[2.0]Rathik's NEWBIE FRIENDLY FUN&CHEAP FARMER, DPS Summoner. High AOE DMG, SURVIVAL."The Matriarch"

"
Saerah wrote:
"
Rathik2 wrote:
"
Saerah wrote:
Hey guys:

I am using this build and doing some low level maps, need advices on what to upgrade to get better kill speed and IIQ/IIR:

Here are my gears:
Spoiler


With enfeeble and temporal curses most of the time i am safe. What should i do to kill faster?

Thanks in advance, happy hunting guys :)


Can you link your skill tree and what level are you?


I am level 67, my passive is:

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAP0HYxCXEVAUsBXXF1AabBzcHRQo-iqYLL85UjowO-FDY0QESOdMLU25Tm1WY1crWAdY9VqRZp5qrGvbbRlxTXNTdFV8zn0Yf8aCHoLHhWCGrohAj0aQM5Mnms-boZ2uncSio6aspwinK6h9qsSsmLcxuJO71rw3v5fBxcHzw23JPcy80NDT-9eG2Qvi9-Qi5oHr7uwY7IryHvfX-oD60g==


Right, i dont see any gems in your gear so i cant really comment.
At level 67 u should be group farming lunaris 2-3 for more levels.

You need to level your zombie gems (all your gems in general), its really really important.
You should use Sidhebreath amulet and bones of ullr boots until your gems hit 20.
Quality gems also help.

If you need still more damage you can use vulnerability curse.

I really cant comment in detail since you got no gems in your gear.

I doubt they are level 20 since you are level 67.


Your ES is also to low. Way to low.
You should focus first to get high ES and resistance then add MF accordingly.

IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
"
Rathik2 wrote:
JNF, nice edit of my original post. But I guess you need to resort to trickery in order to even have a chance at an argument (which you clearly don't).
Go make a topic and discuss your build there.

Now, please, go away and let the people that actually like this build to enjoy it.
If you don't like my build thats fine. Just don't use.

Regards.


Trickery? Your ignorance persists. I didn't modify what you wrote, I simply cut and pasted the only relevant portion of it, which is exactly what you typed, word for word. I was planning to use the same tree and most of the same gems, so I really don't see how my build would be any different than what you linked, other than the fact that I'm pretty certain that that 8% to all res is hardly worth wasting the points above the shadow tree, which I politely ran by you in the first place, because I figured that you had overlooked that. At what point did I say that I was focusing on skeletons instead of zombies? Who's putting words into whose mouth now? I didn't even write what I had planned for zombies, which is in fact the same links you're using for your zombies, but again with the ignorance. It's rather amusing that you make out as if you're respectfully requesting that I simply leave and create my own thread, but you again make an ignorant accusation, being 'trickery', as if I'm somehow saying something misleading or untruthful, then persist in trying to proceed with some weasel-like, back-stabbing comment. Perhaps you were hoping I wouldn't notice and put you in your ignorant place again?

"
Haewk wrote:

Maybe discuss your build in your own thread because it is a different build for a different purpose. This build is focused on high IIR/IIQ...

So to sum up. You admit your build is different, your goal is different, your gear is different, your gems are different and you focus on skeletons instead of zombies. Maybe it should be in a different thread too?


So you're saying that because I'm using a different set of gear, my build is different? I'm using the same exact tree he linked, with the exception of the points allotted in the area above the Shadow. If he hadn't made the jab at me, I wouldn't have bothered pointing out the fact that he got all bent out of shape, simply because I linked a slight modification to his tree, whereas he proceeded to falsely accuse me of doing exactly what he did, which was being ignorant. Are you his other account or just another ignorant commoner?
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
"
JNF wrote:
"
Haewk wrote:

Maybe discuss your build in your own thread because it is a different build for a different purpose. This build is focused on high IIR/IIQ...

So to sum up. You admit your build is different, your goal is different, your gear is different, your gems are different and you focus on skeletons instead of zombies. Maybe it should be in a different thread too?


