On ARPG economies from a game design perspective
"I thought I made that distinction, advocating searchability in section 4 while denouncing buyouts in Section 2. However, to make it clear, we want to avoid "fire and forget" trading, which pretty much means the only thing completely off the table is instant trading (buyouts). "I like this suggestion. The one thing not mentioned above which is sorely needed is the ability for the seller to withdraw at any time. However, in terms of minor tweaks (not sorely needed)... You wouldn't want to allow grayed-out bids; instead, bid funds should be held in escrow until the bid is retracted (unusable for either crafting or making other bids). This would prevent "bid spreading" and make bidding a more serious affair. Obviously, the buyer withdrawing would refund all bids. I think the "silent" part of the silent auction system should be optional (a checkbox when offering up an item for auction); I don't see any harm in non-silent auctions. Keep in mind that buyers may prefer one currency over another and perhaps even prefer a "lesser" bid due to differing currency valuations. In non-silent auctions, strictly inferior bids would immediately be refunded to the bidder under the escrow system. PMs should probably just be PMs — not necessarily through the SAS system, just in general. Actually, the best would be integrating forum PMs into the game itself, so that you could check them while you're in the client. If you're worried about non-silent auctions, keep in mind how the current "WTS" forum system works. A non-silent version would essentially be the same thing, but better integrated into the game, and better facilitating inter-timezone trading. Sounds good to me. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Sep 19, 2013, 2:20:57 AM
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" Two reasons not to hold bids in escrow: * Protects buyers from deadbeat sellers who don't act promptly on bids. A seller who knows the funds are locked up in escrow is under little pressure to close the deal, and may choose to wait and see if an even higher bid arrives. * Allows a buyer to simultaneously bid on multiple items of the same type, awarding the sale to the first seller who accepts the bid. (The buyer's other bids would then gray out, unless he had enough funds for multiple purchases.) This would motivate sellers to make deals quickly while the buyer's funds are still available. Last edited by RogueMage#7621 on Sep 19, 2013, 2:30:13 AM
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"Indefinitely? Who said anything about that? The buyer would be free to withdraw his bid at any time. It's just that, while bidding, he wouldn't be able to use it on something else. "I don't view motivating sellers to make deals quickly as an advantage. Sellers are already fairly well motivated to make deals quickly — they can use the proceeds towards buying an item for themselves. We don't want to push players more towards instantaneous trading than we have to. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" I can see pros and cons both ways. My experience as a buyer is that I'll often find more than one item of a type that suits my needs. I then make individual offers to all sellers, and wait to see who responds first. I really wouldn't want to have to make one offer at a time, wait a few days to see if the seller responds, and then try the next seller. I'd like a system that allows me to make potentially binding offers to all sellers at once, committing me to the first seller who accepts an offer. Here's how a seller of a popular item can kite out an auction indefinitely: once he gets at least two acceptable bids held in escrow, he can use the two bids as insurance against each other. With a guaranteed sale in hand, he can then wait and see if an even higher bid arrives. He can continue to safely kite out the auction until one of the escrowed bids is withdrawn, at which point he immediately accepts the other bid still held in escrow. Last edited by RogueMage#7621 on Sep 19, 2013, 3:03:40 AM
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"Of course you'd like that. But you shouldn't get it; in my opinion, there should be a counterweight to the advantage the buyer has of being offline during transaction completion. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" It's more than just liking it. I would have the choice between continuing to make multiple non-binding offers via PM, versus tying up my funds and waiting for each seller to reply in a one-bid-at-a-time system. I'd pass up the escrow trap and keep my funds liquid. What I'd likely do is make lo-ball one-Chaos bids on all the items I have my eye on. Then I'd contact each seller via PM with a real offer in Exalts. When one of the sellers accepts, I'd revise my bid to Exalts, and withdraw the other lo-ball bids. The escrow system would thus devolve into a place-holder mechanism used merely to register an intent to submit an offer via PM. Last edited by RogueMage#7621 on Sep 19, 2013, 3:31:40 AM
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" While it definitely seems to be #2, there is an almost hard gate at end game which is a trading gate, it's only not quite a hard gate in that obscene amounts of time alone can open the gate just enough to get a foot through, before it is pushed back and the gate closed. As for the idea being that more stash is needed for trading than non-trade, if true, it is a misconception. I play 100% self [account] found. Because I don't buy gear and only use what I have, I need a lot of gear to achieve some sort of synergy. If I upgrade my gloves, I haven't just bought them with the required stats, I likely gain largely in one area and lose out in several others, which requires me to juggle around several pieces and replace them from my item pool. When I do get a bite of lvl 77 maps, I need to fill up on high ilvl whites. I can't roll these immediately, I'm not going to sell them, I will roll them over the next several 100 hours as and when I acquire currency. There is very little turn-over, in a no-trade stash, there is, however a steady growth in tabs needed. I'm currently at about 90 or so and I'm often stuck for space. Casually casual. Last edited by TheAnuhart#4741 on Sep 19, 2013, 6:05:56 AM
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" Something to think about. " Also, when does the Game Designer come and give his take on the ARPG economy? Or is this thread about trying to think like a game designer and then talking about economics? “Demons run when a good man goes to war"
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So, I read through most of the thread... but man...
How about this: We fight monsters, clear maps, win races and defeat bosses to acquire the items we want? Sorry, wrong game I guess lol. Team Won
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" Wrong genre. You're looking for an action rpg, not an auction rpg like PoE. Last edited by Xendran#1127 on Sep 19, 2013, 2:15:02 PM
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