Preliminary 0.11.5 Patch Notes
" I wish.... I realy do.... RegnarDrowsII - 79 DW Ranger, #6 One month race 10/16/2012
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" Hell yeah! Been wanting this for some time now. Fire trap nerf is also good. |
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Cyclone increase area for both dual wielding and one hand weapon ?
IGN: Aqur
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" Without knowing how much the gem it self has been buffed there really is no way to say if it's a nerf or a buff, if the charges gained per 100 creatures is doubled you wouldn't notice any difference besides that you only would have to use one skill instead of two. I'm waiting to see how the CD changes pan out before I pass my judgment on it. The transmog thing is nice but without item protection for HC leagues it's not as useful (and profitable) as it could be. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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" You forgot that after 8 sec only 1 trap regenerates per skill (not all 3 traps that you potentially could have). So with a 4 sec cooldown, that can't be bypassed, you will only be able to lay a trap every 4 secs, making it impossible to build your character around it unless you want to just stand there waiting after each trap. You could use other skills in between, but then it would be better to focus on those skills instead of firetrap. With the nerf to Supporting Skills like enduring cry i agree, that was just cheesy. If fire trap seems so op that it needs a nerf, why not just lower the damage by let's say 40%? This would make those builds a lot weaker, but still possible. With the upcoming changes, my build will simply be impossible. I hope we'll get a full respec, since I'd have to get rid of almost half of my skill points :/ Last edited by Xorim#4799 on Sep 3, 2013, 3:25:30 AM
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More details about enduring cry? Like more charges mean equal to 2x enduring crys ?
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" Because traps are retardedly strong in PvP. Does the PvP balancing imply we will have a long-term cutthroat league at release? PLS CHRIS GIBE CUTTHROAT GGG banning all political discussion shortly after getting acquired by China is a weird coincidence. Last edited by Xavderion#3432 on Sep 3, 2013, 3:27:59 AM
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Gotta say, I spend a lot of time telling people that it's beta, and these things will get worked out, and then every patch that comes out goes in the completely opposite direction. I appreciate your response that many things will change on full release, and I plan on sticking with the game through then, but I believe you are seriously miscalculating if you believe players driven off now will come back later. The type of people who play a game like this tend to get "hooked" on one thing. If they find a new "main" in the meantime, they aren't coming back.
From the way this reads, you've just killed most trap based builds, and most melee builds, unless the "buff" to enduring cry means you will generate full charges almost any time you are near a pack. Sort of renders things like immortal call useless. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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RIP vaal regalia, your ugliness will never be forgotten.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. |
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My Fire Trapper will both love and hate the changes.
Burning Damage increase? Good. But a shared cooldown for multiple FTs? Meh.. Sorry Exile, but your loot is in another dungeon!
IGN: Delirii |
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