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Unique Item List - 300 of 419

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Dan1986 wrote:
Can you use 2 * The taming to get a max of + 100% increased dmg? That would be way OP.
i don't see how (if no other passive boosts exist) double damage is OP...
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soul4hdwn wrote:
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Dan1986 wrote:
Can you use 2 * The taming to get a max of + 100% increased dmg? That would be way OP.
i don't see how (if no other passive boosts exist) double damage is OP...


You don't see it heh? You don't see why 2 rings which give you + 100% dmg are OP considering you usually get + ~ 100% dmg from a whole build.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Can the new 1.0.0 uniques drop in Standard/Dom/Nem? Where exactly for each item?
IGN: Hydralin

Looks like it rolls up to 50%
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Dan1986 wrote:
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soul4hdwn wrote:
"
Dan1986 wrote:
Can you use 2 * The taming to get a max of + 100% increased dmg? That would be way OP.
i don't see how (if no other passive boosts exist) double damage is OP...


You don't see it heh? You don't see why 2 rings which give you + 100% dmg are OP considering you usually get + ~ 100% dmg from a whole build.
i can get about 300% from passives alone if i wanted to focus in a weapon. i could get similar via crit damage. additionally, i could just use curses.

worse, its typically bad to reach a 5 times damage total multiplier. need defense too you know...
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soul4hdwn wrote:
i can get about 300% from passives alone if i wanted to focus in a weapon. i could get similar via crit damage. additionally, i could just use curses.

worse, its typically bad to reach a 5 times damage total multiplier. need defense too you know...


1) 300% from passives (in raw +%) would be a ridiculous amount of damage es to the point of having little to no defense (or multiplicative modifiers).

2) Curses are ALL multiplicative.

3) +50% Damage in one slot is as high as it gets. You can't beat that, can't even come close.

4) In a hypothetical +300% damage build, +100% damage is 25% MORE damage.

Pretty sure th +10% per stack is also type-independent... Good luck finding that on the passive tree.

Edit: That mana flask crazy good.
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Oct 29, 2013, 10:59:00 AM
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Mark_GGG wrote:
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Gravethought wrote:
Mark, can you clarify how the damage increase on The Taming stacks?
It counts active debuffs. Since only one ignite and one freeze can be active at a time, regardless of how many are present, you can get at most 2 from those, as well as 3 shocks (since shock can stack to a maximum of 3 on an enemy at any time, and all are active).

What about firetraps? They can place two active burns on the opponent. So if an enemy is frozen, and on fire from a fire trap, while also ignited by normal conditions, is that 30%, or 20%?
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
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Epicly_Curious wrote:
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Mark_GGG wrote:
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Gravethought wrote:
Mark, can you clarify how the damage increase on The Taming stacks?
It counts active debuffs. Since only one ignite and one freeze can be active at a time, regardless of how many are present, you can get at most 2 from those, as well as 3 shocks (since shock can stack to a maximum of 3 on an enemy at any time, and all are active).

What about firetraps? They can place two active burns on the opponent. So if an enemy is frozen, and on fire from a fire trap, while also ignited by normal conditions, is that 30%, or 20%?

Fire traps aren't a burn.

They deal fire damage (which ignite on crit) and burn for fire damage in an area (which is Fire DoT not a burn).
IGN - PlutoChthon, Talvathir
where is new Kaom ? drop rate = 0 ?
IGN TylordRampage
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Autocthon wrote:
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Epicly_Curious wrote:

What about firetraps? They can place two active burns on the opponent. So if an enemy is frozen, and on fire from a fire trap, while also ignited by normal conditions, is that 30%, or 20%?

Fire traps aren't a burn.

They deal fire damage (which ignite on crit) and burn for fire damage in an area (which is Fire DoT not a burn).

And yet burning damage nodes on the tree add to it's damage. In addition, Post #6 from the staff claims they are identical in function. So wouldn't that imply it increases the damage opponents take from this ring?
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.

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