[1.1.0] The Covenant Pulser (7,500 life/ES + 14,600 dps x 3) (Videos)

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Fleischtorte wrote:
Thanks.

Do you think, it's ok to swap Faster Casting for IIR/IIQ or would the damage output suffer too much?


The Damage output as well as the "feel" (slow casting sucks!) would certainly suffer. If you really want to insert a mf gem in your setup, I think you should swap out Critical damage instead of Faster Casting. You could possibly compensate by picking up more crit damage passives in the skill tree.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor#2803 on Nov 19, 2013, 9:30:50 AM
So, Throatseeker it is --> i dropped 6 points at the start (spelldamage and projectile dmg), took 3 nodes of castspeed and 5 nodes up to Throatseeker.

thx a lot
I adjusted the Original Post to reflect changes to Added Chaos dmg support gem. A nice buff to an already strong build.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
if you want BM, why wouldnt you use malachai simula?

it gives also BM (and offensive stats) without reduced HP penalty

you can also use a more offensive armor such as voll's protector
and link FP with added lightning

Last edited by laburnum#4754 on Jan 10, 2014, 10:57:38 AM
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laburnum wrote:
if you want BM, why wouldnt you use malachai simula?

it gives also BM (and offensive stats) without reduced HP penalty

you can also use a more offensive armor such as voll's protector
and link FP with added lightning



Malachi simula has a "20% increased Mana Cost of Skills" penalty.

But the main reason to use The Covenant is this mod : "Gems in this item are Supported by level 15 Added Chaos Damage". Previously, it meant a flat +30% damage bonus to a skill like Freezing pulse (From 350 to 456 dps). Already good enough. Now, with the buff to Added Chaos damage, it means a flat 52% damage bonus to Freezing pulse (From 350 to 530 dps). In term of raw dps, its probably better than 7 power charges (+21% chance to crit for FP), unless you have an insanely high Crit multiplier.

In addition, the Covenant Robe can have as much as 360 energy shield and +30 int (+6% to all energy shield), much more than the Voll's protector's 79 energy shield.

Using Covenant Robe instead of a Voll's protector also allows you to use a defensively much better helmet than the Malachi Simula which only provide 41 evasion/13 Energy shield.

I guess the Voll's protector + Malachi Simula could make a decent combo when using a lightning spell as your main skill (Malachi simula provides up to +60% to lightning spell damage) and when using a shield with very high ES/Life that compensates the lack of defense of Malachi and Voll's.

Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
"
Velkor wrote:
"
laburnum wrote:
if you want BM, why wouldnt you use malachai simula?

it gives also BM (and offensive stats) without reduced HP penalty

you can also use a more offensive armor such as voll's protector
and link FP with added lightning



Malachi simula has a "20% increased Mana Cost of Skills" penalty.

But the main reason to use The Covenant is this mod : "Gems in this item are Supported by level 15 Added Chaos Damage". Previously, it meant a flat +30% damage bonus to a skill like Freezing pulse (From 350 to 456 dps). Already good enough. Now, with the buff to Added Chaos damage, it means a flat 52% damage bonus to Freezing pulse (From 350 to 530 dps). In term of raw dps, its probably better than 7 power charges (+21% chance to crit for FP), unless you have an insanely high Crit multiplier.

In addition, the Covenant Robe can have as much as 360 energy shield and +30 int (+6% to all energy shield), much more than the Voll's protector's 79 energy shield.

Using Covenant Robe instead of a Voll's protector also allows you to use a defensively much better helmet than the Malachi Simula which only provide 41 evasion/13 Energy shield.

I guess the Voll's protector + Malachi Simula could make a decent combo when using a lightning spell as your main skill (Malachi simula provides up to +60% to lightning spell damage) and when using a shield with very high ES/Life that compensates the lack of defense of Malachi and Voll's.


well the 20% increased mana cost of skills in a non issue with BM
there is also the possibility to use kaom's heart+taryn shiver for rich people


high crit chance, malachai simula, +quality added lightning with static blow allow you to shock stack targets rapidly,
+21% crit chance on FP is huge, because you link FP with GMP or LMP. This means the pulses will crit at least once per cast, and will inflict elemental status ailment

this scales up with gear also when you have increased %lightning damage, increased %elemental damage, increased crit multiplier, or mods such as on the taming, while there is no mods for increased %chaos damage


you are also more vulnerable to stun/elemental ailment status due to 20% less max life
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laburnum wrote:
you are also more vulnerable to stun/elemental ailment status due to 20% less max life


Its not 20% less max life, its 20% reduced max life. Its not really that big of a deal. You can compensate it with 2-3 passive skills.

And nothing prevents a Covenant Robe user to use the Power Charges on Crit gem. In fact, if I had a 6L, I'd use it.

Finally, its true that 20% increased mana cost of skill is not that big of a deal when you use bloodmagic. However, when you're already at 80% increased mana cost because of Voidbringer gloves (see below), another extra life cost for skills is not welcome.




