For those interested in making Uniques..

Echoing Fury is da best!
"
SilentOppressor wrote:
Background
Hana Heartbreaker. The greatest friend and mortal enemy of Theopolis. Moonlighting as a Woman of Ill Repute, she earned a reputation unlike any before her. Her charm brought many of the Ebony Legion and even members of the High Church to her bedroom. Few of them escaped it with their throats intact. Her underground assassination ring grew, taking out the scum of the scum of Theopolis, whether that took the form of abusive men or men that abused power. Hana's charisma and bloodthirst kept the operation running for years, but eventually the Legion caught up with her. Unable to accept a woman was capable of such widespread murder and treason by her own hand, she was labeled a witch, sentenced to a torturous exile rather than a martyr's death. But rather than succumb to Wraeclast, Hana thrived with her old skills, tearing down brutes, sirens, ancient constructs and thaumaturgs to achieve her true goal. Revenge as slow and tortured as the sentence he had placed on her.

Hana is a daughter of stealth and charisma, empowering her allies while always on the move and in control. She focuses on speed and her single aura that best fits her situation. Combined, we get Hana's Path:



Plenty of tweaks that could be done. Aura Effect might be too big/too small, RedMana might be too strong compared to just reduced reserve. Cool to have the box to show instead of the bock of text~


Very beautyful designed item :)..i would add +100 life and +10 MS, since using only 1 aura is a very _huge_ disadvantage.

"
Nituvious wrote:
Had some fun in the uniques thread and came up with this a while back:


[edit] now that I think about it, that increased damage should probably be a DECREASED damage mod.


Haha, the comeback of occulus :)
Welcome to the greatest of arenas, Duelist. God is watching you.

Last edited by Astarte911#6271 on Apr 23, 2014, 1:39:23 PM
Magma's Core
Gladiator Plate
Armour:1315
Energy Shield:150
Requires Level 65, 177 Str 0 Dex 150 Int
+120-150 Energy Shield
+150 int requirement
(140 to 160)% increased armor
Igniting an enemy will ignite yourself dealing 50% of your normal ignite damage
+20%-30% increased Armor while ignited
+5% Maximum Fire Resist while ignited
+10% increased chance to ignite
+50-60 life
While Ignited you have +50% Increased Fire Damage
-20% fire Resist
Equipped weapons have the Infernal Effect
Some of us Just want to watch the World burn.
Those people embrace the very essence of fire
Engulfing themselves is just part of the fun

(it wouldn't let me save the image I'm sorry) I think this is a really cool unique with a downside but powerful bonuses.
Last edited by Odobenuspotatus#3800 on Apr 24, 2014, 3:21:04 PM
Shameless bump.

Also, I've been meaning to make a few more of my own uniques.
One of them being (some item) that grants power charges on spellblock, and additional cast speed per power charge.
Two more being summoner related. One is a helmet, the other a pair of gloves. Will elaborate later.

Also, you should include the possibility for people to add images.
I can't quite figure out the CSS code needed, as I've searched and tested to no avail.
The problem is getting images to center, based off an unknown image size. So you would scale the image relative to the overall div size?

HTML
<html>
<head>
<title>Make your own Unique</title>
<link href="item.css" rel="stylesheet" type="text/css" />
</head>
<body>
<br /><br /><br /><br />
<table align="center">
<tr>
<td>
<div class="ItemContainer">
<div class="ItemBox">
<div class="ItemContent">
<div class="TitleBar">
<div class="TitleBarL"></div>
<div class="TitleBarR"></div>
<div class="TextUnique">
<span class="ItemName">Weapon Name</span>
</div>
<div class="TextUnique">
<span class="ItemType">Weapon Type</span>
</div>
</div>
<div class="ItemStats" style="padding-top:3px;">
<span class="Text">Weapon Class<br />Quality: <span class="Augmented">+20%</span><br />Physical Damage: <span class="PhysicalDamage">100-100</span><br />Elemental Damage <span class="FireDamage">10-20</span>, <span class="ColdDamage">5-10</span>, <span class="LightningDamage">1-30</span><br />Critical Strike Chance: <span class="Default">90%</span><br />Attacks per Second: <span class="Augmented">9.80</span></span>
</div>
<div class="ItemSeparator"></div>
<div class="Requirements">
<span class="text">Requires Level <span class="Default">101</span>, <span class="Default">800</span> Str, <span class="Default">800</span> Dex, <span class="Default">800</span> Int</span>
</div>
<div class="ItemSeparator"></div>
<div class="ImplicitMod">
<span>Implicit Mod Goes Here</span>
</div>
<div class="ItemSeparator"></div>
<div class="ExplicitMod">
<span>Adds 10-20 Fire Damage<br />Adds 5-10 Cold Damage<br />Adds 1-30 Lightning Damage<br />100% increased Attack Speed<br />Explicit Mod Line #5<br />Explicit Mod Line #6<br />Explicit Mod Line #7<br />Explicit Mod Line #8</span>
</div>
<div class="ItemSeparator"></div>
<div class="FlavourText">
<span>Flavour Text<br />text text text<br />text text text text text text<br />text text text text text text text text</span>
</div>

