1.1 Updated [HC/Inv] EB/MoM/AA SuperTank Spectral Throw (Works with Mjölner!!Tested!)

-Cast on Damage Taken (lvl 1) > Enduring Cry (lvl 5) > Molten Shell (lvl 7) > Temp Chains (lvl 5)(or any other curse u feel like)

cast on damage taken lvl 1 clear to me - to trigger it

but why enduring cry and so staying that low?
Because of the recent changes they made to CwDT. It can now only supports of the same or lower required level.

CwDT lvl1 req. : 31
Enduring Cry lvl5 req : 31

So if you level Enduring Cry any higher CwDT wouldn't trigger it.
min maxing Vortex Occultist two leagues in a row. What next?
"
shackwove wrote:
Because of the recent changes they made to CwDT. It can now only supports of the same or lower required level.

CwDT lvl1 req. : 31
Enduring Cry lvl5 req : 31

So if you level Enduring Cry any higher CwDT wouldn't trigger it.


that is correct

and it works perfectly
IGN @Dbum
I like this build but does it require accuracy to be effective? And would Artic Armour be good with this? Or would that drain the mana to much?

Thanks
I wonder if "Dervish" (10% block chance; 16% physical weapon damage) is not worth putting 2 points into...
IGN: Khilia / Haakkuu
I ripped with my first character followed by this build to beginning of merciless. Had just too low resistances and didn't know how to fast quit in that point. Both are VERY important things in hc-playing.

I have now lvl53 scion going to Dominus again. I wish 2.1k health is fine but I try to raise it to 2.5k with better equipments. Look forward to get health rings at least...I really admire people who has survived long in this game only with self found items! Personally I find it mandatory to trade and especially buy even expensive stuff I need.

Some adjustments what I did.

1) I took +18 resistances in the beginning since resistances are so important and not needed to get godly gear later on.

2) I am running level 2 CwDT gem with lvl5 Enduring Cry, lvl8 Molten Shell and lvl 5 Enfeeble. I am not honestly sure should CwDT be lvl1 and molten shell lvl7.

3) I am running also second CwDT aimint to level it to 7-11 with high level Immortal call and Increased Duration. Fourth should be Enduring cry probably but I took Raise Spectre bc didn't have right colored slot in that point and it has been fun but I don't it's optimal. I sacrificed double aura in this point since I don't feel I need more damage if I can survive better. Idea to get second CwDT was from Templar lazy paladin build.

What do you think about my adjustments and do you have any arguments against? I have played this game only since release. What's your CwDT setup if different from guide? I am willing to test everything. EDIT: Changed Raise Spectre to Enduring Cry. For some reason Raise Spectre crashed my game constantly!

EDIT: Went to merciless on level 54 and would have probably died to Dominus without 2.3k health pool at last point decision to raise it from 2.1.
Last edited by Possu81#4049 on Nov 18, 2013, 5:44:55 PM
Hello i've been following your build i'm currently level 33 this is my first hardcore character ( 50 main on normal ) i noticed you removed executioner and went iron grip, why's that? thanks in advance, loving your build : >
Hello. I am following this guide and wondered if I could drop leap slam(died twice to leap slam desync) totally and get something like a cast when damage taken(20) linked with molten shell + Immortal call and with something like a revju totem and then have a second 4L with cast when damage taken(1) linked with enduring cry + decoy totem + molten shell again. That or either have a 4L with faster casting + enduring cry + enduring cry + leap slam for the manual castings.Do you think this is viable?
Specced out of mana geyser why so?
"
CptNinjetty wrote:
I like this build but does it require accuracy to be effective? And would Artic Armour be good with this? Or would that drain the mana to much?

Thanks


only requires accuracy if you are lookin for paper dps. chance to hit is only based on a monster your lvl. when you over lvl areas then the chance to hit is null in void. so highest content in game is lvl 78 so you need to be lvl 81-82 to have 100% or close chance to hit. but the char screen wont show it.

"
Uaon wrote:
Specced out of mana geyser why so?


felt the points were better used getting the mana leach by shadow

"
gudenlau wrote:
Hello. I am following this guide and wondered if I could drop leap slam(died twice to leap slam desync) totally and get something like a cast when damage taken(20) linked with molten shell + Immortal call and with something like a revju totem and then have a second 4L with cast when damage taken(1) linked with enduring cry + decoy totem + molten shell again. That or either have a 4L with faster casting + enduring cry + enduring cry + leap slam for the manual castings.Do you think this is viable?


you can do any combo u want i just put up a guide for ppl to use/augment. as far as 2 endurings, they removed the ability to run 2. they will both have the same cool down.

"
kryptik1993 wrote:
Hello i've been following your build i'm currently level 33 this is my first hardcore character ( 50 main on normal ) i noticed you removed executioner and went iron grip, why's that? thanks in advance, loving your build : >


i didnt remove executioner and always go iron grip for the added projectile dmg from str

"
Possu81 wrote:
I ripped with my first character followed by this build to beginning of merciless. Had just too low resistances and didn't know how to fast quit in that point. Both are VERY important things in hc-playing.

I have now lvl53 scion going to Dominus again. I wish 2.1k health is fine but I try to raise it to 2.5k with better equipments. Look forward to get health rings at least...I really admire people who has survived long in this game only with self found items! Personally I find it mandatory to trade and especially buy even expensive stuff I need.

Some adjustments what I did.

1) I took +18 resistances in the beginning since resistances are so important and not needed to get godly gear later on.

2) I am running level 2 CwDT gem with lvl5 Enduring Cry, lvl8 Molten Shell and lvl 5 Enfeeble. I am not honestly sure should CwDT be lvl1 and molten shell lvl7.

3) I am running also second CwDT aimint to level it to 7-11 with high level Immortal call and Increased Duration. Fourth should be Enduring cry probably but I took Raise Spectre bc didn't have right colored slot in that point and it has been fun but I don't it's optimal. I sacrificed double aura in this point since I don't feel I need more damage if I can survive better. Idea to get second CwDT was from Templar lazy paladin build.

What do you think about my adjustments and do you have any arguments against? I have played this game only since release. What's your CwDT setup if different from guide? I am willing to test everything. EDIT: Changed Raise Spectre to Enduring Cry. For some reason Raise Spectre crashed my game constantly!

EDIT: Went to merciless on level 54 and would have probably died to Dominus without 2.3k health pool at last point decision to raise it from 2.1.


i have done the same with the res. i used to run a high lvl cwdt but i find self casting immortal call personally.

i think your adjustments are great especially if it works for you.

"
Qvintvs wrote:
I wonder if "Dervish" (10% block chance; 16% physical weapon damage) is not worth putting 2 points into...


no because it requires dual wielding. we use 2h not 2 1h.


IGN @Dbum

Report Forum Post

Report Account:

Report Type

Additional Info