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laburnum wrote:
while there is no mods for increased %chaos damage


Any +spell damage, faster casting, +projectile damage, +crit% or crit multi increase the damage provided by the Added Chaos Damage gem if its linked to freezing pulse.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor#2803 on Jan 10, 2014, 12:59:52 PM
hmm you are OK with 80% increased mana cost and 135% increased critical strike? unless you use it for those +19 ES on kill :P

if you wear MS with VP, you gain 350% increased critical strike (7 PCs), 30% more spell damage and 30% more lightning damage without the 20% reduced max life penalty
if you dont like glass canon, you could use kaoms or lightning coil (resistance can be overcapped easily via shield+jeweleries)

those all against lvl 15 added chaos, and any stats on helm (typically rare triple resist and +life), with 20% reduced max life ( to compensate this, it requires at least 2 passive nodes)

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Velkor wrote:


Any +spell damage, faster casting, +projectile damage, +crit% or crit multi increase the damage provided by the Added Chaos Damage gem if its linked to freezing pulse.

you cant roll spell damage on rings/boot, and you cant roll them twice on amulet

if you link FP with Added Lightning, it will get boosted twice by items such as windscream (also boosted twice by double curse)
and if you are already linking FP with Added Lightning, why wouldnt you use MS?


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laburnum wrote:
hmm you are OK with 80% increased mana cost and 135% increased critical strike? unless you use it for those +19 ES on kill :P


+135% crit chance, +20ES on kill, 245 ES and +1 to elemental gem. Together, they offset the increased mana cost, but barely...


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laburnum wrote:
if you wear MS with VP, you gain 350% increased critical strike (7 PCs), 30% more spell damage and 30% more lightning damage without the 20% reduced max life penalty
if you dont like glass canon, you could use kaoms or lightning coil (resistance can be overcapped easily via shield+jeweleries)


Since I'm not using the Added lightning dmg gem, the +30% lightning dmg from the MS is not useful. The choice is then :

30% increased spell damage + Power charges on crit + 20% increased mana cost of spells (MS+VP combo)

vs

Level 15 added chaos dmg +~500 ES, 20% reduced life, +~80 life, +30 Int and +resists (Covenant + rare helmet combo).

Between those 2 options, I choose the latter. Your mileage may vary.


Other options, such as the Kaom or Lightning coil lack the dps punch of the Covenant Robe. In addition, the Kaom costs a fortune, prevent the use of a shield and limit the choice of secondary skills (6 missing sockets). The Lightning coil has other problems. In a perfect 6L set up, my 6 gems choices would be freezing pulse, critical damage, power charges on crit, faster casting, lesser multiple projectiles and Life leech. That means 4 off-colors gems. Not impossible, but not something I'm willing to spend currency on.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor#2803 on Jan 17, 2014, 7:53:28 AM
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Velkor wrote:
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laburnum wrote:
hmm you are OK with 80% increased mana cost and 135% increased critical strike? unless you use it for those +19 ES on kill :P


+135% crit chance, +20ES on kill, 245 ES and +1 to elemental gem. Together, they offset the increased mana cost, but barely...


"
laburnum wrote:
if you wear MS with VP, you gain 350% increased critical strike (7 PCs), 30% more spell damage and 30% more lightning damage without the 20% reduced max life penalty
if you dont like glass canon, you could use kaoms or lightning coil (resistance can be overcapped easily via shield+jeweleries)


Since I'm not using the Added lightning dmg gem, the +30% lightning dmg from the MS is not useful. The choice is then :

30% more spell damage + Power charges on crit + 20% increased mana cost of spells (MS+VP combo)

vs

Level 15 added chaos dmg +~500 ES, 20% reduced life, +~80 life, +30 Int and +resists (Covenant + rare helmet combo).

Between those 2 options, I choose the latter. Your mileage may vary.


Other options, such as the Kaom or Lightning coil lack the dps punch of the Covenant Robe. In addition, the Kaom costs a fortune, prevent the use of a shield and limit the choice of secondary skills (6 missing sockets). The Lightning coil has other problems. In a perfect 6L set up, my 6 gems choices would be freezing pulse, critical damage, power charges on crit, faster casting, lesser multiple projectiles and Life leech. That means 4 off-colors gems. Not impossible, but not something I'm willing to spend currency on.


well, if you hadnt noticed, added lightning damage support gem was buffed also
it has also higher dps potential than added chaos damage, due to shock stack and % increased elemental/lightning damage on item

you could compare if you wear armor+helm+glove
VP+MS+rare triple resist/life glove
(there is also the possibility to use a triple resist 6L rare armor and voidbringer if you dont mind 100% increased mana cost)
vs
Covenant+rare triple resist/life helm+voidbringer

I think skilling into power charge is only relevant if you wear VP, otherwise i wouldnt

kaom is only viable in combination with 6L taryn shiver, but yes i agree they cost a fortune
however the dps potential and survivability is second to none

anyway,
the issue here for any bloodpulser is the agony of choice of using MS or Covenant
you trade your armor slot for lvl 15 added chaos with 20% reduced max life penalty, or you trade your helm slot for 30% more spell damage, 30% more lightning damage with 20% increased mana cost penalty
you are also somehow bound to use the no longer obtainable shavronne's revelation if you use the covenant


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