[2.0]Rathik's NEWBIE FRIENDLY FUN&CHEAP FARMER, DPS Summoner. High AOE DMG, SURVIVAL."The Matriarch"

From a pure survivability standpoint is CI or Life more effective? I just hit 62 in Nemisis and the damage is retarded, I'm mowing through the content so fast now I'm afraid of killing myself. I did help Oak in normal for the 40 health so it may not make sense to waste the life and try and switch to CI. My resists are not quite maxed and I have not begun to stack IR/IQ yet and my life is siting around 2500 right now. I lucked out and found my multistrike gem and paid a few chaos for the other items so the build is totally OP for what it costs.

Thanks for the awesome guide
What did you guys changed since 1.0.6 in skill tree or gem setups? My Leveling gear should i change something (snapshoting still works?):





Passives:
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAB2MOSBEvEVARlhzcJ6kvbzvhVytr220ZcLtzU30Yfll_xohrkyeZmqKjpyu297vWv5fB88k92RPi9-OE5oHrY-yK8h4=
Last edited by HighBlow#1850 on Feb 4, 2014, 11:26:33 PM
Ive just swapped to CI at level 66, I just got a few questions..

1- Why multistrike on zombies? does that mean you summon them faster or do they attack faster?
2-I somehow don't have enough mana to run more than clarity/discipline.. i kind of need my purity running, could this be down to my gear?
3-I'm having a hell of a lot of difficulty killing piety in merciless.. my minions die instantly :(

If any of this was asked before in the 158 pages then i'm sorry but i don't really want to read through them all :D.

If anyone could pm me in-game or reply on here would be nice :)

ps. Awesome videos on the build
"
tweedacus wrote:
Ive just swapped to CI at level 66, I just got a few questions..

1- Why multistrike on zombies? does that mean you summon them faster or do they attack faster?
2-I somehow don't have enough mana to run more than clarity/discipline.. i kind of need my purity running, could this be down to my gear?
3-I'm having a hell of a lot of difficulty killing piety in merciless.. my minions die instantly :(

If any of this was asked before in the 158 pages then i'm sorry but i don't really want to read through them all :D.

If anyone could pm me in-game or reply on here would be nice :)

ps. Awesome videos on the build


Early on piety killing is simple if a bit annoying. How I did it is:

Swap out spell totem from your skellie/faster casting/totem links with multistrike from your zombie setup. Zombies will die to fast to be useful at your stage of progression.

As soon as you get to piety manually summon a legion of skellies around her.

THen just keep her chained and spam skeletons all around her, run away from ice spears.

The initial barrage from your zombies and specs+skellies should get her to half health, the skeletons will finish her off. Its a lot of running around and spamming skeletons but it does the job.

Later with better gear, specs, passives, and auras your minions will kill her in around 10 seconds without losing any.


MS on zombies gives them 3 attacks per normal attack round with slightly less damage per attack. Combined with splash it makes them much much more useful.

IMO CI is better for less powerful minions but stacking MF is easy (and you are more survivable with a large es vs less life but that is debatable).

Life is better for stacking 5-6 auras and having uber pets. More damage and tankier minions, but much harder to stack mf since you need life and chaos resist on gear.


The build pretty much remains the same, I just moved 2 points from elsewhere into the 2 new damage nodes. There are also 3 more new block ones behind necromantic aegis but I dont use it, nor does this guide. Id rather have the resists and es from an archon shield on myself.
Last edited by kuromahou#7517 on Feb 3, 2014, 2:46:20 PM
Thanks, that cleared some things up.. but i've just noticed that after transitioning to CI. ive still got 14 more things i need to refund :s surely that's not right? xD haha
Here's an update for everyone on this build and 1.0.6.

I decided to switch to a summoner MF build when 1.0.6 came out, and so I used this build as a template. I finally finished gearing, and just started mapping. I am still getting used to the new playstyle, but so far this build is pretty awesome.

Here is a quick summary of where I am and what I think about the build, as well as some final questions I could use some help with.

Passives
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMABkkHYwx9EH8QlxFQEZYTbBVQFdcXLxmKGmwajxzcHRQdqiSwJ6ko-iqYLKYsvy9vNAo3ZjeDO-FEBEZxTblV1lYtVmNXK2Tnaqxr220Zb55wu3NTeqp9GH_GgKSCx4MJhWCGrobRiECPRpAzkNaTJ5uhm7WdrqKjpqym66cIpyuqxKx_tAy4k7vWv5fAVMHFwfPDOsNtxp7JPcpKzLzQ0NP714bZC9kT2t3cV97l4Yji9-aB6rrr7uwY7IryHvba99f56PqA-tL7CQ==


- I am CI/IIR/IIQ version of this build.
- My build is similar but different, especially with 1.0.6 changes...I basically just went for all the Minion nodes and all the Aura nodes I could get

Auras - I started out running 5 auras (wrath, hatred, disc, purity of ele, clarity) but ended up dropping down to 4 (dropped clarity...only aura that doesnt help minions).

