We players want an auction house
I checked almost all my items in my 20+ stash tabs, all are good items (armour with around 1k defense, dual resist good life roll etc) Trying to sell all these items takes fucking forever, I put them all in threads here so once in a while someone comes with dumbass offer in a pm in the game, and we try to barter etc. I just want to easy clean my stash tabs and actually get something from all my endless hours of farming good items instead of waiting for crap offers, or make threades and keep rebumping them every day to sell my good loot. I actually miss the AH of D3, but this game is just a superior game to D3. But damn, if I had to sell all these items, I would not play the actual game for months. I would play spam trade chats with all my good loot, spend time bartering and selling. Fack me, was the only thing I hated in D2. And is again the only thing I hate in this game. :(
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There are a number of problems right now with PoE trading, that are solved by adding an action house.
----- Right now, trading through the forums is clunky, tedious, and very time consuming. Players don't want to spend time, 20+ minutes, searching for items. Be it through spammed trade chat or through browsing the forums, which are bloated beyond reason. Now you will mention, "What about poe.xyz?" The fact that a third party site exists, to search and index items exactly like an action house, proves we need an action house. Why? Because it saves time. Period. The fact that players had to create interfaces such as Procurement, and websites like poe.xyz, proves there is a problem with the system's design. It should not be the responsibility of the players to provide such interfaces. GGG has failed to deliver on this part of the game interaction, which needs correction. ------ poe.xyz has search functionality by item stats, current offers, and buyout offers. Players can start to gauge how valuable an item is based off its stats. This has been troubling me for a long time, and I'm sure would help a lot of players out. When players can see a general idea of what an item price should be, they are less likely to be ripped off. They are more likely to trade items, which would otherwise be vendored. They can buy and sell items much faster. Now you may argue that anyone can use the site. That's true. However, not everyone uses the site, and not everyone is aware of the site. When there is a level playing field, the more it allows for everyone to learn. The other problem is with forum trading. It's very clunky and tedious to search and link items, that is smooth and in good organization. Procurement does a good job of this for you, however, I deem it very very sketchy. Even if it is open source. I don't want to use third party applications to do what should be provided in the first place. People have complained numerous times of hitting the wall. Not being able to progress. It's happened to me as well, and I've since stopped playing. ------------------ Someone is going to bring up D3, so I'm going to say this. The reason, in my opinion, that D3 action house failed is because of the real money auction house. NOT because of the functionality of the auction house itself. It also had a very large problem with botting. The two problems coincide with each other. ------------- What I would like to discuss is what would the positive and negative impact be of adding an action house. With strict limitation of not mentioning the economy. If added, The market in PoE will correct itself one way or another. What I want to discuss is how the functionality would be good or bad overall. "The absence of evidence is not the evidence of absence." Last edited by Hixxie#2252 on Nov 18, 2013, 5:52:41 PM
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"We should make it so players can one-shot Merciless Dominus. Why? Because it saves time. Period. "There are two kinds of equality: equality of opportunity, and equality of results. When you enforce equality of results, you end up with a system where no one learns, because no one needs to, and no one's efforts are special, because no effort is required. "As if any significant number of players actually bought items on the RMAH. Did you? Any of your friends? (One of mine did, but his dad is a billionaire, and in a considerable show of restraint he only spent $50, so he doesn't count.) How about you focus on the problem which the vast majority of gamers, who can't afford to throw away cash money on a digital sword, would have done. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Nov 18, 2013, 6:09:14 PM
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" This has got to be the most retarded comparison ever. You are only forced to kill dominus 3 times to progress (technically 2). On the other hand, you are forced to trade all the time, definitely more than 2 times. Killing dominus is an actual part of the gameplay, its a boss fight. Many people do not see trading as part of the gameplay You should really stop making baseless comparisons, what Krinny is saying makes sense, because due to the amounts of time you have to spend trading and the fact that trading isn't actually playing the game, the AH saving time on trading makes sense. Last edited by deteego#6606 on Nov 18, 2013, 6:17:46 PM
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"It's play a game. Apparently, an overpowered one, because everyone is content to make trading so time-efficient that it supercedes farming. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Thats GGG's problem for designing the game that way When you hit merc3, trying to farm for your own items is incredibly inefficient, farming for currency is incredibly efficient. When GGG changes this, then people will see less of a reason to trade |
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"And you want them to make it even easier. Trading should be just as much a skill-tester as farming. Which means: it shouldn't be a cakewalk. If anything, it needs to be made considerably more difficult than it is now. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Which is not going to happen until GGG makes the game less trade reliant. Believe it or not, if you force people to do something (trading), they get better at it, it becomes easier for them, they familiarize themselves with prices and everything starts normalizing, which is what I just spent the past few pages explaining, and what you fail to accept (even though its backed up in reality). If you want to make trading difficult, make it scarce. The only reason bartering existed, and worked in D2, was because almost no one really traded outside of their group of friends, the game could be played almost completely self found |
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He does bring up a good point of equality.
I'm curious as what this applies to. In terms of trading items, how are people's efforts wasted? Crafting gear will always be expensive. However top end items will be dictated by the prices sellers provide Finding "good gear" will be easier to spot when looted, easier to trade, and faster for results. I think the game is directed to be more friendly to hardcore players, and less friendly to casual or moderate players. You have to do too much to find out good mods on items, figure out what items are worth, and even longer to trade items. As a solo player, I'm not fond of having to grind instances for gear with no results. Item rarity does help a little, but the problem relies on no class based drops, and too much item diversity. I don't see how the game provides either equality. ------- What I'd like to see on loot drops is a lower level limit on finding gear. For instance like -5 levels of the zone you are in. That way there is no chance of lower level garbage items being dropped, and more rewarding for farming zones. But this is a new topic entirely, which I'm not going talk about here. "The absence of evidence is not the evidence of absence." Last edited by Hixxie#2252 on Nov 18, 2013, 7:47:24 PM
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I want auction house too; or at least there should be a better trading system.
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