For those interested in making Uniques..
A little love for melee players.
Last edited by Aernilion#3844 on Jul 9, 2013, 10:12:49 AM
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Band of Exiles
Gold Ring Requires level 10 10% increased Rarity of Items found per party member wearing Band of Exiles Aura's 10% more potent per party member wearing Band of Exiles When down to 5% life you will be healed 5% per party member wearing Band of Exiles 5 extra damage dealt per party member wearing Band of Exiles Movement speed slowed by 5% per party member wearing Band of Exiles Exiles that play together, stay together.. CBF with css.. :S Not a party player eith, just thought it was a dynamic shaping idea.. |
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Something for hp based characters to make them more appealing in comparison to CI. IGN: HeavySmasher
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" Thats going to need more balancing for sure... Standard Forever
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So many great ideas here!
" Ive seen explosive arrow build with 0 mana cost(http://www.youtube.com/watch?v=nr-I62SCGoU) so this may not be that funny, still the backfire is a hard to deal with. " Or on head for half the bonuses :P But wait, we have something similar already... Gonna add more uniques soon. IGN: HeavySmasher
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I'll just post 2 ideas since I'm very lazy to draw or code :p
The Improbable Machine Imperial Bow physical damage: 0-300 attacks per second: 2.25 -16~+34 Physical Damage 200% increased Physical Damage 50% increased Attack Speed Hits can't be Evaded +50% Item Rarity per Frenzy Charge when hou hit for no damage +50% Item Quantity per Power Charge when you hit for maximum damage Only Damage Source Cursed Mummy Wrappings Helmet, Shoes or Gloves Total Armor, Evasion and Energy Shield=400-600, divided randomly into the three stats +100% Armor when equipped as Helmet +100% Evasion when equipped as Shoes +100% Energy Shield when equipped as Gloves transfer 1 base Armor to Energy Shield or Evasion on hit when equipped as Helmet transfer 1 base Evasion to Armor or Energy Shield on hit when equipped as Shoes transfer 1 base Energy Shield to Armor or Evasion on hit when equipped as Gloves Random Enchant(2-3) Guide for gears of ST leveling: http://www.pathofexile.com/forum/view-thread/765267
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Inspiration from the upcoming Evasion and accuracy changes :P
Edit: I probably should've added Phase Acrobatics... that way you'd have 20% chance to dodge spells without the 50% less armour and ES from Acrobatics... Last edited by Awkward0ctopus#2501 on Aug 13, 2013, 11:45:25 PM
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Okay, huge portion of new uniques incoming!
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Energy shield will get bonuses from es passives then after conversion from HP ones. For example 4khp 3k es templar (with around 160% hp) will get: (4k + 0,4x 3k x2,6)x0,75= 5340 hp IGN: HeavySmasher
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Terrible Terraces, Simple Robe
each crit requires 100 mana -100 life Blood Magic requires: 101 life Currency are 5% better Replaces Spark, Fireball, and Ice Spear as added Cold, fire or Lightning to be A Strike. -1000 rarity -1000 quantity +1000 life +1000 mana NinjaArmy! Last edited by cooi#5643 on Jul 13, 2013, 9:07:35 PM
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Some unique with some remote mine or any mostly non used skill should be awesome. New builds would appear.
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