I wish it made sense to craft before end game
As someone who plays single player, the entire game is nothing but gambling. There's no in-game way to get exactly what you need, or at least something close enough, other than to trade. Trading will likely cost me many, many less orbs than trying to get a decent roll on that 5-links I find. It'd be better for me to simply trade the cool stuff I find to people who can afford to make something good out of them, so that I can then trade for stuff I can use.
I try to say fuck it and try not to care when I blow 80 chroms trying to get my strength boots to have 2 greens, when I should have just traded for some boots with the same stats and the colours I need for less, but... What I'm saying here is, single player (due to preference and hatred of the trade system) is missing a large part of the game with no substitute of any kind. That blows. e: this is coming from someone who used a divine on a non-6-linked searing touch just cause I wanted to play the fire trap/searing bond guy I'd been gear for. I try my hardest to put fun in front of conservation but the game really gets in my fucking face with its economy, something I personally never want anything to do with. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui Last edited by Wooser69#4318 on Oct 13, 2013, 11:43:27 PM
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I've been thinking of this, as I like crafting, and playing self found, and improving one will likely improve the other.
I think the new solution is a vendor recipe. For each currency item and vendor will give you X currency items back. However, the currency they give you back will result in items becoming BoE / BoA. I might call one a "cursed alchemy orb", and place said vendor at the end of act3, or make gregario or whatever his face is sell them. He's creepy enough. This can further be modified such that X is higher and low levels, and lower and high levels with the stipulation that the orbs can only be used up to the item level of your character. As an example, you want to craft some stuff on your level 30 dude, you give an alch and get 7 back in return. Now you can craft some sweet lowbie gear. Later you want to craft on your level 70 guy, instead of 7 alch orbs you only get 2. While this mechanism is slightly complex, I think it would benefit self found players, players who want to craft for themselves, and crafting for low levels, it would also act as a small item sink improving overall league economy. |
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" I made a thread asking for exactly this once... it didn't garner much interest but it's still exactly what I would want :) IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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I don't like Saffel's suggestion, or any suggestion which makes items account-bound. Generally speaking, account-bound is a mechanic to avoid.
I would prefer PolarisOrbit's suggestion, which is to make the effect of orbs scale inversely with itemlevel. However, although I think it's better than Saffel's suggestion, I am still unsure whether it is good enough to be made into a game change. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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If all you want is to craft low level gear then all you need to change is crafting on low level gear. Self found and binding are extraneous changes to that end. I would've had more to say about it, but Scrotie already linked my topic on the matter and I can't say it any better than I did already.
I did get the inspiration for that topic from reading this one, though! |
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" As much as I like Polaris's idea it still doesn't address the main problem, and that is RNG. It just puts bigger numbers on crappy items. I don't think 10 thorn's damage instead of 1 thorn's damage is going to sway me to keep an item. |
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Self-found league - sounds good. I wont play it myself because I enjoy the current trade system albeit at times frustrating (ofc trade always is). But bind on equip? I am against bop mainly because when you upgrade an item you are basically forced to delete your previous item.
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Well in a perfect world~
-Itemlevel brackets would disallow for a number of sockets and links below a threshold while the % chances of getting 6S/6L are scaled to stay the same as they are now. -Using alchs on items below ilevel 60 would give you back a scaled number of alchemy shards, depending on itemlevel brackets. They'd just appear in your inventory like a vendor trade. -Using chaos/regal/divines/exalts on items below ilevel 60 would give newly introduced shards of those orbs only available through these means, also scaled to ilevel brackets. -Chromatics would consume quality to improve chances of off-colours. -A new chromatic orb added that allows you to set the colours you need by temporarily turning all sockets white and making the item unuseable, then being able to lock the colours to the gems you then equip inside by using the orb on it again, also granting shards based on ilevel brackets and removing any magical/rare/unique qualities (or links, still fitting to minimums on ilevel brackets. can't decide on this one) of the item in the process. -Prisms would scale to improve by an added 1% of quality per 5% of quality the gem does not have, also scaling this effect down by 1% of quality gained per every 5 levels the gem has. ilevel brackets being 10, 20, etc up to 60, base number of shards granted from using an orb on a <30 ilevel item being 80% of its original worth, granting 20% less shards of orbs used per 10 ilevels above 20. ex: alch on ilevel 1-29 gives 8 shards back, ilevel 30 gives 6 shards, 40=4, 50=2, 60=0. ilevel 20 items would no longer spawn/roll with less than 2 sockets, ilevel 30 with no less than 1 link, ilevel 40 3 sockets, ilevel 50 2 links, ilevel 60 no less than 4 sockets. Again, chances of spawning or rolling above 4 links or 4 sockets scaled to be the same as they are now. For reference on how maximums, but not minimums, are already ilevel based. For reference, prism scaling:
Spoiler
level 1 gem, 0 quality, 5%, 1 prism
level 1 gem, 5% quality, 9%, 2 prisms level 1 gem, 9% quality, 12%, 3 prisms level 1 gem, 12% quality, 15%, 4 prisms level 1 gem, 15% quality, 17%, 5 prisms level 1 gem, 17% quality, 19%, 6 prisms level 1 gem, 19% quality, 20%, 7 prisms for max quality level 5 gem, 0% quality, 4%, 1 prism level 5 gem, 4% quality, 7%, 2 prisms level 5 gem, 7% quality, 9%, 3 prisms level 5 gem, 11% quality, 12%, 4 prisms, 12 for max quality level 10 gem, 0% quality, 3%, 1 prism level 10 gem, 3% quality, 6%, 2 prisms level 10 gem, 6% quality, 8%, 3 prisms level 10 gem, 10% quality, 11%, 4 prisms, 13 for max quality level 15 gem, 0% quality, 2%, 1 prism level 15 gem, 2% quality, 4%, 2 prisms level 15 gem, 4% quality, 6%, 3 prisms level 15 gem, 6% quality, 7%, 4 prisms, 17 for max quality level 20 gem, 0% quality, 1%, 20 prisms for max quality, vendor recipe eligible ...but the world isn't perfect, so whatever. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui Last edited by Wooser69#4318 on Oct 14, 2013, 2:38:54 AM
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The problem with Polaris' idea isn't RNG. It's opportunity cost. If using chaos at lvl38 saves you on average 10 minutes but it takes 30 minutes to find another chaos at lvl70+ then it's a bad investment. Improving the rolls of currency on lvl38 items will only save you as much time as it takes to outgrow lvl38 items. The faster you progress, the faster you outgrow your items.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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You can, its called alchemy orbs. the only issue is finding illv 76 whites.
IGN: Arlianth
Check out my LA build: 1782214 |
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