maximum level clarity, which only allows you to run one additional aura (probably determination). With IR, you'll probably want to run determination plus grace for the awesome synergistic effect - sadly this isn't really possible unless you want to do some sketchy stuff such as running clarity off life - something I really don't recommend. Can you still do the pre-casting? Meaning that you get a Prism Guardian, pre-cast an aura and then take it off while still enjoying the aura? Then it would be more than possible - clarity would reserve 234.3 health at max level ((440-25%)*0.71), allowing you to run grace and determination off your mana pool for about 85% of your mana. You should have much more than 1400 mana (although we'll take 1400 mana for convenience in the following calculation). This means you have ~210 mana remaining. You will have enough mana regen with this spec to keep up AA indefinitely and you'd need to take 700 damage (after reductions from armor/resists/AA but before MoM) for your mana pool to reach 0 which would turn off AA, as 30% of 700 is 210. I don't really see any mob doing that, and even if they do, it's not THAT big of a deal - just reactivate AA or leave it off for a while, you won't die immediately. Quality AA also gives a fat bonus to movement speed.

Perhaps you could make a few changes and go for Inner Force - it would certainly benefit grace, clarity, determination and AA as well as your flasks.

Looking forward to input.

EDIT: you also have immediate access to a 5% reduced mana reservation node, although I doubt it would be a good choice.
Beyond league.
Last edited by SEXYSUPERSATAN#0988 on Nov 17, 2013, 9:53:00 PM
Can you link the macro you are using for the flasks here?
Wouldn't Cleave be alot better for this? You don't need to level it, hits much more enemies = more crits right?
is everyone using a volls protector? has anyone tried a CI spec using a 6L with power charge on crit? the gem doesnt have a 100% to proc on a crit. but if you dont use a ES armor as CI build you dont get that much ES
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Qraparta wrote:
Wouldn't Cleave be alot better for this? You don't need to level it, hits much more enemies = more crits right?

Axes and Swords.

GL getting all that crit/damage on axes and swords. :D

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