Death Penalty Changes in 0.11.3

its funny most of the whining i see here is from ppl claiming they are hardcore ppl. take a look in the mirror and reevaluate urself because HC player are becoming more hypocritical than anyone else.

silence is golden
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
Go play WoW, there are 50 million casual games for people who can't stomach the least bit of thought or time commitment.

Can't PoE be different? Why does EVERY game have to be built for the lowest common denominator?

Can't we have one game that doesn't try to appeal to every single retard under the sun?
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NCPereira wrote:
What about people that don't want to play hardcore but want a bit of challenge too?

If you want a challenge, try not to die. If you manage to accomplish this, it doesn't make any difference to you whether there is a 5 level death penalty or none at all.

If you die and don't feel punished enough, just die another time and you get the twice the punishment. You could also delete one of your items whenever you die.

If you really want it, you can find a million ways to punish yourself. There is absolutely no need to ask for harder penalties for everyone if it's only about wanting a challenge for yourself...

Now, you try to understand this, please!
You can play the game however you want.
You want high penalties? Make them for yourself!

If on the other hand, you want the game to be harder for everyone else, especially for those people who have less fun playing the game because of the penalties than your motivation must be something completely different.

I can't say for sure what exactly it is you're hoping to gain from harder penalties but it definately makes you look like an antisocial person.

-> Shame on you!
When there were four difficulties (Ruthless) it seemed that the XP death penalty scaled nicely, but when it went to 3 difficulties, the XP penalty was a rather abrupt jump. As a temporary measure, until more acts and areas allow higher level XP gains, I support this. When the game has an act IV and act V and act V Merciless has level 80 areas where players can level quicker, than the XP penalty should be bumped back up - maybe 5 and 10%?
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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leighferon wrote:
its funny most of the whining i see here is from ppl claiming they are hardcore ppl.


Many of those people are probably just trying to annoy the players who already are frustrated by that insanely death penalty in softcore.

I think there should be a harder death penalty for those trolls, preferably a real life one.
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than the XP penalty should be bumped back up - maybe 5 and 10%?


There's already 5 and 10%, see next announcement.
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Zaqwert wrote:
Why such a dramatic change? What's wrong with 5%/10%?

Those are nice round numbers and reduce the penatly.

At 3/8 the reduction to the penalty is

60% and 46% respectively.

I mean let's face it, if they go to 3/8 they'll NEVER make it higher than that ever again.

Can you picture the outrage if they tried to increase it??

I say go to 5/10 and re-evalutate, if you want to go to 3/8 later you can.

Going to 3/8 too hasitily is a bad idea because they can never go back up again (they won't I mean).


+1
I think you are right. 5/10 are probably better numbers. I am saying this as a player who dies a LOT and hates losing XP. If there were an achievement for number of deaths I'd have it. The XP penalty encourages players to make better builds and play a little more carefully. If it is too low, than the sense of achievement goes down.


PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Zaqwert wrote:

Can't we have one game that doesn't try to appeal to every single retard under the sun?


Using the "R" word is not cool.

I actually agreed with your previous post that 5% and 10% should be the way to go. As you said, its easier to scale down later, than bump up later.

With that said, I'm a casual player and only have a few short hours to dedicate to gaming a day. I think these changes are to encourage players like me to not stand up and walk away after being warped into mobs 3 times in a row in a 30 minute period, resulting in the loss of half a level of experience. Or, as I was reading, level 90+ players losing 30+ hours of game time and 10+ maps by one death. Personally, I would probably throw my computer out of the window if that happened to me. Either way, if I'm not at my computer playing AND HAVING FUN, I'm not supporting this wonderful game.

I guess I don't get the level of denial on these forums. People playing = money for GGG = better/more game. Being firm on not changing hard core play, but being flexible with casual play seems like a sound business decision to me.

Also, I don't understand comparing this game to WoW. If I remember, WoW doesn't have a hard core league where if you die, you die permanently. So comparing this to WoW is like comparing apples to oranges, unless something drastic has changed in WoW since I last read about it.

Death penalty change, no. Although I can understand the reasoning and really anyone who wants the challenge will prob be playing HC anyway.

6S change tho is all good by me.
We tested it extensively
Wow 72 pages of QQ-ing over 6S allocation. If you ninjas want to ninja, there is the FFA loot allocation option. Use it!
BLAMT!

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