We players want an auction house
No, we don't want that crap. No auction house.
Standard : BratalUss
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" It doesn't matter if GGG says it will never happen, it will happen The difference will be whether its official or not |
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"You don't trade because you haven't found the stuff you need. Even if you have found the stuff you need, there is always even better stuff. If you want to get really technical, you probably already have found all the stuff you need; there is probably someone, somewhere who could pilot your build through the rest of the game without the need to upgrade the gear furhter. Drop rate has nothing to do with desire to trade. What sets desire to trade is the ratio of good shit your character can use, versus good shit your character can't. Increasing drop rates for both by the same amount isn't going to make trading feel like less of a necessity. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Nov 17, 2013, 8:02:27 AM
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" Well it depends, what is needed isn't higher drop raters, per say, but a way to influence drops so you can get the items you need Even if GGG did universally increase drop rates, I don't see it increasing trading, because trading is so inconvenient and there is basically a practical limit to how much people can trade |
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"Which is why I've been advocating more orb drops and less gear drops. For quite a while now. Also this suggestion, so that people actually use orbs on lower-level items without feeling they are cheating their endgame. "Apparently you didn't read my earlier post...
Spoiler
First off, Path of Exile has a Diablo 3 style auction house; it's just that GGG doesn't run it. All you need to do is go to some shop indexer, such as poe.xyz.is, and select the appropriate options...
...and there you go. All the joys of instantaneous, searchable buyouts at your fingertips. So quit whining; what you want is already out there. It's too easy, so easy it's bad for the health of the game, but the one thing it's actually not is inconvenient. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Nov 17, 2013, 8:07:33 AM
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I do not want AH. I want that this game drop rates are not balanced around a economy. I want it to be like all other normal arpg games out there.
You can not have good drop rates in game where devs want to have a working economy, it is impossible without implementing very tedious game mechanics (actually crafting is so much random because of the economy). Balance the drop rates better, balance the crafting better and dont care about economy. |
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An AH would just make it easier for flippers to do nothing but flip all day. I think GGG likes trading to be tedious because they believe it will encourage people to play more instead of trade. Maybe their right on that but flippers are still the richest.
Only real solution is to make a league that has no trading so that people can enjoy a game that isn't balanced for trading. The trading/economy issues will always be there no matter what GGG does. Standard Forever
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We have already 2 AH in PoE: trade chat and this forum (+poe.xyz et similia).
When i read 'I do not want an AH' i actually read 'I'm satisfied with current implementations of AH'. Rather than arguing on a yes/no answer to AH, we should discuss on how a new AH should be designed to solve the problems of the trade system, without unbalancing the game. It is mainly a design issue. Some considerations: A) The actual trade system is (imho) a PAIN. Main problems are: Different timezones, endless auctions, traders change their mind (retract), crappy meeting system (go a1n, trade, ty...). All these things make the trade very difficult (=crappy) without make it challenging (=player skill based). B) Buyouts and bids. I agree that to get a good item should not be so easy and immediate. I think b/o should not be available, and bids of other players should be hidden. Buyers actually try to circunvent the second problem using PM: by doing so, they hide info to other buyer, and they do not give 'bump' to the seller. C) Gold. PoE has not gold in its trade system (i would like it has some sort of gold). If this do not change, an AH should be implemented following this constraint. This basically means less automated AH: you have to choose the 'best' bid because there is no way to do that automatically. D) Stash space. The current system, being crappy, needs lot of space to store unselled items. Although it is very annoying, GGG needs such system. An AH that easily allow to get rid of your items is very unlikely to be implemented. E) Flippers. I think this is the most 'hot' point. There are a lot of flippers that get 'rich' by selling/buying at convenient price. IMHO in an ARPG you should become rich only by farming (maybe with the help of some luck). In my view of trading, when you sell an items it is because you want to help another player to survive Wreaclast, and to get a decent reward for your item. When you buy an item it is because you really need it for your build, and not because it is 'on offer' and you want to sell for more. If this is felt as a problem an AH should involve a sort of penalty when trading, so that flipping become very difficult. This will help a lot in reducing trade-spam. Roma timezone (Italy)
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" +1 This would be infinitely more fun than spamming trade chat. Trading should become more fun, not easier. |
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no dont want an auction house cba with ppl flipping it to make currency with no limit however i do agree tradeing is a massive issue haveing to spam /trade 1 /trade 2 /trade 3 /trade 4 upto trade 30 is a massive pain:D so on that yes agree a better tradeing system BUT NO AUCTION HOUSE PLZ:D:D:D:D
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