So you're saying that because I'm using a different set of gear, my build is different? I'm using the same exact tree he linked, with the exception of the points allotted in the area above the Shadow.


This build is about more than just passives. The goal is to cheaply stack IIR/IIQ while still being able to run maps. This build achieves that by super charging zombies which is an alternative to spectres and the cons of spectres.

Your goals seem to be:
- more group friendly
- don't care about IIR/IIQ
- supercharge skeletons
- just for fun...?

This does not contribute to the discussion of Rathik's build in any way. It just creates a lot of noise we have to wade through to get to the good information.

"
JNF wrote:

If he hadn't made the jab at me, I wouldn't have bothered pointing out the fact that he got all bent out of shape, simply because I linked a slight modification to his tree, whereas he proceeded to falsely accuse me of doing exactly what he did, which was being ignorant.


he didn't get bent out of shape because of the modification to the tree. You showed a modified tree and asked why that tree is not taken as it results in more ES. Rathik responded with a detailed analysis of the trade offs and why he picked what he did. So this was still on topic.

Now you post about six linking your Queen's Decree and gemming it with skeletons and Rathik responded that, no, that doesn't really work for high IIR/IIQ/ES/Res and you must be trying to build something different and you didn't read the guide. Granted, not very tactfully.

Then YOU get bent out of shape and start personal attacks and write a long description of how different your goals are and now you are saying it is almost exactly the same again.

"
JNF wrote:

Are you his other account or just another ignorant commoner?


And the name calling continues. I don't need to justify myself to you but to put my comments into perspective I'll tell you where I am coming from:

- I started casually playing a few weeks ago
- My summoner based on this guide is now 65 (highest char, 3 others in the 40s)
- My summoner probably died about 60 times already but merciless is completed
- My resists are pitiful
- My IIR/IIQ is pitiful
- My gear is pitiful

So am I ignorant? Yes, I still have loads and loads to learn which is why I won't argue about game mechanics. Am I ignorant about this thread and what it is about? Definitely not, the topic is crystal clear and I feel you are going way off topic as you need to sacrifice too much of the core goals to try and make supercharged skeletons where the only hurdle you are trying to overcome is group viability.

If a group won't accept this build with low FPS impact spectres why would they accept this build altered to have supercharged skeletons?
"
Haewk wrote:


This build is about more than just passives. The goal is to cheaply stack IIR/IIQ while still being able to run maps. This build achieves that by super charging zombies which is an alternative to spectres and the cons of spectres.

Your goals seem to be:
- more group friendly
- don't care about IIR/IIQ
- supercharge skeletons
- just for fun...?

This does not contribute to the discussion of Rathik's build in any way. It just creates a lot of noise we have to wade through to get to the good information.

he didn't get bent out of shape because of the modification to the tree. You showed a modified tree and asked why that tree is not taken as it results in more ES. Rathik responded with a detailed analysis of the trade offs and why he picked what he did. So this was still on topic.

Now you post about six linking your Queen's Decree and gemming it with skeletons and Rathik responded that, no, that doesn't really work for high IIR/IIQ/ES/Res and you must be trying to build something different and you didn't read the guide. Granted, not very tactfully.

Then YOU get bent out of shape and start personal attacks and write a long description of how different your goals are and now you are saying it is almost exactly the same again.

"
JNF wrote:

Are you his other account or just another ignorant commoner?


And the name calling continues. I don't need to justify myself to you but to put my comments into perspective I'll tell you where I am coming from:

- I started casually playing a few weeks ago
- My summoner based on this guide is now 65 (highest char, 3 others in the 40s)
- My summoner probably died about 60 times already but merciless is completed
- My resists are pitiful
- My IIR/IIQ is pitiful
- My gear is pitiful

So am I ignorant? Yes, I still have loads and loads to learn which is why I won't argue about game mechanics. Am I ignorant about this thread and what it is about? Definitely not, the topic is crystal clear and I feel you are going way off topic as you need to sacrifice too much of the core goals to try and make supercharged skeletons where the only hurdle you are trying to overcome is group viability.