I ran with Alpha Howl for a bit, and while I could still snapshot, its too annoying to recast auras every time I zone. With Alpha Howl and a few more points moved to mana, I was able to run 5 auras, but I had very low unreserved mana, and wearing MF gear...you really need ES in your headslot.

Gear and Gem setup
Spoiler


8600ES / Max Res / 75 IIQ / 300 IIR w/gems
Zombies...even with IIR and IIQ linked....are doing some nice damage and survivability is pretty good. I am using evangalists as my 2 spectres, and those guys rock too.

The biggest new problem is that there are too many skills now. Previously, other than zombies culling, most people used Arc to cull in this build. Arc/Cull/IIQ/IIQ - so it would take up another 4L. Now we have Flesh and Bone Offering and Desecrate...of which flesh and bone offering really need to be supported by a increased duration gem.

Also, I wanted to try raging spirit as an option to replace Arc for the culling MF hits. This I have not tested yet, as I am waiting for raging spirit to level up.

What did people remove to run the flesh/bone offering and desecrate and increased duration? I currently have to have my culling/raging spirit/iir/iiq running on my switch weapon Chaber Chober, which I switch to when casting minions.

What is everyone else doing to accommodate the extra skill gems now?

Has anyone successfully incorporated Raging Spirit into this build?
IGN: Cimos_Baller
Last edited by Cimos21#2531 on Feb 3, 2014, 6:31:08 PM
On Nemesis I put raging spirit in my 6L chest since there's no IIQ gems on Nemesis, that way they had culling/melee splash/multistrike alongside my zombies. Worked well, they dealt very solid damage, and also helped direct the zombies since they're far more aggressive and helped make the zombies attack things that weren't right next to me.
Hmmm...maybe I should lose the IIQ gem and try that out...
IGN: Cimos_Baller
With the new skills I actually removed IIR, IIQ and Culling Strike from Arc... Not even sure why I still use Arc, guess it's nice to get my minions to focus on some specific mob or totem.
My Zombies and Spectres kill stuff so fast, I feel Culling Strike isn't really necessary, instead I actually put IIR and IIQ (+ Increased AOE) on my Evangelist Spectres, as they often seem to finish stuff off with their large AOE attack.

I'm pretty low on ES (around 3500) as I sacrifice quite a bit of it to get more MF (currently have 100/300 with gems), but still survive very well in up to lvl 71 maps. My 6L chest is pretty poor though (230 ES), got it to 6L with a lucky few jewelers, but it's only a low ilvl Destroyer Regalia, so I don't want to spend much more currency on it.

I might get rid of Skeleton Totem, as I barely ever use it anymore...

Cimos21, how do you run 4 auras on mana alone? I can barely run three and have most of the aura nodes...


@Cimos Interesting, you didn't take Minion Instability but Inner Force? I mean MI is just a huge boost virtually for free and IF is rather useless since you can't deal much damage yourself anyway, or do you?

And Elemental Equilibrium? You know that if you attack with multiple elements at once (wrath, hatred), you will lose DPS and massively lose DPS if you attack with all 3. Why did you chose it?

Have you thought about Whispers of Doom? I think it's more valuable to have permanent Vulnerability/Enfeeble + Temporal Chains on all enemies than to get one more aura node.

"
kuromahou wrote:

IMO CI is better for less powerful minions but stacking MF is easy (and you are more survivable with a large es vs less life but that is debatable).

Life is better for stacking 5-6 auras and having uber pets. More damage and tankier minions, but much harder to stack mf since you need life and chaos resist on gear.


Well its not so much about life or CI, more about the gear. If I don't have to stack IIQ/IIR, I could go straight Skullhead/Midnight Bargain/Matua Tupuna/Bones of Ullr/Sidhebreath+rest resistances and life and logically have much better minions.

"
Balbafu wrote:
With the new skills I actually removed IIR, IIQ and Culling Strike from Arc... Not even sure why I still use Arc, guess it's nice to get my minions to focus on some specific mob or totem.
My Zombies and Spectres kill stuff so fast, I feel Culling Strike isn't really necessary, instead I actually put IIR and IIQ (+ Increased AOE) on my Evangelist Spectres, as they often seem to finish stuff off with their large AOE attack.

Cimos21, how do you run 4 auras on mana alone? I can barely run three and have most of the aura nodes...


Arc is imo cmpletely redundant. You don't need to cull things when your zombies can do that and so you get one 4L free for bone and flesh offering + desecrate + duration, which is a huge boost in DPS and defence.

If you want to focus your minions, curses work well and if you really want just one enemy, manually attack him once with any attack and they gangrape him.

I take Frenzy Apes as specters, so there is no risk in them stealing kills from the zombies. Works only in farming areas of course, the apes need Minion Life + Minion Res + Life Leech to survive. But permafrenzy on a big party is so much fun, and the clearspeed is epic. Culling Strike on Zombies is necessary at least in parties where it's mandatory to land as much killing blows as possible. Solo I'd replace it by Faster Attacks.
IGN: Haeresie

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