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That video did a very good job of showing how weak discharge is.

He would kill much more quickly by just dagger-killing everything, even one at a time.
I lol'd when you said "To overcome Voll's downside, he had to allocate additional mana" and then hovered over two mana nodes. Yes, he took more than just those, but it was comically understated.
Don't forget that Discharge is a big AoE, whereas his Frenzy is just single-target. The build is not as much gathering charges so you can Discharge to kill everything; rather, it's killing things, getting charges, then killing more things with Discharge. Which sounds like the best way to build a Discharge build these days.

Not to say his build is perfect, as it looks really squishy, but the concept is solid.
As I said in the other thread, Chris a) admits he isn't very good at playing this build and b) threw it at some very high level content. I've seen Tordeur make mince meat of merc Fellshrine but naturally that's not saying much. I just recognised a build that many people have tried and not really stuck to, whereas he really did. I admired that and a lot of people who joined the game were very impressed by both the effectiveness and the aesthetic gratification of the build.

I know I saw Tordeur build up charges a LOT quicker than Chris did in this video.

Besides, we had one of the most crazy, gear-buffed builds ever last week. It was nice to see a more unconventional, 'lay' playstyle and concept this time.

https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
Yay, a new build of the week.
Showing Discharge, which I think is very nice because I've never seen the effect.^^
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
Hi there,

i want to intodruce my cold crit Witch Build from my Char Wisdo, sure its Cold Crit is a often used build, but i never saw one who was exactly the same like mine and i dont saw it in the List of BotW in the first post of this thread.

Its a very effective Build in highlevel PvP and PvE too.

Unlike some of the other BotW builds are not really special Uniques needed for doing well in PvE, but they make things a lot easier of course.

Currently, Wisdo use 4 uniques which making this Build more effective: Maligaro´s Virtuosity, Dream Fragments, Windscream Boots and Eye of Chayule. Sure you can change the Ring and the Amulet for higher damage Jewellery, but only for the cost of surviveability.

Windscream gives this Build the opportunity to use one additional curse.

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The important keystones are: Chaos Inoculation, Cast Speed and Critical Mutliplier. Crit Chance is important too, but it can be unattended if you use enough Diamond Flasks.

Wisdo 2.0

His relativ big Manapool and the high Manaregeneration allows him to run 3 different auras.

1. First of all Discipline, which gives this Build a lot more Energy Shield.

2. The second and really important aura is a highlvl Clarity, how high depends on the Manapool and Regeneration, Wisdo will use a lvl20 Clarity.

3. and as third aura there are two possibility, which were switched depending on the Mapmods i play. In normal PvE progress I use Haste on him to improve the cast speed and on Maps with EleDmg Mods i like to run Purity to get less Elementaldamage.

The Aura´s are supported by Reduced Mana to have less Mana reserved.

The Curses im Using are Elemental Weakness and Frostbite. And additional on Maps with very fast enemy or Temporal Chain Mod i use Temporal Chains instead of Frostbite to improve my survivability again.

My Main Attack is Freezing Pulse, which is supported by the following supgems: Faster Projectiles(it increase the Range of Freezing Pulse too, that makes it to a must have Supgem for Freezing Pulse), Faster Casting, Lesser Multiple Projectiles, Added Chaos Dmg for PvE ( in PvP i switch to increase Critical Chance, because of Manacosts and players with CI) and because i got luck with a 6link a few days ago, i use additional Mana Leech. But this is not needed for the build it give me the possibility to run with 4 instead of 3 Diamond Flasks and a Granite Flask.

My 2. attack, special for big groups of easy Mobs or at desyncs ;) i use Ice Nova which is supported by Mana Leech, Faster Casting and increased Area of Effect. With using diamond Flask before i spam my Nova every Mob is freezed or scatterd in seconds. And Eye of Chayula allows me to stand in the middle of many enemys without the risk to get stunned.

The third and very nice Skill is my Spell Totem with Ice Spear. Due the additional Chance of 600% Crit in his second form it has a good Chance to freeze enemys which are far away, its very effectiv in PvP too. In PvE i use it to fight against Mobs with Elemtal Reflect, so that i dont get the reflected damage.

And last but not least im using Phase Run as Sprint or to get into groups of Mobs to spam my Ice Nova(with diamond flask acivcated) before they can hit me.