If a group won't accept this build with low FPS impact spectres why would they accept this build altered to have supercharged skeletons?


So the short and simple answer to your post is this:

You are new, but you chose to put your $0.02 in, when the fact of the matter is, you said that he 'wasn't very tactful', and that's being generous, considering that he was downright rude. Rather than apologizing for acting rude, he began to take jabs at an idea that I had, regardless of the fact that it was based off of his initial build, and then proceeded to accuse me of being dishonest and deceitful, when in fact, I merely pointed out that his reply was ignorant. Like I stated, I would've simply said, 'good show' and went about my business, had he not done so.

And by the way, you assume too much. I never stated that I would never incorporate IIQ/IIR into my build, I stated that I had no interest in culling, simply because of the fact that there is an abundance of people that use it in public groups, so it's really unnecessary. I never stated that I was going out of my way to be more group friendly, because to be honest, I dislike most people in public games and prefer to solo (hence another reason I could care less about culling). As a matter of fact, I haven't even implied that I was going to use my Queen's Decree in end-game, but again, you're assuming things. I simply stated that I was trying to 6 link it and that I thought it would be interesting to see the potential that skeletons have, after all, this thread is a summoner related thread and how is a summoner based skill in a summoner based thread considered 'off topic'? Perhaps you should stick to communicating with the OP, rather than trolling others?
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
Guys, you're all badly accustomed to Facebook. This is not Facebook, cut the drama(atics. You're the one who started with the name calling (albeit in a small manner) and now it's these huge back and forth dissertations on who said what to whom that the rest of us have to wade through.

'nuff already.
"
CedricDur wrote:
Guys, you're all badly accustomed to Facebook. This is not Facebook, cut the drama(atics. You're the one who started with the name calling (albeit in a small manner) and now it's these huge back and forth dissertations on who said what to whom that the rest of us have to wade through.

'nuff already.


+1
Can we please end this here?



On topic.
IIR/IIQ theorycraft section is incoming.

Way to many errors on a lot of website regarding affixes.


IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
Last edited by Rathik2#1558 on Aug 19, 2013, 4:56:59 AM
Updated guide with


IIR/IIQ Theorycraft
Spoiler

Lets talk a bit about IIR and IIQ, there differences and max values.

PoE wiki has a very detail explanation about it, here are the links.

I don't know the exact formulas and this is just the way I view the chances that IIR and IIQ effect drops. I may be wrong. They do make sense to me though.

Rarity
http://pathofexile.gamepedia.com/Rarity

Item Quantity gem
http://pathofexile.gamepedia.com/Item_Quantity

Item quantity increase the items that monsters drop, including Orbs.
On my understanding it goes like this.
If a monster has a chance to drop 1 item and you have 100%IIQ the monster will drop 2 items.

Item quantity does not increase map drops directly but if a monster is to drop 2 items because of your 100% IIQ, the second item could be a map.
Only value that effects map drops directly is the maps quantity.
It does not effect the level of the map that will drop though.

Item Rarity gem
http://pathofexile.gamepedia.com/Item_Rarity

Item rarity effects if a dropped item will be magic, rare or unique.
Again, my understanding.
If a unique item has a 1% chance to drop and you have 500%IIR the chance to drop increases to 6%.



Rare items that can have MF stats on them are heads, gloves, boots, rings, amulets.
They never show up on weapons, shields, armours, belts.
Uniques can have MF stats, like Perandus Blazon belt and Reaper's Pursuit axe.


Item Rarity affix vs Item Quantity affix

I am sure you have noticed that Item quantity is a harder affix to find.
That is because item quantity only comes as a suffix where item rarity comes as a prefix and a suffix.

The highest item quantity suffix is named "of Amassment" 17%-20% on ilvl 77.

The highest prefix is named "Dragon's" 19%-24% on ilvl 62.
The highest suffix is named "of Excavation" on ilvl 75.


So the max IIQ and IIR a rare item can have is 20%IIQ and 50%IIR.

That gives a ratio of 1%IIQ = 2.5%IIR in affixes value.

