Tyr's **0.11.1** Pure Elemental Bow Spec

I'm using this build for a new shadow I just started, and while waiting in the queue today I was re-studying the build when I noticed something that struck me as odd, but it may just be my own limited knowledge.

Why do you choose to skip the 3 Elemental Damage nodes near the Shadow starting location (right next to the Mental Acuity node that you do take)?

Is there something gimped in the way that +15% Elemental Damage gets added to your DPS, or is it just a matter of those 3pts making a larger difference when used elsewhere?


Thanks for the fun build!
is this build viable for HC? it looks too glass cannon
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Thoraizer wrote:
is this build viable for HC? it looks too glass cannon




It is a fun DPS focused build it would not work that great on HC.
hmmm would you guys have any tips on how to make this more viable for HC? I'm level 28 already and I'm liking this build, but I'm scared it'll be too glass cannon for later on. Not sure where to reach to put my points in. I'm thinking about going into Nullification and filling up that node.
Hardcore IGN: Boozle
Last edited by Dahs#1564 on Jan 27, 2013, 3:14:04 AM
What's wrong with those bandit's? I have helped one of the camps. Do i have to re-roll?
Oor what about grabbing freeze or shock for the extra 8% cold damga and ligtning damage near the shadow starting area?
I don't understand what the point of this build is. Why not start at Templar if you want Templar's core elemental dps path? Can't they use bows? Why would you wait until late in your build to take your core dps talents?

I'm new so please enlighten me, because I really don't get why this is a good idea over just starting as a Templar. I only saw 3 points even spent on bows specifically near the start of Shadow.
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Ganrao wrote:
I don't understand what the point of this build is. Why not start at Templar if you want Templar's core elemental dps path? Can't they use bows? Why would you wait until late in your build to take your core dps talents?

I'm new so please enlighten me, because I really don't get why this is a good idea over just starting as a Templar. I only saw 3 points even spent on bows specifically near the start of Shadow.


Cause shadow has arcing blows and a 12% attack speed passive, and overall a better start with bows cause of some dex. Then you can just go into the templar area.
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Namenemas wrote:

Cause shadow has arcing blows and a 12% attack speed passive, and overall a better start with bows cause of some dex. Then you can just go into the templar area.


Well, Ranger has even better starting Bow dex / passives doesn't it? Why not start Ranger and go to Templar? Is Arcing Blows really that great?
Since I don't have (and won't have for a long time) access to Chain which support materia would be a better substitute: Lesser Multiple Projectiles or Fork?
My (somewhat empty for now) Rampage shop thread: http://www.pathofexile.com/forum/view-thread/1014634
Take a look :)

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