The Gear:

Im using dualwield Wands to get more Cast Speed(the wand without castspeed on it needs another exalted to get it xD). The improtant Stats on them are additional Spell Dmg, Critical Strike Chance, Cast Speed. Cold Damage, Max Mana and Intelligence are nice to have but not needed.

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The Circlet needs to have a high Energy Shield Value, if not i would adive to use a ES Shield instead of 2 Wands for more Surviveability.

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My Non Unique Ring and my Belt could need a Upgrade, but they are good enough to play all the Content in the game and ofcourse they are replaceable. On the ring was important for me to get Cast Speed and Resistances. The main Reason for the Belt was the high Lightning Resistance, which allows me to save one Skillpoint, the energy shield mods and the flask recovery mod to recharge my flasks faster.

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My Chest is my Masterpiece and i only needed ~250 Fusings to get it. But a 6 linked is not needed to play this build 5 or even 4 links are enough. Important mods are Energy Shield ofcourse, Max Mana and the Resistances again.

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And my flasks are 4 Diamonds and 1 Granite now with the Mana Leech Gem in my Freezing, in PvP, especial against hard foe´s like crit dagger shadows, i use 4 Granite (with anti curse mod) and one diamond. Without 6links i used 3 Diamonds 1 Granite and 1 Mana Flask. The trick is that Granite and Mana Flask have the Surgeon´s Mod which allows them to recharge when i crit, so they recharge very fast when i use the diamond flasks, this is a very nice synergy. Again for more Surviveability i use flasks with dispells frozen/chilled and burning. The Diamonds have faster Recovery or more charges, im still trying to figure out what is more effectiv.;)

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Sure im not the first with a Ice cold Crit witch Build and it is still not optimized in terms of gear and Mods on his equipment but that is the point its not needed to play it effectiv. Its a very flexible Build, you can play it with Templar or Witch, with mediocre Gear and you dont need a highlvl char to build it.

Big THX for the peeps which inspired me to improve the Build: SirVolin, Lethal_Papercut, MaaraBaara_Deathwitch and LeHeup.

Cheers,
Wisdorin

PS: Excuse my really bad english, if you don´t understand some parts of it ask me ingame and i will try to explain. ;P
The elements are my allies.
The dead are my servants.
And fear...will be my closest friend.

Deutscher Global Channel "/global 4745"
Last edited by wisdorin#1020 on Dec 21, 2012, 9:33:56 AM
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NeedlesslyLargeTotem - level 62 Arc totem Templar

The idea for this build started with a need for a caster character to do lots of AoE and single target damage while retaining survivablity.

Spells

Arc, supported by spell totem, added lightning damage, added chaos damage, and faster casting provides the main damage source for this build

Spark with increased critical chance and added lightning damage helps lay down additional damage and chance to proc the shocked status for more damage

Conductivity increased the damage dealt by arc and spark significantly, while helping with lightning resistant mobs.

Frost wall is the build's get out of jail free card, throwing it on a choke point can allow the time required to cast totems and throw down the conductivity curse. Additionally, in open areas it can be cast directly on the totems to prevent hostile monsters from attacking them in melee

The build uses three auras linked to reduced mana to round out its skill choices.

Clarity
Discipline
Determination

Passives

My passive goals were to grab the extra totem keystone in the Templar tree then as much lightning damage, spell damage, cast speed and spell crit as possible while still grabbing large amounts of life, armor/es nodes, and resistances. The only major keystone used is Eldritch Battery, to give me the raw mana pool required to quickly cast two heavily supported totems. This works well with the combined armor and energy shield passive nodes in the Templar tree allowing me to use pure armor items yet still get a use out of them along with discipline to create an absolutely huge mana pool. All of this extra mana gives me room to run a determination aura for increased survivability and not compromise the mana required to rapidly cast expensive totems.



Gear

my build is designed around a split focus on itemization, with nearly half my equipment slots devoted to damage, and the other half pure durability

My offensive items focus on spell damage, lightning damage, and cast speed.
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While my defensive items focus on armor, health and high resistances.
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Meginords Girdle is one of the most important items of the build, providing all the strength necessary to equip the defensive gear while providing a much needed health increase.

With enough targets and all spark projectiles hitting the build tops out a over 5.5k DPS per second spread over 3-9 targets, before shock multipliers. The only real trouble im having is a lack of survivability, so my next goals are to keep improving my gear while picking up more life passives. However the option is open to me to grab more spell damage, cast speed and spell crit by moving down in the direction of the shadow tree.

