1.1 Updated [HC/Inv] EB/MoM/AA SuperTank Spectral Throw (Works with Mjölner!!Tested!)
You will never be able to run the clarity gem from your life with the blood magic gem, you have to choose two auras to run thats it, running a third is possible but takes most of the reduced reserve a leveled reduced mana and probably an alphas howl and is not something doable with your build.
I honestly do not think that the new damage from mana taken skill is worth it because you will have most of your mana reserved if your running auras. At two auras with a reserved mana support your still talking around 90% of your mana reserved, even with EB and getting over 2k mana that only leaves a little over 200 mana for mind over matter, which is a piddling amount and wont do much of anything. The biggest factor of survivability in mind over matter comes with having high mana regen in an aspect like this and your build is also lacking in this department, in our 2k mana example you only end up with under 70 mana regen per second, which is less than you would have life regen if you focused on pure life with the life regen nodes around there. You actually lose survivability in this build by using mind over matter instead of life regen because you mana regen nodes. Lets do some more math to prove how worthless the new keystone really is. Ok lets assume you get massive mana and get up to 4k mana, Ok now the base regen is 1.75% so you have 70 mana per second base regen, with clarity it goes up to say 90, Now you got a lot of increased mana regeneration nodes and have gotten 200% from the tree which is a heavy heavy focus on it and more than double what you have now so that gets you to 180 mana per second. 200 mana per second is probably near the top end of what you can expect there. Frankly this is not possible without a lot more mana nodes and using an ES shield as well. Wait you say we can use mana leech to get mana back faster, mana leech is capped at 12.5% which does mean you will cap your mana once a second(after the reservation) which does help but you're still limited by your total mana pool and you have to be attacking to keep your defenses up in which case life leech with vaal pact on a high dps build is probably a better option. If your relying on leech to keep your mana up the regen nodes are not super useful compared to flat mana nodes as well. This is also has an issue with using two auras as well unless you have a big mana pool and are running two auras because it leaves you with around 10-15% of you mana pool to use which at 4k mana is less than about 600, with a reasonably attainable amount of mana you're talking about 200-300 mana for the damage reduction to work with. Lets now look at hp, well we are not even going to go with well geared player here like we did with the mana example so lets go with 3.5k hp. Now its really easy to get 5% life regen in nodes, This already means you have 175 hp per second which just about ties it up. Life also scales a lot better in regen, at 4k you are at 200 life per second. The problem with getting that 4k mana is you are seriously having to gimp your gear to get that high, I mean were talking a huge node investment and having about half the armor of a different character and losing a lot of offense and defense so in the end you end up as a wash at best. The other thing is that running it like this means you are required to have blood magic on your attacks/curses as well so make sure you include that because this will drain your mana constantly so you have to use blood magic support gem on your attacks. Last edited by Maethorr#2375 on Oct 25, 2013, 8:34:37 AM
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Maethorr you bring up very good points. if this build doesnt work i will rework it to make it work. i want a super tank 2h thrower and ill get it one way or another. this way seemed the most fun and interesting atm.
IGN @Dbum
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I still think mind over matter is a decent node by itself combined with mana leech and using blood magic supports. I think without the aura changes it would have been a lot better than it is now, but most tank builds will want to run at least two auras so it leaves so little mana left for this. By itself with just mana leech without EB you can still get a good bit of survivability it as it absorbs hits especially if you're not using the mana for anything I just do not see focusing on it to be worthwhile.
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If you go for Staves, ill mod your build taking staves Templar nodes, and life ones too.
I think its a good end game option. I can get an extra Endurance charge too. (i removed the ranger last ones). 106 points with Staves 114 points with Knock back in critical with staves (dunno if will work, or only with proyectil Knock back would work?) Iam worry about wht Maethorr said.. 2 auras and the Mind Over Matter maybe its too much mana. Other option its focus on more life and more life leech and regen, forgetting MoM and EB. What will you do? :P Last edited by Gaaruda#7348 on Oct 26, 2013, 8:52:26 PM
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" the staff idea i had with a pure life build but the mele phys dmg nodes at scion start do nothing for st. would only help double strike. you can add knockback to st easily with projectile weakness. i know eb/mom is the last part of this build. and i really want it to work so im gona keep trying. i am rerolling (again) lols if this build is trash i will scrap it but for now i like the idea. IGN @Dbum
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Thats really true.
I edited the starting zone, tnx :) |
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hi
thnx for the nice build but i wish u continue posting the rest of the tree i am now running ur tree i wish u complete it and if there any changes let us know it also thnx again |
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" i have listed what you "should" have for lvling and i have a end game build listed. it is complete IGN @Dbum
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Just stopping by to say I like your build. I am planning something very similar. I am still unsure whether to go MoM/EB until more feedback is provided. Luckily I am only level 42, so I have awhile to go before I make that decision.
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" i have a all life version waiting if the eb/mom doesnt work. ill just respec out of the eb side and fill in with mara/templar side IGN @Dbum
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