One Shot Damage Limit
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I want to see a unique item that converts all or some flat damage taken into damage taken over time...
So, say some boss slams you for 10,000 damage, and lets face it, you probably don't have 10k hit points, but you really like melee for some odd reason, then you could use this unique and instead take maybe n damage a second over y seconds instead. The math is easiest if we explain it as over 10 seconds, but that might not be the right balance. This won't be a bleed, this won't be something a staunching flask can cancel. This could be something strong life regen or a flask could help power through. To compensate for the obvious positive of spreading the damage out over time, there might be a giant negative penalty needed such as increasing the actual total damage taken. Another possibility is that only a percent of damage taken might be converted into damage over time, that you might still take 50-70% of the base damage, and that the remaining portion might then be taken as damage over time as a z% increased amount. A final possibility is that it can only convert melee damage taken in this way, making it far more specialized. The point, though, is that it can't be something that everyone will want to wear, and it can't leave you face tanking those otherwise normally one shot hits without seriously feeling it. And, another negative, as you add things like this to the game, the game slowly becomes more and more balanced around it as already existing... meaning many people might need such a thing suddenly. Rory basically said previously that for a boss fight to be interesting anymore, he almost feels the boss needs 90% reduced curse effectiveness multipliers. Last edited by DragonsProphecy#4593 on Feb 1, 2016, 12:06:55 PM
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lol there is way less things that one shot you than you think and all are avoidable. 99% of what people call one shots are 2-3 shots or more burst.
Stop being butthurt and git good or at least stop crying. It's annoying to hear when guys make 100 in HC first month of ladders. I play HC and always die mid maps. Never to a "one shot" though,. Need to step up MY game thats all there is too it. Git R Dun! Last edited by Aim_Deep#3474 on Feb 1, 2016, 12:13:03 PM
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I don't think I've been truly one shot, ever. The closest thing to it has been Vaal Oversoul beam while leveling, with insufficient resistances, AND I was still shocked from one which hit me earlier (then flasked up to full life). I was playing like utter shit, so I deserved it.
Every other "one-shot" has been what AimDeep says: 2+ hits in rapid succession. Or Shock and Horror or whatever her name is. In all seriousness, GGG could implement an anti-oneshot Notable, but it would just be a noob trap, because one-shots are at most 1% of deaths. It wouldn't break the game, because it wouldn't matter. And in instances like my shocked one-shot, did I even deserve to live? When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 1, 2016, 12:26:36 PM
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" As a Keystone it would be used about as much as Conduit once people figured out its not 1 shots killing them. Could be a fun keystone though on big boss fights (face tank vaal overlord and dom, once) with a massive downside. Like 30% less armor, ES, and evasion. But then people will cry and say we need a "not die for 2 sec burst keystone" Git R Dun! Last edited by Aim_Deep#3474 on Feb 1, 2016, 12:27:17 PM
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+1 until someone comes up with a better idea.
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Actually, hell, I'll +1 this too. Game could use this kind of noob trap in it, to provide a better learning experience.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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I like DragonsProphecy's unique idea.
But that aside, any anti one-shot should give a permanent penalty. Like lose an amount or percentage of base life. Every level gives you 12 base life, so take some levels worth of life away. I guess something to penalize ES users would have to be added too. That way you'd be progressively getting more and more susceptible to one-shots and after a while you say "I should have just let myself die the first time". Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Feb 1, 2016, 1:49:12 PM
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" Genius. This needs to happen if it's mechanically possible. Maybe with a downside of "50% increased damage taken" or something like that. " Rory is thinking way too positively. Boss fights are already a joke. Well, most of them. As long as you learn their patterns and don't die from a single hit, there's not that many challenging bosses left. And let's not forget that chilling bosses with AA is only 2% (iirc) worse than slowing them down with a 20/20 TC with all curse nodes picked on tree. Makes things like Vaal or Dominus all too easy to dodge. [s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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or you could get some endurance charge and more hp :3
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