The damage is tuned up way too high in this game.
" Character progression, which is pretty much the whole point of this game to begin with. It's always a fine line to balance between challenge and accessibility in ARPGs. It has to have some challenge, or it's not rewarding. It also has to have a degree of accessibility or you end up with only a handful of viable builds for end-game which severely limits fun. Right now, I think that GGG is leaning too far towards challenge. The basic problem that I feel all ARPGs suffer from is that the "challenge" is not skill-based, it's just gear-checks and level-checks. Unfortunately, developers are not insightful enough, clever enough or motivated enough to create challenges that are based on skill or reaction time or strategic positioning etc. When the entire challenge of the game is to get better gear or more points from levelling, it makes it even harder to balance between challenge and accessibility. |
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