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ScrotieMcB wrote:
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Rathik2 wrote:
Some people argue that Zombies- Multistrike - Melee Splash - Faster attacks does more DPS.
I tested it, I didn't notice any difference BUT faster attacks does not boost the damage from minion instability were minion damage does increase the explosion damage.
Faster Attacks does 13% more melee damage than Minion Damage, while Minion Damage deals 33% more Instability damage than Faster Attacks; these calculations assume Multistrike and all Minion passives. I was wrong to say it's a clear-cut choice earlier, it depends on how often MI triggers for you.
Fair enough. It comes down to peoples choice, personally I prefer minion damage :).
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
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Posted byRathik2#1558on Aug 4, 2013, 2:01:26 PM
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Rathik2 wrote:
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abbarnes wrote:
Thanks for pointing me to this thread Rathik. I agree 100% about spectres. I'm at a point now where I can pretty much keep them alive, but sometimes you get ambushed by a pack of elite archers or you fight a boss and they get taken out. Having to change zones to summon them is a huge pain. So a viable build where the core is zombie/skellie is ideal IMO.
Here's my planned build.
Pretty similar to yours with a few exceptions. I'm planning on taking the shield block nodes next to body & soul. Just 6 points gives you an additional 20% resistances, 8% block, 12% spell block, and 30% more shield defenses. With a nice ES shield, that's not too shabby. Seems like a better deal than going for Mind & Matter (22% ES 8% resistance).
Another difference is I plan on taking Ghost Reaver. This will let me life leech to regen ES. But that requires doing damage. As a summoner (practically) all your damage comes from minions. Luckily there is a spell that doesn't require using passives, has practically 0 mana requirements, and should (I think) still do enough damage to be useful for leeching purposes...
Level 1 Detonate Dead. Cost is 6 mana. It does damage proportional to the HP of the mob. Also, if you can find a quality gem, each % of quality adds 3% cast speed. I happen to have a 10% which lets me splode those corpses pretty quickly. Ghost Reaver isn't exactly a cornerstone of the build, but it's my hope that it will add a nice chunk of survivability in some situations. You could do a couple of things with the gemming of DD. Culling + IIR + IIQ. If you wanted to try to get the most dmg out of it, add chance to burn and ele prolif.
Finally I wanted to ask about dps gemming for skeletons (maybe zombies?). Over in the Minion Guide / Summoner Map Guide http://www.pathofexile.com/forum/view-thread/292391 it was suggested that chaos dmg + multistrike was a great dmg combo. I think I read that chaos dmg isn't affected by the -50% elemental damage mod.
If you read the entire topic, which is 10 pages long :), you'll see that almost all of what you are saying have been discussed.
Shields nodes will work but chances are you won't be needing all that res, unless you have very bad gear, capping your res is very easy even with Andvarius ring. Also you will need STR and DEX at some point. You build is level 78, with higher levels the other nodes are more beneficial. I don't consider res nodes part of any build. What is the point of taking them if you are over capped on res?
Res should come from gear and use the skill points to get more ES. Res helps only vs Elemental, ES helps on all incoming damage.
I already commented on DD on my first post.
Chaos damage is not elemental damage, so no, it is not effected.
If you are talking about Summon skeleton + multistrike + chaos damage then you loose the AOE effect which is the core of this build.
If you are talking about the 4th gem (if you have a 5L) then you mean minion damage vs chaos damage.
Minion damage will effect Minion Instability, chaos damage won't.
Read more on wiki.
http://pathofexile.gamepedia.com/Minion_Instability
I hope this was helpful :).
I left out str/dex in my build so as to compare to your "core" build which also left them out.
I see your point about resists, and I wouldn't go out of my way to grab them, but if they are there it gives you more options in gearing. You can get resists on gear, but if you don't need as much then you can get cheaper gear or more specialized gear in other ways.
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Posted byabbarnes#6999on Aug 4, 2013, 7:09:12 PM
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I am thinking of not going double curse. That way I have 2 advantages:
- No temporal chain, saves me 4 nodes which i can use for something else.
- I can keep Culling strike (the only other dex gem) at low level which makes it possible to save up those needed +30 dex nodes or attributes on gear.
These dex nodes (2 atm but possible just 1 after modifications) will give me a total of 5 nodes i can spend on something else.
This will cost me power on Culling Strike and a second curse.
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Posted byOldfella#5474on Aug 5, 2013, 9:37:02 AM
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I left out str/dex in my build so as to compare to your "core" build which also left them out.
I see your point about resists, and I wouldn't go out of my way to grab them, but if they are there it gives you more options in gearing. You can get resists on gear, but if you don't need as much then you can get cheaper gear or more specialized gear in other ways.
I disagree.
And didn't left out STR or DEX point from my core, i took 2 STR and 1 DEX (plus 2 more dex in the finish build).
Compare your shield nodes with body and soul, mind and matter, nullification, void barrier.