The build is really fun to play because its more about how to position the totems for maximum damage yet have them survive whatever is attacking them. It is also great for dealing with tough bosses as you can kite them around the room dropping totems behind you to slowly wear them down.

Update
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Reforged the sockets on the wand to add the blind effect to my spark skill, added a detonate dead supported by spell totem to help deal with necromancers
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Last edited by RickyRio#2545 on Nov 19, 2012, 12:55:53 PM
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edit: i fixed some more things


I present to you my untouchable critical coldwitch:

MaaraBaara_Deathwitch


No enemy stands a chance against her, no matter how many there are.

I outrange everything with Ice Spear off screen
They are linked with Greater Multiple Projectiles, Faster casting ,Increased Critical Damage and Mana Leech.
If something comes in view sight then I freeze it with Cold Snap
whitch is augmented with Elemental Proliferation, Add Cold Damage (with quality because of the freezing chance) and Increase of Aerial Effect
it usually makes everything stand defenceless against more Ice Spears
If something comes near me then a Flame Totem with Greater Multiple Projectiles, Faster Projectiles and Knockback, will make it inpossible to come in melee range
It's so funny to look at ;D

I took the Chaos Inoculation keystone and run on Bloodrage to get a little more cast speed without any drawbacks... Ice Spear is kinda slooooo
I took the Conduit keystone to share my franzy charges and sometimes use Enduring Cry to give other party members extra charges.


Skilltree (updated version)


It is not necessary to have any unique items for my build but as always the can be usefull
I've got two staples as a gift (thanks Leathal!)
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the rest is pretty normal endgame gear
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I dual wield with wands because of the spelldamge increas and I see no use for a shield because I have enought energy shield to withstand some hits if need be
same goes for my boots, they have low energy shield but I would take movementspeed over everything else.
The belt is not the best but it has a increased flaske recovery mod
And I must admit that my witch is a bit of a Dimont flask addict
I use 5 all the time for rare mobs.
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My chritical strike chance is decent at 32%, but I took more critical strike multiplier notes
and use Critical Weakness Curse to compensate.

The build uses three auras linked to Reduced Mana
Clarity, Discipline and Purity
I used Hast befor the new resistance penalties, but well I hade to change them.

Also note my alternative wapon slots
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this gear doubles my energy shield in case that i do get surrowned
then I can wierlding blades my way out of the situation
or use leap slam for movement.


I'm currently level 78 but this build should work from early on
I don't really konw though, because I used zombies befor I changed to Flame Totem.

Thanks goes out to Wisdorin for the Flame Totem idea!
<3ggg
Last edited by moomaaru#4809 on Nov 28, 2012, 12:51:12 AM
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moomaru - I like your fireball witch a fair bit. But one thing I don't understand, why spend 9 points to get the Conduit/12% Radius/40% mana regen when you could have used just 8 skill points instead to get 9% cast speed/15% Elemental Damage/19% Spell Damage? The latter seems a lot better bang for buck to me?

P.
The build of the week #15 character's gameplay looks rather frustrating. Needs to get close to build charges, quite dangerous with this sqeeshy character.

I understand it is a nice build for GGG to get more attention for the discharge skill but the video's shows it is a inefficient but fun way to kill enemies.
"
mrpetrov wrote:
moomaru - I like your fireball witch a fair bit. But one thing I don't understand, why spend 9 points to get the Conduit/12% Radius/40% mana regen when you could have used just 8 skill points instead to get 9% cast speed/15% Elemental Damage/19% Spell Damage? The latter seems a lot better bang for buck to me?

P.


hey mrpetrov - I am very pleased to hear that you like my witch ;)

I can answer your question:
I love AoE for a lot of things; 1.fireballimpact 2.cold snap 2.curses 3.enduring cry 4.and I'm not really sure but i think it works with auras and charges too
then I kinda need the mana regeneration. Fireball with gmp and all that other stuff costs 135mana per cast...I can regenarate 150mana per second so even more castspeed is something I can not handle.
I might consider to use manaleech but I would still need the manaregen for all the other highcost spells. like the totem that costs 210...
and elemental damage and spell damage is all fine and dendy but I have the feeling that I have allready enought of it.
And who doesn't love free charges ^__^)?

Edit: I changed the add lighning damage to mana leech whitch is espacially good in slow mana regenaratin maps. and i regreted 5 skillpoints
ach well and I've got the right belt now xD
<3ggg
Last edited by moomaaru#4809 on Nov 20, 2012, 7:53:04 AM

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