The Ultimate Melee DPS/TANK [FACEBREAKER ONSLAUGHT GUIDE]

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garliccannon wrote:
what are your thoughts on the new unique amulet on this build?
http://pathofexile.gamepedia.com/The_Anvil


i would imagine the reduce attack speed and movement speed would be a huge blow to dps considering cyclone relies on good movement speed. i may be wrong though.

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Khaylee wrote:
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garliccannon wrote:
what are your thoughts on the new unique amulet on this build?
http://pathofexile.gamepedia.com/The_Anvil


i would imagine the reduce attack speed and movement speed would be a huge blow to dps considering cyclone relies on good movement speed. i may be wrong though.



You're quite right actually.

You lose DPS, Life, resistances, movementspeed...

You gain a small amount of armor, some block and Life on block but I can safely say I would never use this amulet with this build.
After a bit of testing, I came to the conclusion that Inner Force does not provide enough benefit to justify the costs.

Benefits of Inner Force (With level 20 auras)
9% increased armor
241 additional armor
2% attack speed
1% movement speed
7% added on cold damage based on physical
5% resistance
20 intelligence

at the cost of 5 passive points

you can pick up for the same amount of passive points

8% resistance
8% damage reduction (equivalent to ~8k additional armor, however doesn't scale)
47% increase melee physical damage (Which scales as well with hatred)
12 life

The result is a lot more dps, more survivability, more resistance at the cost of 20 intelligence, 1% slow movement speed and the annoyance of casting endurance charges.
Last edited by xNovoxx#5032 on Jul 23, 2013, 3:52:22 PM
I plan to try out this build and I have watched the videos, but you didnt spend much time on what gems you are using. Can you list them and how they are linked?
Last edited by mshelton6#4493 on Jul 23, 2013, 4:37:16 PM
Last edited by Darkospliff#2276 on Jul 23, 2013, 4:53:05 PM
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xNovoxx wrote:
After a bit of testing, I came to the conclusion that Inner Force does not provide enough benefit to justify the costs.

Benefits of Inner Force (With level 20 auras)
9% increased armor
241 additional armor
2% attack speed
1% movement speed
7% added on cold damage based on physical
5% resistance
20 intelligence

at the cost of 5 passive points

you can pick up for the same amount of passive points

8% resistance
8% damage reduction (equivalent to ~8k additional armor, however doesn't scale)
47% increase melee physical damage (Which scales as well with hatred)
12 life

The result is a lot more dps, more survivability, more resistance at the cost of 20 intelligence, 1% slow movement speed and the annoyance of casting endurance charges.


Hehe you don't need any more DPS. Also Endurance charges are not easy to maintain all the time.

You might want to consider that Inner force also makes all your flasks stronger... Granite flasks, Lightning resistance flasks, chaos flasks, Quicksilver flasks. If you want to tank Piety like I did - you need Inner force actually :-)
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Nastakanoth wrote:
"
xNovoxx wrote:
After a bit of testing, I came to the conclusion that Inner Force does not provide enough benefit to justify the costs.

Benefits of Inner Force (With level 20 auras)
9% increased armor
241 additional armor
2% attack speed
1% movement speed
7% added on cold damage based on physical
5% resistance
20 intelligence

at the cost of 5 passive points

you can pick up for the same amount of passive points

8% resistance
8% damage reduction (equivalent to ~8k additional armor, however doesn't scale)
47% increase melee physical damage (Which scales as well with hatred)
12 life

The result is a lot more dps, more survivability, more resistance at the cost of 20 intelligence, 1% slow movement speed and the annoyance of casting endurance charges.


Hehe you don't need any more DPS. Also Endurance charges are not easy to maintain all the time.

You might want to consider that Inner force also makes all your flasks stronger... Granite flasks, Lightning resistance flasks, chaos flasks, Quicksilver flasks. If you want to tank Piety like I did - you need Inner force actually :-)


You gain more dps and survivability. Since you should be aiming to have 77 all res without purity, it allows you to deal with elemental weakness maps more efficiently as charges add resistance. Furthermore, the benefits granted by the inner force to flask effects is negligable when you reach your resistance cap and your damage reduction cap without flasks. Therefore the only benefit of using a resistance flask is the increase resistance cap, which doesn't alter under inner force to my knowledge. Correct me if im wrong. Therefore. Yes. You'd be able to face tank piety. You'd actually be able to deal with her under elemental weakness mods.

Once again, the benefits are negligible relative to endurance charges. The only reason to not get them is out of laziness. It's very easy to maintain the charges, especially when you have a 10% chance to gain an endurance charge when blocking. A lvl 18+ Enduring cry makes this very simple, synergizing perfectly with Immortal Call to gain that 5-7 seconds of invulnerability.

Note : One 15% melee damage node is equivalent to the increase generated by inner force. Therefore if you're so adamant that dps is so unecessary, you have 2 additional passive points to invest in block... spell block... life... armor... stats... However, I think its a better investment to use 3 passive points into the damage and switching to a rare rustic sash for more life... resistance... stats...armor... and reach equal dps, however i'll test that roll in two levels.

Putting into perspective, I'm going to link my current gear and passive tree.
Level 83
Defensive Stats
Spoiler

16296 Armor
64% Damage Reduction - 80% with 4 endurance charges - 26488 armor and 90% damage reduction under granit flask
4534 Life


Passive - Level 83 Current


Passive - Level 88 Future


Gear
Spoiler
Last edited by xNovoxx#5032 on Jul 23, 2013, 9:55:58 PM
what are you using thats getting you enough int to wear the covenant, I end up with only ~94 int following the basic layout shown here

not to mention concentrated effect requires 108 int as well
IGN: @Zerillalol
Last edited by Xerilla#2098 on Jul 24, 2013, 7:21:07 AM
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Xerilla wrote:
what are you using thats getting you enough int to wear the covenant, I end up with only ~94 int following the basic layout shown here

not to mention concentrated effect requires 108 int as well


obviously you need int on the gear? if you don't have it on gear, use a 30 int node? (like i do)

Turquoise amulet would be the best choice for the build, since you'll need dex too to use grace, which costst 144 dex at lvl 18.
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xNovoxx wrote:

Once again, the benefits are negligible relative to endurance charges. The only reason to not get them is out of laziness.


i think the point is this, that if you rely on the endurance charches and you get surprised while you don't have them on, could be dangerous.

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