[1.0.4]Scion - Incinerate Tank - Mind over Matter, EB, almost Max Block | Facetank a lot of stuff

Hello fellow Incinerate scions!

I've been tinkering between two variants and wonder if ppl would be nice enough to suggest pros and cons for each:

1: Traditional Incinerate Scion
- using Lightning coil Armor
- 100% avoid stun (Unwavering Stance)

2: My creation
- using Cloak of Defiance Armor
- 55% chance to avoid stun (Heart of the Oak + Steady Hands) + evade from Grace % etc... could it work?
Last edited by LePenseur on Jan 3, 2014, 9:28:08 AM
"
_StoneWall_ wrote:
You should name this build "GMP Voidbearer"

level 56.
1300 life
1700 mana
max resists
chance to evade 47%
chance to block attacks 54%
95 mana reg per second


I get almost 2000 life self found by the end of cruel, and 1300 by early cruel

lol
"
blackspiral wrote:
"
Iyacthu wrote:
Having played such a build till decent map lvl, i gotta say that :
1/ It's not that tanky (any melee will be tankier with the same block approach)
2/ It really lacks damage output
3/ You're forced to remain immobile in order to hurt anything -> definitely sucks in groups



Hello there, as a lvl90 I want to give my opinions about those general points.

First, I want to say that my build has 4.5k hp, almost 2k dps (even with gmp, life leech and mana leech) and working my way on getting more mana so I can run Grace.

1- Yes, I could see that if you run this build with low hp pool and thinking MoM is going to work like it should with only your mana regen then I think you are wrong. Of course Im only speaking about high lvl maps here.
With my current stats, I can tank some bosses like Shrine Piety when the rest of my group would sometimes skip her.
I died only 2 times in the last months with this setup: one to Piety's ice shot on an absolutely insane map mods. Minus max, ele weak, etc.
My whole party died from that.

Second time was testing something cause I respecced out of US to get some more block and Heart of Oak. So I fought Jungle Valley boss again, with nasty mods, Vulnerability etc. I got stunned several times and I couldnt leech fast enough.
Let me tell you that the very next day I ran solo Jungle Valley without Vuln mod this time and I had zero problems with boss.

As many other builds, it has pros and cons and the nature of some bosses and mods on the map will constantly show you that.
And before I forget, I can run half regen without any problems and no regen just being more careful. Im runnin lvl 20 AA all the time and I use Lavianga's spirit for the mana on no regen.
AA is great for small to medium hits specially when we are talking fire dmg. Voidbearers (on any kind of maps) are just a joke because they work similar to Incinerate, very fast channeled small hits.

I think, overall, that the combination of some base armor (I have something like 3k without any auras), MOM (I have 1300 mana left after reservation AND mana leech) high block (I have 70/66 without The Anvil cause I think its a waste with this build using the amulet slot for that) and how you are constantly leeching since you are casting a spell without pause makes most of the situations you would face doable, you have your granites and topaz pots etc for specific situations but if you are not doing it like this....then I can imagine the build could only tolerate low lvl maps, mods, etc.

2- All I can say about dps is before buff it was really terrible for me contributing dmg to a full party on high lvl maps. Right now Im around 1.9k dps and I destroy solo content and as long as your party doesnt expect you to be the carrying dpsers of the group, I think I do fine.
Incinerate its not based on crit, and its not based on burning dmg. Its a niche type of spell that was lacking in some aspects and even GGG noticed that so they buffed it. You can always try to run 2 curses, that would really work, I dont need it. My current setup is Incinerate - GMP - Added Chaos - Fast Cast - Life Leech - Mana Leech. Im pretty confident to say at this point that Added Chaos, unless Im missing some obscure gem out there, is 100% mandatory for good dps.

3- I can only think of really annoying bosses the Villa trapper cause his strategy is to hit and run. I use a lot lightning warp before considering running to the mob so I can land on his face and shotgun. You may have to repeat this process several times but hey, its the nature of the spell. You could try temporal chains on fast mobs or maybe fire traps (I dont use any, just Incinerate and Ele Weakness)
The corpse eater/spitters are really annoying for this build too, but its not something you face on every map.

Hope some of this stuff helps.

