"Release is going to be awesome"

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exorzist wrote:
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Hyskoa wrote:
Man, wish I could have played closed beta. Sounds like a lot more fun than open beta.


CB was absolutely brilliant ... OB ruined almost everything ...


Someone should make a another server that resembles the CB. I want to experience it myself :(
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
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Hyskoa wrote:
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exorzist wrote:
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Hyskoa wrote:
Man, wish I could have played closed beta. Sounds like a lot more fun than open beta.


CB was absolutely brilliant ... OB ruined almost everything ...


Someone should make a another server that resembles the CB. I want to experience it myself :(


don't listen to them...game has been on a steady climb to awesome since day 1. some people just have a hard time when ANYTHING changes or they don't get their way...feet stomping and trolling ensues.
~SotW HC Guild~

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some people just have a hard time when ANYTHING changes or they don't get their way...feet stomping and trolling ensues.


Since you clearly only read the OP and the last page, go back and read the full thread.
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evilcloud5 wrote:
Release is prob only going to add a handful of zones (30min playtime for anyone that knows how to play) and some balance changes. That is all I am seriously expecting, don't be disappointed people.


Im expecting this too.

But we will see after release those rage/hate/whining threads... "Not enough, GIVE ME MOAAAAAR AND FREEEEE" :D
IGN: Wanderiin
The game is already out?
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
I'm expecting to be disappointed, already prepared myself a whine post to tell GGG why I hate the changes. But seriously, you can enjoy this game only when you don't treat it so seriously, and then again, it tries to be quite hardcore. This creates a dissonance.
I'm really not expecting to be blown away by release, but I don't really expect to be disappointed either, as far as I'm concerned the bar doesn't even exist.

I'm guessing I'm going to read what the new end game is about, look at someone run through the rest of act 3, probably reminisce about the days I figured the gameplay would be more than it is. Oh, still wondering what the deal is with paid leagues, but my expectation for those have dropped immeasurably as well.

Anything better than that and I'd be really happy and quite surprised.
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Xendran wrote:
EDIT: Added this section about the economy
Back to the economy getting out of hand, this had a much more significant impact than people realize, and it's why a lot of the people i played CB with say that it feels like an entirely different game.

Because the value of exalted orbs are jacked up SO much right now, people aren't willing to craft with almost any currency. The reason for this is because of how important exalts are when it comes to trading, and i see items that would have sold in HC for 2ex in CB (36 HC chaos) that are still selling for 2ex+ in OB (60 HC chaos).

Now you would think that because of this, people would be crafting more with small orbs because of the ability to sell the exalteds they find. Herein lies the problem for the majority of players: Actually getting one.

Because their value is so high but they're traded in such large quantities, people need to stock very large amounts of chaos or other currnecy to trade up to exalts. Now you may be saying to yourself: Just get lesser gear then. This brings about another issue: mediocre gear is worth less than it should be, great gear is worth exalts. In-between gear is usually priced much closer to the high end than the low end.

This, combined with the increased difficulty of obtaining chaos orbs (chaos recipe nerf), means our economy is now in a place where using orbs on gear is stupid because you can buy what you're likely to be reasonably happy using for extremely cheap, but once you need an upgrade it's extremely expensive, and the mods that you would be rolling would cost extreme amounts to get to.

This causes another problem: When people aren't rolling for mediocre gear because of this, it also means that less godly and great gear gets accidentally rolled. This just keeps increasing the disparity between gear. Because of this, not only were monsters stronger than they were in CB, but players are generally going to be progressing through the game with worse gear. Even Solo Self Found would be impacted by slightly worse gear due to increased mod pool.

I remember the days when people would roll exalts onto items in global chat without having to spend who knows how long deciding if it's "exalt worthy". Anything with decent high end mods that you could use was exalt worthy back then, and a lot of interesting gear got crafted because of that.
You need to understand that a lot of this is simply due to GGG letting an increased number of players playing the game, and thus finding a more proper macroeconomic equilibrium. My view is that Exalts should have been valued very highly in CB; they weren't, because the community as a whole was less cutthroat. In essence, trade values weren't realistic because the community was less self-interested. All OB did was add more self-interest into the economy; nothing GGG did.

The important thing to note is that it's not trading in a vacuum, but the trading vs crafting balance that's the issue here. Finding more orbs could mean either more crafting, or more trading; by itself, it doesn't really change anything (as proved when GGG increased drop rates and noticed people just hoarded more). However, finding more rares/uniques that you can't use means players sell more items for trade and that trade prices go down, and finding less rares/uniques leads to players selling less items for trade. Therefore I suggest reducing the natural drop rarity of items (primary importance), with a compensating boost to currency drop rates so the game isn't straight-up harder (secondary importance). Although the white:magic/rare/unique ratio would change, the magic:rare/unique ratio wouldn't, so Orb of Chance would be unaffected.

Right now the game is a little too much about selling the items you find, either by vendoring them for Alts (or Chaos), and too little about simply finding currency through natural drop.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 5, 2013, 7:26:04 PM
Open Beta is an oxymoron... "The game is not out yet but feel free to download and play." The game is out lol what is wrong with you people!!!
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
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MrMisterMissedHer wrote:
I'm guessing I'm going to read what the new end game is about


They just released endless ledge races. I would bet the new endgame is an endless zone with periodic bosses and the races are testing it out.

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