The damage is tuned up way too high in this game.
" You're mad because a designed survival mechanic works the way it's intended? You're upset at your ability to survive with only +55% armor? LOH becomes completely obsolete in later difficulties. These are the very basics of the game. If you're having a hard time seeing this, it's no mystery why you are unable to handle the damage. I wish I could say you had a valid point, but you are consistently proving with each post how little you understand the mechanics :/. If you do truly comprehend the aforementioned items, then you aren't willing to put in the work. Either one is the cause of your frustration. If you want to rant, at least have some validity behind your accusations. Sorry for for the others reading this thread. No more time to be wasted here. IGN: Shnoop
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No to mention that if you didn't have to do "gimmicky" things like skeleton totem (or my preference: decoy totem), then the game would risk degenerating into face-taking, which is an anti-objective of the game design. This use of totems is "working as intended". Get used to it.
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" I think you're confusing me with the OP. I'm not the OP, though I do agree with some of what he's saying. The problem, which bchan is defending in his post, is that the mob damage is tuned in such a way that regardless of time investment or effort only a few specific builds are actually viable in end-game maps. Those builds that are viable still require very good gear, and in theory this would require farming but for most end-game players it's acquired by controlling the trading market advantage or RMTs. You can argue that more builds are viable than people think, but for the most part those other builds are just slight variations on the same thing. For many, including myself, it's frustrating to have a game with literally millions of passive/gem combinations and then be told that you're a noob who doesn't deserve to experience end-game because you didn't research and copy a cookie-cutter build. It's also frustrating to be told that you have to farm for weeks on end by people who likely did not farm for weeks to get their gear. I understand that any random combination of 80-90 passives shouldn't be viable; you should have to put some thought in it. However, the state of the game as it is now leaves many feeling like they have to sacrifice fun and run with a boring cookie-cutter build to experience all the content. Just my two cents. |
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" " Holyshit. Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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" You don't have any idea what you're talking about. They buffed Loh, and attacks that hit multiple enemies, multiple times like for example, lightning arrow + chain give you a TON of HP. Also LoH applies immediately, whereas life leech caps your regen out. Are you too much of a noob to understand that on some attacks LoH is better? You are the one who has no understanding of the mechanics, so I suggest you shut up unless you have something intelligent to bring into this discussion. At least you were courteous enough to offer an apology for your noobish rant. And for that me, and most others here thank you from the bottom of our hearts. Last edited by MrSmiley21#1051 on Jul 22, 2013, 1:08:09 PM
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" I agree 100%. Most people are now making the most cookie cutter builds that are tried, tested and proven with no desire at all to make something unique. Every build I've tried to be "creative" with has turned out to be garbage. Could be my lack of insight or creativity, but from talking to others they've had the same experience as me with regards to that. Things like hybrid builds simply don't work. And for as complex as the skill tree is, there isn't any legitimate reason why they shouldn't. For example, a melee that can switch and use a bow isn't viable endgame. They will be too lacking in damage with one or the other, or lacking in durability. Find one damage/weapon type, and a couple skills, and build your character around it then go HP or ES. Any build that uses a weapon for DPS is automatically more gear dependent than anything that uses skill gems with set damage. If you stray too far away from that idea, you end up with a complete garbage build. Last edited by MrSmiley21#1051 on Jul 22, 2013, 1:11:05 PM
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Do you actually have to run high level maps? You can beat merciless and run a few low level maps just fine without great gear. If you're trying to level a character to 80+ or something, then expect a lot of grinding. What exactly is it that you want to experience that requires high level maps?
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" The game. Why not just end the game after you kill Hillock in Normal, what do you want to experience that requires going beyond Hillock? |
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" What experience does high level maps give that low level maps doesn't, except for higher numbers that is? |
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higher level maps can possibly spawn even higher level maps, which i would like to experience.
i have very good gear with my lvl 83 phys melee cleave armor/eva hybrid duelist but still the highest map i found was lvl 73. i was even able to craft 6 link armor with 5 five very good affixes but i still mostly grind lvl 66-69 maps, since i run out of higher maps very quickly. i have only one trusted friend i can play with, and even if i had more, my pc is too slow (or the game engine has flawed design) to play with more than 1 other person in party if i want to have relatively enjoyable game experience (not a slideshow). and i agree the damage scaling is terrible, melee is so much underpowered in comparison to all those ranged and totem builds, that i wonder if it ever get fixed. still, the game is great but that 1-2 hit deaths are very annoying, and imho this is a bad game design. "How come only evil forces were released?" - "Because there are no good forces."
"So, then. You don't believe that there is a God." - "There was a god." "Well, then. Where is he now?" - "I killed him," said Kane. |