I wish it made sense to craft before end game
Guild support and guild stash tabs may help some of this after launch. I know it will make a difference for me.
SOTWGUILD.COM
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I would disagree that the game too strongly promotes trading as it is.
That 120 page thread is filled with the same people making the same flawed arguments in a circle, and is hardly indicative of the greater playerbase's thoughts on the subject. Most people are busy playing the game. |
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" we can hope. i'm still holding out for custom leagues. GGG seems keen on making that happen, albeit after more pressing priorities. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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"My First Rule of Gaming Forums is: "Players have absolutely no fucking idea what they want; they only know what they hate." In other words, whenever you see a truly massive QQ movement, you can very easily discount almost every proposal made on how to change the game to its benefit, but the one thing you shouldn't do is just ignore them completely. There is a problem there, somewhere, which is causing mass outcry. The trick is filtering out all the propaganda and properly diagnosing the cause within the game itself which is inciting them. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Playing strictly HC, the idea of saving all my stuff for something that I might never get to really doesn't appeal to me. I use stuff when I feel like it. It's fun. A lot more fun than saving everything for that "eventual" that never seems to come.
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" and as long as drop rares arent increased, I see no problem with this. |
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"That's because, in Hardcore, it makes a lot more sense to use orbs. First, there's actually a chance that ultra-late-game payoff will simply never come. Second, the increased difficulty makes you more desperate to stay on top of your upgrades. This makes balancing difficult. Over-incentivizing orb use in Hardcore is likely just as bad as under-incentivizing orb use in Softcore. My personal feeling is that, since it seems to be balanced in HC (although I'm basing this solely off an informal post survey, as I don't play HC myself), the correct answer is a slight nudge which makes orb use only slightly under-incentivized in SC and slightly over-incentivized in HC. This means that hoarding isn't something that's ever really going away from the SC leagues. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" You make a solid point, but I still say trading or drop rates have nothing to do with these players' predicament. To be honest, I'm not sure anything is inciting these people besides the fact that not trading is harder than trading, and the whole 120+ pages can be summarized as such. All that comes to mind when I read the elaborate arguments calling for a change to that fact is the classic Picard face palm. |
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" Use alcs for leveling alcing is a godsend when i first started playing unfortunately chaos gcp etc needs to be saved up for end game ^^'' The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG Last edited by tobes111#6962 on Oct 10, 2013, 9:00:21 PM
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Cross-Post from the SFL thread, but inspired by this discussion and I think appropriate to post
" Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Oct 11, 2013, 12:05:29 AM
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