If you convert 20%IIQ x 2.5 equals to 50% affixes value which is also the max value of IIR on an item.

So 20%IIQ = 50% IIR.

That actually makes sense since IIQ is a lot harder to come by.
This is how I see it though, I may be wrong.

What is the maximum IIR and IIQ you can have with rare items?

gold ring 20%IIQ 65%IIR
gold ring 20%IIQ 65%IIR
gold amulet 20%IIQ 50%IIR
head 20%IIQ 50%IIR
boots 20%IIQ 50%IIR
gloves 20%IIQ 50%IIR

Total: 120%IIQ 330%IIR


Highest IIR/IIQ with rares, uniques and gems.
(I am pretty sure i checked all uniques on there MF value, I may have missed something, please correct me if I am wrong)

Gold ring 20%IIQ 65%IIR
Gold ring 20%IIQ 65%IIR
Gold amulet 20%IIQ 50%IIR
Head 20%IIQ 50%IIR
Boots 20%IIQ 50%IIR
Gloves 20%IIQ 50%IIR
Perandus Blazon belt 12%IIQ
Item quantity gem 43%IIQ
Item rarity gem 67%IIR
Reapers Pursuit axe 40% IIR
Divination Distillate 25%IIQ 60%IIR

Total: 200%IIQ 497%IIR = 697%MF (997% in affixes value)

Low life with wondertrap boots

Gold ring 20%IIQ 65%IIR
Gold ring 20%IIQ 65%IIR
Gold amulet 20%IIQ 50%IIR
Head 20%IIQ 50%IIR
Boots 100%IIR
Gloves 20%IIQ 50%IIR
Perandus Blazon belt 12%IIQ
Item quantity gem 43%IIQ
Item rarity gem 67%IIR
Reapers Pursuit axe 40% IIR
Divination Distillate 25%IIQ 60%IIR

Total: 180%IIQ 547%IIR = 727%MF (997% in affixes value)


So both setups end up with 997% affixes value. GGG really did there math.

Personally to me, it confirms that 1%IIQ = 2.5%IIR

Keep this in mind when you are shopping for your MF gear.

I hope this was helpful.


IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
Last edited by Rathik2#1558 on Aug 19, 2013, 6:27:53 AM
Is it me or no one noticed that the maths about IIQ and IIR are wrong?

200%IIQ and 497%IIR gives you and actual 1791% increased chances to drop uniques/rares/magics and 300% more currencies and vendor recipes.
-
Last edited by Zybeline2#7822 on Aug 19, 2013, 7:17:02 AM
"
Zybeline2 wrote:
Is it me or no one noticed that the maths about IIQ and IIR are wrong?

200%IIQ and 497%IIR gives you and actual 1791% increased chances to drop uniques/rares/magics and 300% more currencies and vendor recipes.


Explain please. I said that I could be wrong but what is the 1791% number?
I got no idea what it means.
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
"
Rathik2 wrote:
"
Zybeline2 wrote:
Is it me or no one noticed that the maths about IIQ and IIR are wrong?

200%IIQ and 497%IIR gives you and actual 1791% increased chances to drop uniques/rares/magics and 300% more currencies and vendor recipes.


Explain please. I said that I could be wrong but what is the 1791% number?
I got no idea what it means.


If you have 200% IIQ and 497% IIR you will get (2+1)*(4.97+1) = 17.91 more uniques/rares/magics and 3 x more currencies and vendor recipes.

If you are in a 6 men group (+250 IIQ) in a 100% map with the above stats you'll get :

- Total IIQ : (100% base + 200% IIQ + 250% group IIQ)* 100% map mod = 1100% IIQ
- Total IIR : 100% base + 497% IIR = 597% IIR
- Total combined = 1100* 597 = 65670% -> drop of Uniques/rares/magics is multiplied by 65.67 and drop of currencies and vendor recipes is multiplied by 11.
-
Last edited by Zybeline2#7822 on Aug 19, 2013, 9:29:34 AM

Report Forum Post

Report Account:

Report Type

Additional Info