"Release is going to be awesome"
" Someone should make a another server that resembles the CB. I want to experience it myself :( Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right. |
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" don't listen to them...game has been on a steady climb to awesome since day 1. some people just have a hard time when ANYTHING changes or they don't get their way...feet stomping and trolling ensues. ~SotW HC Guild~
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" Since you clearly only read the OP and the last page, go back and read the full thread. |
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" Im expecting this too. But we will see after release those rage/hate/whining threads... "Not enough, GIVE ME MOAAAAAR AND FREEEEE" :D IGN: Wanderiin
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The game is already out?
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear |
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I'm expecting to be disappointed, already prepared myself a whine post to tell GGG why I hate the changes. But seriously, you can enjoy this game only when you don't treat it so seriously, and then again, it tries to be quite hardcore. This creates a dissonance.
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I'm really not expecting to be blown away by release, but I don't really expect to be disappointed either, as far as I'm concerned the bar doesn't even exist.
I'm guessing I'm going to read what the new end game is about, look at someone run through the rest of act 3, probably reminisce about the days I figured the gameplay would be more than it is. Oh, still wondering what the deal is with paid leagues, but my expectation for those have dropped immeasurably as well. Anything better than that and I'd be really happy and quite surprised. |
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"You need to understand that a lot of this is simply due to GGG letting an increased number of players playing the game, and thus finding a more proper macroeconomic equilibrium. My view is that Exalts should have been valued very highly in CB; they weren't, because the community as a whole was less cutthroat. In essence, trade values weren't realistic because the community was less self-interested. All OB did was add more self-interest into the economy; nothing GGG did. The important thing to note is that it's not trading in a vacuum, but the trading vs crafting balance that's the issue here. Finding more orbs could mean either more crafting, or more trading; by itself, it doesn't really change anything (as proved when GGG increased drop rates and noticed people just hoarded more). However, finding more rares/uniques that you can't use means players sell more items for trade and that trade prices go down, and finding less rares/uniques leads to players selling less items for trade. Therefore I suggest reducing the natural drop rarity of items (primary importance), with a compensating boost to currency drop rates so the game isn't straight-up harder (secondary importance). Although the white:magic/rare/unique ratio would change, the magic:rare/unique ratio wouldn't, so Orb of Chance would be unaffected. Right now the game is a little too much about selling the items you find, either by vendoring them for Alts (or Chaos), and too little about simply finding currency through natural drop. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Sep 5, 2013, 7:26:04 PM
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Open Beta is an oxymoron... "The game is not out yet but feel free to download and play." The game is out lol what is wrong with you people!!!
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear |
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" They just released endless ledge races. I would bet the new endgame is an endless zone with periodic bosses and the races are testing it out. |
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