If you think the shield nodes are better go for them.
I really can't see how they are better.
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
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Posted byRathik2#1558on Aug 5, 2013, 9:39:59 AM
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I thought you meant the +30 str/dex nodes.
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Posted byabbarnes#6999on Aug 5, 2013, 10:02:52 AM
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abbarnes wrote:
I thought you meant the +30 str/dex nodes.
No, the 30 nodes are needed when you going for Haste, Vitality, Determination :).
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
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Posted byRathik2#1558on Aug 5, 2013, 12:07:18 PM
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@op
I wonder what your zombie setup is,
currently i find attack speed setup to be the strongest so far
multistrike + attack speed/lifeleach + melee splash
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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Posted bymattc3303#7526on Aug 5, 2013, 12:34:32 PM
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mattc3303 wrote:
@op
I wonder what your zombie setup is,
currently i find attack speed setup to be the strongest so far
multistrike + attack speed/lifeleach + melee splash
Wiki
http://pathofexile.gamepedia.com/Minion_Instability
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ScrotieMcB wrote:
"
Rathik2 wrote:
Some people argue that Zombies- Multistrike - Melee Splash - Faster attacks does more DPS.
I tested it, I didn't notice any difference BUT faster attacks does not boost the damage from minion instability were minion damage does increase the explosion damage.
Faster Attacks does 13% more melee damage than Minion Damage, while Minion Damage deals 33% more Instability damage than Faster Attacks; these calculations assume Multistrike and all Minion passives. I was wrong to say it's a clear-cut choice earlier, it depends on how often MI triggers for you.
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
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Posted byRathik2#1558on Aug 5, 2013, 12:48:10 PM
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Huh, I find that MI isn't good for end game. What do you think.
I don't utilize minion instability. I want my zombies and spectre to have more hp. MI is too inconsistent and makes u lose 33% hp which is huge.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Aug 5, 2013, 4:03:56 PM
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Posted bymattc3303#7526on Aug 5, 2013, 3:57:50 PM
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mattc3303 wrote:
Huh, I find that MI isn't good for end game. What do you think.
I don't utilize minion instability. I want my zombies and spectre to have more hp. MI is too inconsistent and makes u lose 33% hp which is huge.
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ScrotieMcB wrote:
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Rathik2 wrote:
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Garvil wrote:
I will only make a suggestion and try it myself. I will remove all IQ/IR gems from minions/spectre and just use culling strike + arc (or any aoe spell). I think it would be annoying if summons kill boss before you, but with pratice (i did it with my ci shadow on flicker + culling+ iq + ir) you can nearly always finish rare and boss before dying on summons or whatever.
Instead of that, i will put faster casting on skeletons, and more dps for zombies (remote mines add + 40% dps, and maybe faster attacks, or whatever increasing dps).
What do you think about it ?
best regards
Emm, no, because mobs will die from zombies way to fast for you to have any chance to cull them with arc. Arc hits 3 targets, zombies usually fight 10-15 mobs per pull.
Well, having just given up on my Bringer of Rain duelist, and inspired by this guide, I'm going to try making supertank zombies, with Culling IIQ/IIR in a 4L (Power Siphon + GMP). Thinking Zombie + Multistrike + Faster Attacks + Increased Accuracy + Blind + Life Gain on Hit (two zero-cost supports); also taking Necromantic Aegis with Purity for 75+ all resists and some block chance. Thinking EB+life right now, but might switch to CI if mana issues aren't as bad as I think they'll be. Currently level 24 (wtb Multistrike); will update this thread with results.
The point is that I'm inclined to agree that adding damage instead of IIQ support doesn't make sense; but what if we could add more survivability to zombies so they could even tank Piety...
First, I am glad that my guide inspired you.
I am guessing you are trying to never have a zombie die.
I don't see it that way.
I want my zombies to die to take advantage of minion instability.
I wish they would of die a bit more often :).
Who cares if they die, you just summon more.
The minions are there to do my bidding, not for me to bother trying to keep them alive.
Does a sporker build cares if there totems die to fast?
No, because they will just summon more, they don't bother adding more defense on there totems.
You are not casting as much as a direct dealing damage character is, like freezing pulse for example. Your damage will not stop if you are not casting like a freezing pulser.
Imagine this, you pull 10 mobs, you cast 2 curses, then you just wait until the mobs die.
You are not really active on casting spells apart from your 2 curses.
So if I have to summon a zombie now and then it really doesn't change anything.
"Oh, look, one of my soldiers just died, lets bring out the reinforcements, click."
If you are worrying about bosses, apart from Temple piety that needs a bit of a strategy game play and not reckless zerking, you can kill them all with just skeleton.
Its really just that simple :).
You should watch some of my videos.
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556 Last edited by Rathik2#1558 on Aug 6, 2013, 12:51:01 AM
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Posted byRathik2#1558on Aug 6, 2013, 12:50:32 AM
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