The Amazing List of Ideas [Updated 03/07/2014]

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Rhys wrote:
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When shards stack into an orb, make that orb stack into other orbs rather than creating a new single orb in a new single space (space saver).
There are pros and cons to this. The correct solution is not simple, however.

It is simple. Make currency stack indefinitely. Why is there even a limit? Why can't you have 5,000 wisdom scrolls in one stack?

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Rhys wrote:
And the rest are pretty unlikely to happen.

The "rest" in the spoiler in your post are mostly very good suggestions and really do need to happen. Please reconsider. Many of them should be made high priority.
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'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
i was thinking about a similar system to monster power that would work only in party that doesn't have 6 players,
that would work only on maps, each tier will remove a portal slot to max of 5 on tier 5
-> tier 1 : base hp/dmg like having 1 more player, increased rarity and experience
-> tier 2 : base hp/dmg like having 2 more player, magic monsters have one guaranteed mod from the Nemesis Pool further increased rarity and experience

-> tier 3 :base hp/dmg like having 3 more player, magic monsters have one guaranteed mod from the Nemesis Pool, mini turbo with 10% attack speed/movement speed/cast speed further increased rarity and experience gain

-> tier 4 base hp/dmg like having 4 more player, magic and normal monsters have one guaranteed mod from the Nemesis Pool, mini turbo with 12% attack speed/movement speed/cast speed, further increased rarity and experience

-> tier 5 : base hp/dmg like having 5 more player, magic and normal monsters have one guaranteed mod from the Nemesis Pool, mini turbo with 15% attack speed/movement speed/cast speed, monsters are less likely to be stunned/set on fire/frozen or shocked further increased rarity and experience

top kek
Last edited by Dimitrii_ss2#1619 on Oct 16, 2013, 2:25:09 PM
I agree with many of the "quality of life" suggestions, even though some of them seem really low-priority.

But I strongly disagree with this suggestion :
"Machine that rapidly uses the orbs you put into it until you get a desired result (e.g. Six-linking an item with hundreds of fusing orbs). Clicking an item hundreds of times isn't a challenge, it's boring as hell and wastes time where you could be having alot more fun otherwise."

That's where all the fun of crafting is. You spend a lot of time gathering all the currency, it's not to use it all in half a second and get the right mod. I'd rather go through all of them one by one.

I mean, would you like to play bingo and directly have the results, without all the fun and suspense of the lottery ?

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Zedda wrote:
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Rhys wrote:
And the rest are pretty unlikely to happen.

The "rest" in the spoiler in your post are mostly very good suggestions and really do need to happen. Please reconsider. Many of them should be made high priority.

By "the rest" I meant anything NOT in my post. I was not referring to the things in the spoiler tag, which are mostly good ideas, yes.
Code warrior
Last edited by Rhys#0000 on Oct 16, 2013, 11:49:50 PM
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Rhys wrote:
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Zedda wrote:
"
Rhys wrote:
And the rest are pretty unlikely to happen.

The "rest" in the spoiler in your post are mostly very good suggestions and really do need to happen. Please reconsider. Many of them should be made high priority.

By "the rest" I meant anything NOT in my post. I was not referring to the things in the spoiler tag, which are mostly good ideas, yes.


I thought you meant the same thing.

Thanks for clarification.

FYI: Keep up the good work! :D
Thanks for the feedback Rhys, and thank Chris Wilson for me too!

Overall, the ideas most important to me are in the "Quality of Life" section. If you can institute even some of those this game will be even more fun IMO.

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Animate Guardian is kinda like this...

kinda. lol

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On the overlay map? Uhh, I guess it... might be... possible?

Here's my scenario: I'm in a public party in a high level map. Some random person in the party keeps running off the screen and killing monsters too far away for anyone to get experience. Obviously, I want to kick this person. But out of my current party, how can I identify which person isn't following this common courtesy? There is no way to identify which person is the troublemaker out of the five without hovering my mouse over the people near me (through the process of elimination). All you see on the map is this green X running away!

PLEASE tell me if I am just a noob and there is a better way of doing this that I don't know about...

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There are pros and cons to this. The correct solution is not simple, however.

Is this something you could elaborate on?

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I'm thought this was fixed/is being fixed...?

You're right! Thanks!

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What else do you want?

Size, color, strikethrough, and lists mainly.

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Zedda wrote:
It is simple. Make currency stack indefinitely. Why is there even a limit? Why can't you have 5,000 wisdom scrolls in one stack?

I would actually like to know why as well.

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Bobbyblind wrote:

But I strongly disagree with this suggestion :
"Machine that rapidly uses the orbs you put into it until you get a desired result (e.g. Six-linking an item with hundreds of fusing orbs). Clicking an item hundreds of times isn't a challenge, it's boring as hell and wastes time where you could be having alot more fun otherwise."

That's where all the fun of crafting is. You spend a lot of time gathering all the currency, it's not to use it all in half a second and get the right mod. I'd rather go through all of them one by one.

I mean, would you like to play bingo and directly have the results, without all the fun and suspense of the lottery?

I had a debate with some buddies about this and I have decided that you are right. Doing this would detract from the game. I removed it. :)
IGN Valeeras
Nice list some good ideas in this thread.

What I would love to see, is maybe a 20x16 map of the passive skill tree. So much easier to see all the links and keystones at a glance rather then mucking about on screen. Its an item I would be more then willing to purchase, I wonder if anyone else would?
Ive got one, its minor and nitpicky buut it would enable some pretty cool builds..

Update hyrris Ire unqiue to the current acrobatics cluster(30% dudge+phase acro), the unqiue was introduced when acro just had 20% dodge and there was no phase acro, i think an update is in order, it would at least make this unique usable.
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Highest level char in Closed Beta, Wytchfindergeneral
"Ability to see player names on player navigation map" +1000
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yamaneko1920 wrote:
"Ability to see player names on player navigation map" +1000


VOUCH!!!
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