Preliminary 0.11.5 Patch Notes

3D Art for Death's Oath... I LOVE YOU
The fact that Bear Trap was nerfed + global cooldown = delete char.

Seeing as how I want to play this game as a melee phys and melee phys is garbage I resorted to traps. Now with this.. Well.. Fml. I'll be back after some significant stuff is added but the nerfs on the trap + global cooldown is just wtf? Every op build out there continues to be op uncontested while phys builds (and especially melee phys) are pretty much garbage compared to any ele builds. There is no real advantage to running one.
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Vandenreich wrote:
The fact that Bear Trap was nerfed + global cooldown = delete char.

Seeing as how I want to play this game as a melee phys and melee phys is garbage I resorted to traps. Now with this.. Well.. Fml. I'll be back after some significant stuff is added but the nerfs on the trap + global cooldown is just wtf? Every op build out there continues to be op uncontested while phys builds (and especially melee phys) are pretty much garbage compared to any ele builds. There is no real advantage to running one.


..but you get life leech? :)

on the serious note: +100.. sporkers for the win!
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KoTao wrote:
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Chris wrote:
It works on uniques, and I believe it goes both ways. (This means that in PvP we may have to have a way to disable microtransactions so you aren't confused by what you see). You can transfer skins of Demigod items, but the glowy effects/footprints don't go with them. I believe any item from one base type can be transferred to another of that type (helmet, sword, etc).

Thanks. The loss of demigod special effects was expected, of course.

Will HC items destroyed by skin transfer still be restored to HC if the character wearing the reskinned item dies?


If a HC char wearing a skinned item dies, then the restored item will be restored in Standard. You should be careful wearing skinned items if you value the skin.
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Chris wrote:
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KoTao wrote:
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Chris wrote:
It works on uniques, and I believe it goes both ways. (This means that in PvP we may have to have a way to disable microtransactions so you aren't confused by what you see). You can transfer skins of Demigod items, but the glowy effects/footprints don't go with them. I believe any item from one base type can be transferred to another of that type (helmet, sword, etc).

Thanks. The loss of demigod special effects was expected, of course.

Will HC items destroyed by skin transfer still be restored to HC if the character wearing the reskinned item dies?


If a HC char wearing a skinned item dies, then the restored item will be restored in Standard. You should be careful wearing skinned items if you value the skin.


Nice patch.

Beware HC. Looking good takes twice as many items when you die :D
I need more purple titles
In my theory craft i realied that a flicker strike user using multiple flicker strike would be the ultimate pvp character, even against characters like facebreakers and Righteous fire builds.

From when i started till now, ive been trying to make a high lvl flicker striker 2hd axe wielder just pureply for pvp but he kept dying.

This patch seems to be a direct nerf to my flicker build. ='(

[Removed by Support]
Yey finally they making changes to PVP. Thank you.
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Chris wrote:
Fire Trap's on-hit damage has been reduced at high levels (20% at Level 15). The damage of Fire Trap's burning ground has been increased by 50%.

I hope this doesn't completely destroy my build.
As if fire trap really needed a nerf...

Don't tell me this is a buff, the burning ground is useless and 50% isn't going to change that.
So does this mean i can only use 1 fire trap gem at a time now and not multiples to get more traps?

If so, that will break the character I'm playing right now completely :/
Bear Trap reduced by the 20%? Gosh i like the cooldown reduction, but considering that bear trap can't be overpowered via passive tree, the damage reduction is pretty heavy for Trap-build..
Instead of changing how Trap (support) works, you're decreasing Bear Trap, a bit sad

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