<!-- This is the new image line -->
<div class="ItemImage"></div>

</div>
</div>
</div>
</td>
</tr>
</table>
</body>
</html>

CSS
body{margin:0;color:#AB9066;font-family:Fontin SmallCaps;background:#222319;font-weight:normal;}
.ItemContainer{position:relative;margin-bottom:20px;font-size:70%;font-weight:normal;}
.ItemBox{text-align:center;color:#EFEFEF;font-size:1.3em;background:url('hoverbackground.png');}
.ItemContent{padding-left:11px;padding-right:11px;padding-bottom:7px;}
.TitleBar{background:top left repeat-x;position:relative;background-image:url('uitemheadermiddle.png');height:53px;}
.TitleBarL {background:url('uitemheaderleft.png') no-repeat top left;height:53px;width:43px;left:-11px;position:absolute;}
.TitleBarR{background-image:url('uitemheaderright.png');height:53px;width:43px;right:-11px;position:absolute;}
.ItemName, .ItemType{font-size:18px;position:relative;top:2px;}
.ItemSeparator{background:center no-repeat;position:relative;background-image:url('useparator.png');height:7.91075px;margin:1px 0px;}
.ExplicitMod,.ImplicitMod{color:#8888FF;white-space:nowrap}
.TextUnique,.FlavourText{color:#af6025}
.FlavourText{font-style:italic;padding-left:5px; padding-right:5px;white-space:nowrap;}
.Text{display:inline-block;padding:0 10px;color:#777;}
.Default{color:#fff}
.Augmented{color:#88f}
.Unmet{color:#d20000}
.PhysicalDamage{color:#fff}
.FireDamage{color:#960000}
.ColdDamage{color:#366492}
.LightningDamage{color:gold}
.ChaosDamage{color:#d02090}

/*
Rework this code to allow for Dynamic Image sizes. As in images of unknown size/dimensions.
Center the image
*/
.ItemImage
{
background:center bottom no-repeat;
position:relative;
background-image:url('itemimage.png');
height:YourImageHeight;
width:YourImageWidth;
size:contain;
margin:10px auto;
}


Edit: Here is a summoner Helmet I just finished. Was supposed to be focused around a new item quantity gear piece, and a summoner theme.
The image in the unique uses the CSS code I threw together, but IDK how to make it work for dynamic image sizes.
"The absence of evidence is not the evidence of absence."
Last edited by Hixxie#2252 on Jun 4, 2014, 11:19:15 PM
"
SilentOppressor wrote:
Background
Hana Heartbreaker. The greatest friend and mortal enemy of Theopolis. Moonlighting as a Woman of Ill Repute, she earned a reputation unlike any before her. Her charm brought many of the Ebony Legion and even members of the High Church to her bedroom. Few of them escaped it with their throats intact. Her underground assassination ring grew, taking out the scum of the scum of Theopolis, whether that took the form of abusive men or men that abused power. Hana's charisma and bloodthirst kept the operation running for years, but eventually the Legion caught up with her. Unable to accept a woman was capable of such widespread murder and treason by her own hand, she was labeled a witch, sentenced to a torturous exile rather than a martyr's death. But rather than succumb to Wraeclast, Hana thrived with her old skills, tearing down brutes, sirens, ancient constructs and thaumaturgs to achieve her true goal. Revenge as slow and tortured as the sentence he had placed on her.

Hana is a daughter of stealth and charisma, empowering her allies while always on the move and in control. She focuses on speed and her single aura that best fits her situation. Combined, we get Hana's Path:



Plenty of tweaks that could be done. Aura Effect might be too big/too small, RedMana might be too strong compared to just reduced reserve. Cool to have the box to show instead of the bock of text~


Any aura effect would be broken, since with ALL the current aura nodes a purity can give you max 9.95%(9%) max resist, and clearly GGG doesn't want to raise it.
was feeling some sort of good mid-level duelist blade. damage may be a bit high, but i think the tech would work pretty nicely.



and yeah, i was being a little vain with the flavour :P an alternative one i had in mind was

"
Every blade has its own potential;
Keen edges and hard steel see to that.
Of course, to unlock all that potential;
Zealous, fervent rage is most efficient.




Spoiler
EDIT: toned the damage down. was probably a bit much. the original version had (100-150)% increased damage, which resulted in a damage swing of (20-82 to 25-102) coupled with the MASSIVE amount of attack speed/crit chance this item gives, it was too much. it may STILL be too much. i'm not sure.
Last edited by Ekozz#4826 on Jun 5, 2014, 8:03:46 AM
▄█▀█▀█
Posting this here, too:



Yeah, balance. But I kinda like the mental image. :-D

How was this moved from General Discussion to General Discussion?
EDIT: This appears to be fixed.
Last edited by pneuma#0134 on Jun 13, 2014, 7:37:10 PM

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