Preliminary 0.11.5 Patch Notes
" It's 77 map I believe with pantheon being in the name. I saw a leaked picture online |
|
Chris, you clarified that you will not be able to change a weapons appearance to that of another base item class, so no hammers that look like swords.(which is a great thing) Hopefully that also applies to other equipment slots? Im a huge supporter of character appearance customization, but hope that we wont be able to make a pure es chest look like platemail.
|
|
A gigantic unessecary nerf to my single target damage capacity.
This is the sixth patch in a row that somehow manages to nerf exactly that of which I am using. Everytime I am just as surprised. Because I am not playing a lowlife sporker or using CI. I wonder when you will finally realize that 75% of the top players plays witches/spellcasters? That they hide behind totems ignoring reflect mechanisms and damage? 90% of the top players uses CI or lowlife because of the way that Vaal pact works, and the fact that you can get twice the amount of ES pool than Life. The interest in this game is slowy dissipating. My friendlist of 50 is empty. Top players in the new Leagues has already given up, because the game is so unrewarding and progress is non-existant past level 90 and without the use of eternal/exalted orbs. I can't imagine why you would ever have the drop rate of eternal orbs to be 0.5x the drop rate as exalted. They were "implemented to restore 5-linked items". The only reasonable drop rate is 2x that of Exalted. The map system is fun, but pointless. It was implemented to generate loot? Yet you will lose far more than you could ever gain if you want to progress. The only reasonable thing to do is to play a MF lowlife sporker, or quit the game for now. I choose the latter. Maybe after 100 new microtransactions has been added, you've actually done some REAL balancing, and I can come back to a more enjoyable game. A game where I actually can craft, play different builds that can stack IIR/IIQ equally effective, a game that is balanced so that 90% of the player base doesn't use the exact same builds and gear. Last edited by Exalton#4913 on Sep 3, 2013, 1:23:17 AM
|
|
" I remember it as being a bug (or at least, unintended feature) that is now fixed, but my memory could be wrong. It wasn't planned to work like that, at the very least. " I'd really like to solve this also, but it'll take some effort that we don't have time for before Release, unfortunately. " I believe the armour types are cross-compatible. There's a lot of internal discussion about the merits of this. | |
Further to the inquiry on sound effects, will the Transmorg MTX stack with what'll be Infernal Weapon effect + Added gore that's already on the weapon? Or will I have to lose one?
IGN: Wraewych (81 Fireball Crit Witch) - Selling her Gear in this thread:
http://www.pathofexile.com/forum/view-thread/416183 IGN: UnnecessaryPleasantries (81 HS / LS / IB Marauder) |
|
" Thanks for the feedback. You should check out the game when it's released (later this year), because there are piles of changes that we're making in 1.0.0 that we're not yet ready to introduce into the 0.11.x series of patches. | |
" +100000 |
|
" Thanks much for the quick reply. Not sure I agree with it, but I'm super stoked about getting skins either way. |
|
Hey Chris, where the obligatory troll screen shot? We(I) need it!
| |
" Thanks. The loss of demigod special effects was expected, of course. Will HC items destroyed by skin transfer still be restored to HC if the character wearing the reskinned item dies? IGN: KoTao Last edited by KoTao#4717 on Sep 3, 2013, 1:33:45 AM
|
|