This is my current build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgABBH4FLQX5CGcVUBXwFy8YPBjbGYoaMhrbG60c3B0UIWAj9iQ8J6koxSj6KaUqjS2DLag2xTbYNuk6WD3iQKBGcUjuSVFKfUw1TipRYFXGVdZWLVb6WkhabVuvXhNgS2TnZ6BvnnB9dO108Xrvf8aApIIegseDCYTvhTKHGYd2iEKPRpMnkzqXBpeFm7WeuacIp1yplax_rK-xkLQMt9O31riTu-O9J8HFwzrDhsSiykrPZdDQ18vYJNsL21ndDeNq55Hr7uxV7g7v8PO--WP56PrS-wn8xf66




As i said, i gave my high level feedback.
5K HP, 2K DPS (pre patch), 4K mana with lvl 20 AA + Inner Force + Aegis Aurora + MoM.
Ye, it's way less tanky than an Aegis Aurora physical attacker.
Ye, it deals way less damage aswell.
Ye, damage sucks against any kiter.
Soloing map Piety is boring as hell for example, especially combined with the low damage part.

You definitely don't need Mana Leech on Incinerate apart from No Regen mods.
"
blackspiral wrote:


This is my current build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgABBH4FLQX5CGcVUBXwFy8YPBjbGYoaMhrbG60c3B0UIWAj9iQ8J6koxSj6KaUqjS2DLag2xTbYNuk6WD3iQKBGcUjuSVFKfUw1TipRYFXGVdZWLVb6WkhabVuvXhNgS2TnZ6BvnnB9dO108Xrvf8aApIIegseDCYTvhTKHGYd2iEKPRpMnkzqXBpeFm7WeuacIp1yplax_rK-xkLQMt9O31riTu-O9J8HFwzrDhsSiykrPZdDQ18vYJNsL21ndDeNq55Hr7uxV7g7v8PO--WP56PrS-wn8xf66



Do you mind posting your gear? I would like to try your approch on passive skills, too. :)

Thank you. :)
Had soo much fun with this build in Nemesis, but unfortunately I just reeped at 76 by falling for the oldest trick in the book, dat loot bait. 100-0 in a couple seconds right after I killed the map boss. Apparently Blacksmith/hillock drops a poison bomb after he dies, I'm new to mapping so I didn't know this so I died mid Lightning Warp/potion spam.
Best part of the reep was, I just bought my Dream Fragment and was only mapping solo to test it out lol. RIP

HP: 2549
MP: 3188/ 1101 after reserved
Resist: 75/75/71

Spoiler



Still, for my first Nemesis character, it actually turned out well. Really sad to let this one go, but that's the name of the game. I was actually planning on making a progress report at 80, but...yeah.
"


As i said, i gave my high level feedback.
5K HP, 2K DPS (pre patch), 4K mana with lvl 20 AA + Inner Force + Aegis Aurora + MoM.
Ye, it's way less tanky than an Aegis Aurora physical attacker.
Ye, it deals way less damage aswell.
Ye, damage sucks against any kiter.
Soloing map Piety is boring as hell for example, especially combined with the low damage part.

You definitely don't need Mana Leech on Incinerate apart from No Regen mods.


Can I ask why are you using Aegis Aurora ?
"
GOdliked wrote:
Hello fellow Incinerate scions!

I've been tinkering between two variants and wonder if ppl would be nice enough to suggest pros and cons for each:

1: Traditional Incinerate Scion
- using Lightning coil Armor
- 100% avoid stun (Unwavering Stance)

2: My creation
- using Cloak of Defiance Armor
- 55% chance to avoid stun (Heart of the Oak + Steady Hands) + evade from Grace % etc... could it work?


I'm also using Cloak of Defiance and not gettng Unwavering Stance for awhile. That's why my life is so low.
"
"
_StoneWall_ wrote:
You should name this build "GMP Voidbearer"

level 56.
1300 life
1700 mana
max resists
chance to evade 47%
chance to block attacks 54%
95 mana reg per second


I get almost 2000 life self found by the end of cruel, and 1300 by early cruel

lol


that's great. why even need that much life in Cruel? it's not hard.
Last edited by _StoneWall_ on Jan 4, 2014, 10:19:57 AM
Hey guys.
I am useing this build and is awesome. But I dont understand one thing. Faster projectiles. It says it increase projectile speed and dmg, but I can't see any diference, also the dmg is not increased, same with and w/o faster projectiles.

Any ideas?
Does the anvil raise spell block chance cap as well?

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