Unique Item List - 300 of 419

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Xenest wrote:
Oh wow. It sounds like I really offend some people with that belt >_<

Anyways, I'm not sure why people look at a unique and assume it has to be endgame viable.



I think you have it all wrong. people are saying ggg gave it too harsh of a drawback but praise its overall design.
IGN: Arlianth
Check out my LA build: 1782214
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Xenest wrote:
Oh wow. It sounds like I really offend some people with that belt >_<

Anyways, I'm not sure why people look at a unique and assume it has to be endgame viable.



I bet the same people making fun of your belt are the same people who thought that legacy soul taker was the best unique ever and was well balanced.

I think its a good unique because it actually makes people think and has strong interesting benefits that you can't get on any rare belt.
Standard Forever
Last edited by iamstryker#5952 on Oct 26, 2013, 1:56:34 PM
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Lazariusx wrote:


Thanks, added to first post.
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FaceLicker wrote:
On a side note.. there's a 4th 'Berek the Untamed' item. It looks to be a combination of the other three.


Considering this, I wouldn't be surprised.
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Very nice that thread exists, was curious about all uniques changes in 1.0.
:)
>=====,',','
MASTER?! MASTER?! WHERE THE DREAMS THAT I'VE BEEN AFTER!!?
',',',=====<
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Possessing a Keystone passive and equipping a unique item which grants the same Keystone ability will NOT double the effects of the ability - i.e. the effects do not stack. For example, if you have character that has activated the 'Acrobatics' Keystone and is also equipped with the Hyrri's Ire unique armor, that character will have just 20% Dodge and not 40%. Similarly, if you equip an item that has the mod 'Blood Magic' but you already have the 'Blood Magic' Keystone, the effects of the item mod will be wasted.


Should correct this in the OP to say 30/60 instead of 20/40.
i too fas fo youuuuuuu
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Duskbane wrote:
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Possessing a Keystone passive and equipping a unique item which grants the same Keystone ability will NOT double the effects of the ability - i.e. the effects do not stack. For example, if you have character that has activated the 'Acrobatics' Keystone and is also equipped with the Hyrri's Ire unique armor, that character will have just 20% Dodge and not 40%. Similarly, if you equip an item that has the mod 'Blood Magic' but you already have the 'Blood Magic' Keystone, the effects of the item mod will be wasted.


Should correct this in the OP to say 30/60 instead of 20/40.


Nice catch, thanks, fixed now.
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Iao wrote:
If you read the "Own these Unique Items" challenge list, you'll find the names of some other new ones:

  • Berek's Grip
  • Berek's Respite
  • Blood of the Karui
  • Headhunter
  • Immortal Flesh
  • Lavianga's Spirit
  • The Taming

Oh, and the Soul Taker nerf is pretty ridiculous...


  • Lavianga's Spirit
  • The Taming


There are still undiscoverd uniques left. End-game uniques? Probably..
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Laviangas is a unique mana flask.

The taming is the 4th berek's item I mentioned. Edit: and it too is a ring
Last edited by FaceLicker#6894 on Oct 26, 2013, 3:36:00 PM

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