Death Penalty Changes in 0.11.3

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Kranyum wrote:
I think the change is bad.
You should do something like Diablo 2 did, where if you die you must go retrieve your corpse (it doesnt have to be this, it shoould be a sort of quest to do immediately tho) to compensate for some of the XP.

it would make it better than just making it faceroll while Hardcore is still oh so punishing, especially with desync and reflect affecting the game.


Hardcore is supposed to be more punishing, no? Hence it's name hardcore. It's the league for people who love sadistic challenges. You don't call it hardcore for no reason.

Default, or what you guys love calling it softcore, should be less punishing, more of a place for people who take a more casual or easy approach, hence softcore.
this change is for the better, when i die, sure i understand there being a penalty but as high as it was, i just didn't feel like playing anymore. as for building a character "the right way".. whats "the right way"? i thought the point was to build it as you wanted to with the best combos you wanted not just to build the best system there is so everyone is a cookie cutter image of each-other.
I like the idea of having a fairly low exp penalty upon death, but an increasing penalty if you die within 15-30minutes again.
Ambush IGN: Kvazzminions | EKvazz
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BEASTFSHO wrote:
This is a very welcome change and I'm glad the penalty has dropped. Unfortunately I don't play softcore anymore but it was frustrating when you were higher levels like 70+. It would take me awhile to get halfway up to leveling to the next level for 30-60 minutes then lose it all after 3 deaths.


Or you know, lvl 90+ and losing 30hrs after one death :)
Honestly, I'm all for a game that challenges you. Call me bad or not hardcore enough, but the experience penalty in this game is BRUTAL. It sucks losing multiple maps' worth of time when you die. It really deters me from playing the game for a day or two.


At the same time, I hope this doesn't mean everything will be the 90's now.

Either way, I fully trust GGG and what they are doing with this game. Thank you for the all the hard work, guys. Best RPG game I've ever played, bar none.
softcore becoming even more carebear
topkek

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ScrotieMcB wrote:
This is probably a change for the better. 8% is still strong enough to discourage zerging.

However, this doesn't address the real issue: immediately after gaining a level (or dying the first time shortly after gaining the level), there is no XP penalty because you have no XP... thus you can zerg without penalty. Even I've done this; I was at 98% on the Docks, ran into Jonah Unchained, barely escaped with my life... then farmed the rest of the docks to get to 62, then zerged him four or five times for the lootsplosion. This type of behavior shouldn't be possible and needs to be stopped with appropriate in-game punishment.

I think increasing the maximum XP to next level, with compounded interest for multiple deaths, at 8% would actually be just fine.


That´s nasty, Scrotie, you always find the interesting things:))) I love to do this, don´t take my fun away XD
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Inaniloquent wrote:


The only reason I play Anarchy and Standard is I do not personally want to throw away weeks of work to a server/out of my control death. But that doesn't mean I don't want to be penalized for stupid deaths and rewarded for a good build. I don't think 8% is enough.


Doesn't mean everyone else needs to be punished along with you. What you want is not what everyone else wants when they play default
I can admit that I quit my FP caster like 3 times because of a chain of Reflect/Desync deaths in a row (like 3-4 times in a row). Less of a penalty makes that less likely.

That said, I don't think even that much is warranted - as noted, maps have limited Portals already, so you can't really Zerg, and bosses are at low levels where XP is easy.

Dying on Merc Ledge at level 79 because of Reflect + Crit sucks, and doesn't have a point.

You want a "Death Penalty"? Play HC. Me? I wanna enjoy grinding and fun, and leveling, not die to the broken Reflect mechanic 12 times a level at high levels. So a symbolic XP penalty is fine, but one that costs me 10+ Maps to get back, not so much - I just don't have the time/energy for that.
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Last edited by CantripN#4278 on Jul 25, 2013, 2:27:03 AM
Why not make it the same penalty on every difficulty? The leveling is so fast in norm and cruel that it wouldn't make much difference anyway and it would please my OCD.
Last edited by Rowsol#3517 on Jul 25, 2013, 2:29:15 AM

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