One Shot Damage Limit

SUGGESTION
Cap damage taken from a single attack to %95 of max life + ES. Add auto-spawning alt mobs to boss fights where this may be abused (which are only a couple anyway: Hillock, Brutus, Kole and their map versions)

Important note: This is NOT a request of damage nerf!! Keep everything the same, just put a new mechanic to the damage calculation that after it is calculated it is capped to %95 of char's max life+ES (works only for main char, not totem or summon)

WHY THIS IS NEEDED?
Difficulty for melee is mostly set as "Can you survive that one shot?" which also makes the game less fun. Difficulty of fights must not be a stat check, rather it should be player skill check.

One Shot attacks does not contribute to game. It does not test player skill or build quality. It only checks whether you passed a certain barrier of min life. Purpose of better stats should be making the fight easier. Right now it works as a check whether that fight is possible or not.

Right now game reached a point where playing melee require players to invest almost all passive tree into life nods. Totem sporkers, projectile chars, freezing pulse builds does not only choose them just because it is their choice in the diverse setting. They choose them because they are safe.

With this mechanic getting %200 life from passive tree won't be mandatory for melee anymore. And player skill will play more role in survival than gear-stat-check.

THIS CAN NOT BE EXPLOITED
Because there are many mobs in the game that attack rapidly such as dogs, tentacle woman, vaal construcs, snakes. Keeping total life low, to exploit this new mechanic would make survival very hard against such mobs, let alone chaos damage aura mobs and map mods. Facing rapid attackers with low life would be as deadly as facing Kole without tons of HP. For that reason it can not be exploited.

People would still benefit from having more life, increasing survival. But they wont have to spend their whole passive tree on life nods, just to be able to survive one shot.



Please sit down as a team and ask yourself "What does one shot contribute to this game? How many new builds and diversity in builds would open up by removing it?"
Last edited by symban#2593 on Oct 18, 2013, 1:25:04 AM
This thread has been automatically archived. Replies are disabled.
Butthurt over being 1 shot? QQ detected.

-1
"
symban wrote:

Difficulty for melee is mostly set as "Can you survive that one shot?" which also makes the game less fun. Difficulty of fights must not be a stat check, rather it should be player skill check.
there are more types of "skill" than just being able to click your mouse rapidly
How about a passive called "near death experience" that allows you to survive with 1 hp if something would 1 shot you but has a significant cooldown. Meh actually that sounds kinda broken
[ºµº] oh boy here I go killing again
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silverbackjack wrote:
How about a passive called "near death experience" that allows you to survive with 1 hp if something would 1 shot you but has a significant cooldown. Meh actually that sounds kinda broken


it would be mandatory. so not gonna happen. At least you came up with something.
"
DirkAustin wrote:
"
silverbackjack wrote:
How about a passive called "near death experience" that allows you to survive with 1 hp if something would 1 shot you but has a significant cooldown. Meh actually that sounds kinda broken


it would be mandatory. so not gonna happen. At least you came up with something.


Love the idea! But unfortunately... he is right. Everyone would have to go for it so it would need some sort of drawback.
"
DirkAustin wrote:
Butthurt over being 1 shot? QQ detected.

-1


This is why people think POE has a horrible community. If you don't like a suggestion explain why or don't post. Nobody benefits from flaming.

With regards to OP:
You are right. Tactical monster fights are always more interesting than 1 shot gear checks. Things GGG could do better include faster projectile speeds in merciless, more build hard-counter mobs, easier to identify debuffs, and harder mods. Luckily GGG is on top of a lot of these. Nemesis league will be adding powerful 'nemesis' mods. Act 3X is introducing more hard counters to range. Debuffs and all effect art is always being improved. Balance is also always being adjusted and posts like this give GGG an idea of if they're on the right track.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
"
Veta321 wrote:
"
DirkAustin wrote:
Butthurt over being 1 shot? QQ detected.

-1


This is why people think POE has a horrible community. If you don't like a suggestion explain why or don't post. Nobody benefits from flaming.

With regards to OP:
You are right. Tactical monster fights are always more interesting than 1 shot gear checks. Things GGG could do better include faster projectile speeds in merciless, more build hard-counter mobs, easier to identify debuffs, and harder mods. Luckily GGG is on top of a lot of these. Nemesis league will be adding powerful 'nemesis' mods. Act 3X is introducing more hard counters to range. Debuffs and all effect art is always being improved. Balance is also always being adjusted and posts like this give GGG an idea of if they're on the right track.


You are whats wrong with this community attacking people like this. I did explain, OP is butthurt over being 1 shot and wants a 1 shot nerf/damage nerf. problem is, if they do that this game will be too easy.
"
DirkAustin wrote:
"
Veta321 wrote:
"
DirkAustin wrote:
Butthurt over being 1 shot? QQ detected.

-1


This is why people think POE has a horrible community. If you don't like a suggestion explain why or don't post. Nobody benefits from flaming.

With regards to OP:
You are right. Tactical monster fights are always more interesting than 1 shot gear checks. Things GGG could do better include faster projectile speeds in merciless, more build hard-counter mobs, easier to identify debuffs, and harder mods. Luckily GGG is on top of a lot of these. Nemesis league will be adding powerful 'nemesis' mods. Act 3X is introducing more hard counters to range. Debuffs and all effect art is always being improved. Balance is also always being adjusted and posts like this give GGG an idea of if they're on the right track.


You are whats wrong with this community attacking people like this. I did explain, OP is butthurt over being 1 shot and wants a 1 shot nerf/damage nerf. problem is, if they do that this game will be too easy.


No I am not butthurt at all, I dont mind dying as I play SC, and I can deal with it. But I do expect to enjoy the game I plat. I like PoE, but I am realistic enough to admit that "diversity of builds" is just a gimmick and melee passive tree is made by connecting life/es nods.

And you are a just clueless fanboy who have nothing to say to justify anything, so you are trolling with flamebait. I explained with detail why one shot is not contributing to game, and what it is taking away from diversity.

If you have anything from your brilliant mind to share with us why "one shot mechanic is valuable to gameplay and in what means it contributes" please do go ahead and enlighten us.

All one shot does is pushing people towards 2 options:
1 range char with totem/projectile/freezing pulse and now spectral weapons
2 melee with passive tree made by connecting life/ES nods.


And before pulling out your bullshit of "game will be too easy" as a reason, do bother to read what I wrote in the first place. I suggested removing one shot, and adding auto summon alt ads to prevent exploiting.

Getting one shot by a desynch rhoa or an instant cast molten shell does not contribute anything to the game. And Kole/Brutus fights are the most boring fights in this game. If your life is not enough to survive one shot, they are hell, if you have enough life to survive it you faceroll them. Yea great system..

Weaver fight is great, it requires attention, not stat check. They should do that more often instead of pushing more towards playing range.

Game is heading towards finding solutions to symptoms of the broken melee system. As I see it they made the spectral weapons skill only for one reason: Fanboys like you will come and say "use spectral weapons nub!" to people who point out how broken melee survival is. Just like how they evade the problem of "evasion melee" by iron reflexes which only proves how ineffective evasion is as defense in melee. Whenever someone points that out, fanboys jump in and say "use IR nub!".

In before you say evasion melee can be done, yea I know I have one that barely survives with %74 block %46 dodge and still needs shitloads of life to survive one shot. Lets not forget I had to invest %80 of passive tree into survival to achieve the same survival my freezing pulse shadow has with 10 points in ES.



Last edited by symban#2593 on Oct 16, 2013, 12:38:20 PM
If they change anything than it'll be damage and if they do that you don't have to fear anything anymore in this game other than reflect.

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