"Map to Maker" changes in Patch 0.11.2
add an inspect window PLLLZZZZ...
comparing is on important part in online games.... IGN: Elron
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" Hello Chris! What's up with drop rates of high-level maps? Recently i've been doing level 70+ maps with over (80 quantity) or (over 60 quantity and some "area" mods). I even done one suicide level 71 map with 127% quantity and no map dropped for me! This maked me very sad, because im mainly playing solo on my main char, but right now i have to join some public parties to play at least 69's maps. Right now i have about 20+ 66's useless maps, but reason why i have so much 66's maps because i leveled two different characters and they got their own maps. IGN: DarkForceImSuckyNoob
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this chance seems logic to me. Good update
edit for above : this is all about RNG. IGN TylordRampage Last edited by Malone#6946 on Jul 11, 2013, 4:30:28 AM
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someone already ninjaed a blue precinct map from me:(
D3 treasure goblins's escape portal is an entrance to Wraeclast
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someone already ninjaed a blue precinct map from me:(
D3 treasure goblins's escape portal is an entrance to Wraeclast
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So Primal Sprint is a bit like Versatility for Marauder. Seems a bit OP. Mana regen is a very usefull stat, while +5% accuracy is useless for everyone that uses RT.
Last edited by Endrju82#2201 on Jul 11, 2013, 4:56:27 AM
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" I don't know.. I just made a new Exile, and during Act2 merciless i already dropped 2 maps. Before being able to use them, i tink i will have around 6-8 maps and around 10 maps if i am able to go straight to Piety without farming. And i consider that impossible, so i don't understand why you are saying newcomers have a tougher time. I did around 10 maps max for a total of three good Exile ( 63 - 70 - 76 ) and i have like tons of maps really. Before the drop nerf of 66+ map only on maps, i have like 10 lvl 68, 15 lvl 67 and 25 lvl 66. Is this not enough ? |
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" Yes, I'm complaining about his ass-backwards way of thinking that needs to fucking stop. It's there with nerfing already bad Health characters, and making melee not anymore viable even when they made a "melee" buff patch. And it does hurt if your maps that dropped in your map that you spend your currency on and put in your map room yourself, isn't yours. Luckily when this happened I was in a shitty 67 or some trash map and it didn't matter, but if it were a 69+ map I would've been genuinely upset. Although I'm not happy about my rare Cemetary being stolen. " So what you're saying is that even after M2M is implemented you still have to run maps with friends instead of public groups because of their retarded rules? Okay yeah prove my point more, thanks. Nobody gives a shit about 66 blue maps. I'm talking about the inability to play anything above a 68 in a pub because of the ability to steal your maps. I've seen 70+ map groups and could only think "Wow what a horrible fucking idea, I almost feel sorry for them maker when his map inevitably gets stolen." |
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This change is great. Thanks for that. Nice to run a few of my maps with randoms and not worry about blues or yellows getting taken.
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" no I think you are wasting passives on redundant nodes, the need to escape your start is inefficient and why the ranger is publicly poor. If you are blood magic you have probably got the marauder start all the way up to the 12% node. Now tell me with a straight face that if you had started as a marauder instead you would have followed the tree all the way to the start of the ranger and not stopped at Iron Reflexes and the health to the right of the Duelist. You dont escape the marauder start, if youre health based you make you way there asap and spend a ton of your best points. |
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