For those interested in making Uniques..
Echoing Fury is da best!
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" Very beautyful designed item :)..i would add +100 life and +10 MS, since using only 1 aura is a very _huge_ disadvantage. " Haha, the comeback of occulus :) Welcome to the greatest of arenas, Duelist. God is watching you. Last edited by Astarte911#6271 on Apr 23, 2014, 1:39:23 PM
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Magma's Core
Gladiator Plate Armour:1315 Energy Shield:150 Requires Level 65, 177 Str 0 Dex 150 Int +120-150 Energy Shield +150 int requirement (140 to 160)% increased armor Igniting an enemy will ignite yourself dealing 50% of your normal ignite damage +20%-30% increased Armor while ignited +5% Maximum Fire Resist while ignited +10% increased chance to ignite +50-60 life While Ignited you have +50% Increased Fire Damage -20% fire Resist Equipped weapons have the Infernal Effect Some of us Just want to watch the World burn. Those people embrace the very essence of fire Engulfing themselves is just part of the fun (it wouldn't let me save the image I'm sorry) I think this is a really cool unique with a downside but powerful bonuses. Last edited by Odobenuspotatus#3800 on Apr 24, 2014, 3:21:04 PM
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Shameless bump.
Also, I've been meaning to make a few more of my own uniques. One of them being (some item) that grants power charges on spellblock, and additional cast speed per power charge. Two more being summoner related. One is a helmet, the other a pair of gloves. Will elaborate later. Also, you should include the possibility for people to add images. I can't quite figure out the CSS code needed, as I've searched and tested to no avail. The problem is getting images to center, based off an unknown image size. So you would scale the image relative to the overall div size?
HTML
<html>
<head> <title>Make your own Unique</title> <link href="item.css" rel="stylesheet" type="text/css" /> </head> <body> <br /><br /><br /><br /> <table align="center"> <tr> <td> <div class="ItemContainer"> <div class="ItemBox"> <div class="ItemContent"> <div class="TitleBar"> <div class="TitleBarL"></div> <div class="TitleBarR"></div> <div class="TextUnique"> <span class="ItemName">Weapon Name</span> </div> <div class="TextUnique"> <span class="ItemType">Weapon Type</span> </div> </div> <div class="ItemStats" style="padding-top:3px;"> <span class="Text">Weapon Class<br />Quality: <span class="Augmented">+20%</span><br />Physical Damage: <span class="PhysicalDamage">100-100</span><br />Elemental Damage <span class="FireDamage">10-20</span>, <span class="ColdDamage">5-10</span>, <span class="LightningDamage">1-30</span><br />Critical Strike Chance: <span class="Default">90%</span><br />Attacks per Second: <span class="Augmented">9.80</span></span> </div> <div class="ItemSeparator"></div> <div class="Requirements"> <span class="text">Requires Level <span class="Default">101</span>, <span class="Default">800</span> Str, <span class="Default">800</span> Dex, <span class="Default">800</span> Int</span> </div> <div class="ItemSeparator"></div> <div class="ImplicitMod"> <span>Implicit Mod Goes Here</span> </div> <div class="ItemSeparator"></div> <div class="ExplicitMod"> <span>Adds 10-20 Fire Damage<br />Adds 5-10 Cold Damage<br />Adds 1-30 Lightning Damage<br />100% increased Attack Speed<br />Explicit Mod Line #5<br />Explicit Mod Line #6<br />Explicit Mod Line #7<br />Explicit Mod Line #8</span> </div> <div class="ItemSeparator"></div> <div class="FlavourText"> <span>Flavour Text<br />text text text<br />text text text text text text<br />text text text text text text text text</span> </div> <!-- This is the new image line --> <div class="ItemImage"></div> </div> </div> </div> </td> </tr> </table> </body> </html>
CSS
body{margin:0;color:#AB9066;font-family:Fontin SmallCaps;background:#222319;font-weight:normal;}
.ItemContainer{position:relative;margin-bottom:20px;font-size:70%;font-weight:normal;} .ItemBox{text-align:center;color:#EFEFEF;font-size:1.3em;background:url('hoverbackground.png');} .ItemContent{padding-left:11px;padding-right:11px;padding-bottom:7px;} .TitleBar{background:top left repeat-x;position:relative;background-image:url('uitemheadermiddle.png');height:53px;} .TitleBarL {background:url('uitemheaderleft.png') no-repeat top left;height:53px;width:43px;left:-11px;position:absolute;} .TitleBarR{background-image:url('uitemheaderright.png');height:53px;width:43px;right:-11px;position:absolute;} .ItemName, .ItemType{font-size:18px;position:relative;top:2px;} .ItemSeparator{background:center no-repeat;position:relative;background-image:url('useparator.png');height:7.91075px;margin:1px 0px;} .ExplicitMod,.ImplicitMod{color:#8888FF;white-space:nowrap} .TextUnique,.FlavourText{color:#af6025} .FlavourText{font-style:italic;padding-left:5px; padding-right:5px;white-space:nowrap;} .Text{display:inline-block;padding:0 10px;color:#777;} .Default{color:#fff} .Augmented{color:#88f} .Unmet{color:#d20000} .PhysicalDamage{color:#fff} .FireDamage{color:#960000} .ColdDamage{color:#366492} .LightningDamage{color:gold} .ChaosDamage{color:#d02090} /* Rework this code to allow for Dynamic Image sizes. As in images of unknown size/dimensions. Center the image */ .ItemImage { background:center bottom no-repeat; position:relative; background-image:url('itemimage.png'); height:YourImageHeight; width:YourImageWidth; size:contain; margin:10px auto; } Edit: Here is a summoner Helmet I just finished. Was supposed to be focused around a new item quantity gear piece, and a summoner theme. The image in the unique uses the CSS code I threw together, but IDK how to make it work for dynamic image sizes. "The absence of evidence is not the evidence of absence." Last edited by Hixxie#2252 on Jun 4, 2014, 11:19:15 PM
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" Any aura effect would be broken, since with ALL the current aura nodes a purity can give you max 9.95%(9%) max resist, and clearly GGG doesn't want to raise it. |
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was feeling some sort of good mid-level duelist blade. damage may be a bit high, but i think the tech would work pretty nicely.
and yeah, i was being a little vain with the flavour :P an alternative one i had in mind was "
Spoiler
EDIT: toned the damage down. was probably a bit much. the original version had (100-150)% increased damage, which resulted in a damage swing of (20-82 to 25-102) coupled with the MASSIVE amount of attack speed/crit chance this item gives, it was too much. it may STILL be too much. i'm not sure.
Last edited by Ekozz#4826 on Jun 5, 2014, 8:03:46 AM
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Posting this here, too:
Yeah, balance. But I kinda like the mental image. :-D Exit, pursued by a Plummeting Ursa.
Finding Names for your Characters Loot Filter Colour Palettes Namen für Eure Charaktere Informationen zur Benutzung des Forums |
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Exit, pursued by a Plummeting Ursa.
Finding Names for your Characters Loot Filter Colour Palettes Namen für Eure Charaktere Informationen zur Benutzung des Forums |
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How was this moved from General Discussion to General Discussion?
EDIT: This appears to be fixed. Last edited by pneuma#0134 on Jun 13, 2014, 7:37:10 PM
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