Petrov's Elemental Bow Ranger Build(s) (0.10)
I am still following the old beta build and fail to see the benefits of the new one. Can anyone explain to me why chance to shock is so good? I don't really know what it does.
|
|
The build is going great so far, but i have a quick question. Is it good to switch lesser multiple projectiles for greater multiple projectiles? Is it worth it?
|
|
" About what shock does:http://en.pathofexilewiki.com/wiki/Shock#Shock Last edited by theo1001#4161 on Feb 7, 2013, 6:05:01 AM
|
|
Last edited by Jaex#0468 on Mar 1, 2020, 4:36:57 PM
| |
I don't understand something un your link. Its Write 40% per shock instance and 3 charge, so 3x 40% but They said 220%, so its 120 or 220% ?
And for single target its better frenzy or elemental hit ?, if i hit frenzy with 3 charge i get 3x5%+3x10% speed, but élémental hit take all the % elemental damage o my build ans gear . And if i choose frenzy i think i take the frenzy charge reward from the bandit | |
" It's both ^^ 3 stacks do 120% additional damage which means you are doing 220% damage. It's just written a little confusing. |
|
" I have both gems. GMP is more expensive and also less damage per hit. The AoE you get from LA with LMP seems like plenty for clearing packs of mobs. I clear the merciless ledge in like 3 minutes. The only thing I could use more of is piercing arrows, which is what Projectile Weakness does for you. The width is fine though. IGN: xBilldozerx
|
|
Thanks for the answer, i was making some maths and it is about the same, seems that LMP is a bit better then GMP for clearing, GMP might cost too much. i am wondering if i ever get a 6L if i should put culling or piercing support on my LA.
|
|
Petrov id like to ask you which gems are worth getting quality on them
IGN : Daryel
|
|
Hi everyone,
It's been a while I read all the comments from this post. Now I want to try saying something that might help ^^. I wonder if Iron Grip is worth it, as we usually go for the 3*10% elemental damages that are just on top of it, taking 2 points to get it wouldn't be a real problem. I can cut it off by going near the golem's blood, but I don't know if it's really worth it (IG vs GB, who wins in late gear ?). Otherwise, from all the comments, I see that the two mains passive groups are Static blows and Inner force (with the few other interesting points nearby). Which one is the best, or is having both really interesting as it costs points (usually life) to reach both ? I made some builds, based on what you proposed (they all have all skills assigned, but a lot of life/resist/elemental damages can be unassigned, depending on what you need, this is only a final an ideal goal) :
Spoiler
Build 1
Shock duration (and more), but no buff boost. Reaching all the main 3*10% elemental damages, then maxing life + resist. It has : +60 Life +260% Max life 384 STR 190 DEX 94 INT +120% Elemental damage +36% All resist +48% Fire resist +18% Cold resist +5% to Max all resist +45% Shock duration +20% Shock on lightning damage +0% Increased effects of buffs +25% IAS +31% Projectile damage +48% Evasion rating +1.5% Life regeneration Passives : Iron Reflex Unwavering Stance Blood Magic Iron Grip Resolute Technique
Spoiler
Build 2
Both shock duration (and more), and buff boost are reached. Sacrifice of a few life points (~30%) and life regeneration. It still have a good life pool and the greater amount of damage (well, I think so...) of what I'll post. It has : +60 Life +232% Max life 354 STR 210 DEX 114 INT +120% Elemental damage +36% All resist +48% Fire resist +18% Cold resist +5% to Max all resist +45% Shock duration +20% Shock on lightning damage +30% Increased effects of buffs +25% IAS +31% Projectile damage +48% Evasion rating +0% Life regeneration Passives : Iron Reflex Unwavering Stance Blood Magic Iron Grip Resolute Technique
Spoiler
Build 3
No shock duration (and more), but reach the buff boost. Got nearly the same amount of life than the first build, but no life regeneration. It has : +60 Life +256% Max life 354 STR 210 DEX 104 INT +120% Elemental damage +36% All resist +48% Fire resist +18% Cold resist +5% to Max all resist +0% Shock duration +0% Shock on lightning damage +30% Increased effects of buffs +25% IAS +31% Projectile damage +48% Evasion rating +0% Life regeneration Passives : Iron Reflex Unwavering Stance Blood Magic Iron Grip Resolute Technique
Spoiler
Build 4
Same as the 3rd build, but instead of taking Iron Grip, we go to this part by the south and reach the golem's blood (+ the %life). Less damages because of no Iron Grip, but a few more life / STR / life regeneration. It has : +60 Life +260% Max life 374 STR 210 DEX 104 INT +120% Elemental damage +36% All resist +48% Fire resist +18% Cold resist +5% to Max all resist +0% Shock duration +0% Shock on lightning damage +30% Increased effects of buffs +25% IAS +31% Projectile damage +48% Evasion rating +1.5% Life regeneration Passives : Iron Reflex Unwavering Stance Blood Magic Resolute Technique We can also change the path from east to west of the 2nd build, to reach the golem's blood (but not the +28% life) to replace Iron grip, but don't know if it's worth it or not. (something like this) Once again, this is "ideal" build you'll never reach, I know that. The point is that there is a main route with bonuses on the side (life / resist / elemental damages / ...). You take these bonuses if you feel you need them, otherwise, you come back to them later when you have all you need (e.g. you alway party and don't need much life -> skip all +x% life and get all the damage passive. When you reach lvl 70-80+, start taking all those +% life you left on the way to damages). I insist on this in order not to have useless comments like "you'll never reach it, your build is useless !!!". Hope this will be helpful. |
|