Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

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Tresmantra23 wrote:
How can I level up my anger gem if it isn't recommended that I grab intellect passives?

Do I find gear that has a little intellect or is that frowned upon?


Yes find gear with attribute, amulet or ring.
^
OK i want to know if this char if i spend lets say 100ex will be good enougt to soloing all late maps and all bosses with no problems? Or maybe i should run some 4 aura soul taker aegis character? I just need some viable char to not die in late maps and maybe play hardcore. Thx for answers :)

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Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
Yo, what about using Blood Rage ?
Ok, tested out my previous dilemma. As it turns out, its 100% the same thing, 10% weapon dmg, and 10% physical dmg, due to the physical aspect if the weapons, so I'll rather take the Templar starters due to them being 10+12 instead of 10+10.
(if anyone is interested in the info)


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OliverProFaust wrote:
Sorry if its a stupid post, but I'm currently lvl 86, and I reworked into max HP, because I felt like it was needed for my progress. Now I am in a dilemma, I have options in going for 1 of the 2 " 10% Increased Melee Physical Damage " nods in the Templar starting area (after which I can get the 12% one), or take the " 10% increased Physical Damage with One Handed Melee Weapons " next to Weapon Artistry (close to ranger start). If you would, please explain to me what would benefit more, if there is a difference, and why. I currently run Bringer of Rain with Added Fire gem and Hatered aura as elemental damage boost, and using Multistrike + Melee Splash + Dual Strike (with soul taker). Sorry for the long post but I'm unsure of which is better. Ty 


First of all, go for cyclone x) It's really much better. Better than better if you got soul taker^^ Then, as you finished the normal tree, you can do as you want x) I'm 86 too, and now, i'm rushing amplify to improve the AoE of cyclone. I should have it around level 93 but i don't care, that will be so much better^^ Normaly, melee physical dammage is better. I'm not sure of it. You can test it x) 1 regret is you already have soul taker isn't that much ;)
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Dude never go for cyclone unless you like to die alot from desyncs,not to mention full partys with casters ,you'll end up dead or in the other corner of the map.Its efficient but because GGG is not good with this games cyclone is the shityest skill ever.
Considering swapping to Cyclone. Now the question is: What's better, Concentrated Effect or Weapon Elemental Damage as the 4th gem. Its 69% more Area Damage vs 59% Weapon elemental dmg (with 10% from Quality).
My question is, by my calculations Concentrated is 69% of all the dmg that I do as a bonus, and that would make it a pure 69% boost, vs the 59% Elemental boost that would work only from added fire gem, and Hatred aura, which is 38%+35%=73% (lvl 19 each) of my current dmg, adding up to a bonus of total 292.37% from concentrated, and 216.07% from elemental dmg.
If the quality of the elemental is 20% that would be 223.37 which is still a lot less then concentrated effect. I do understand that the radius would be reduced, but its most likely that I will have to move eater way to get in the middle of a pack of mobs, and that doesn't help me 1 bit when fighting a boss (which is a bigger deal imo).
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OliverProFaust wrote:
Considering swapping to Cyclone. Now the question is: What's better, Concentrated Effect or Weapon Elemental Damage as the 4th gem. Its 69% more Area Damage vs 59% Weapon elemental dmg (with 10% from Quality).
My question is, by my calculations Concentrated is 69% of all the dmg that I do as a bonus, and that would make it a pure 69% boost, vs the 59% Elemental boost that would work only from added fire gem, and Hatred aura, which is 38%+35%=73% (lvl 19 each) of my current dmg, adding up to a bonus of total 292.37% from concentrated, and 216.07% from elemental dmg.
If the quality of the elemental is 20% that would be 223.37 which is still a lot less then concentrated effect. I do understand that the radius would be reduced, but its most likely that I will have to move eater way to get in the middle of a pack of mobs, and that doesn't help me 1 bit when fighting a boss (which is a bigger deal imo).


Forgot to say, I need to take into consideration, that I would need to replace a ring/amulet with more int. I currently have 74, but I would need 108. So that would be an additional slight problem.
hi,

why ur lvl1CwDT support lvl20 Enduring Cry?
IGN=hetaroEK,hetaroEX
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flyinghill wrote:
hi,

why ur lvl1CwDT support lvl20 Enduring Cry?


It's an old post, before the nerf of CWDT. Before the patch, there wasn't any level conditon on CWDT.

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