Achievements!?

I'd be happy with a kill counter
IGN- Shaeyaena
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fgcewoud wrote:
I always loved achievements. The achievements that should never be in any game is shit like "kill hillock on normal". These ain't achievements, they merely act as an indicator that you have killed a boss that's not worth noting on such low level.



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majesw wrote:
Achievements are awful in games. They interrupt and break me out of the game-play. I hated them in Diablo 3 and Starcraft 2.



How are achievements awful in the game? How many times have you opened the achievents panel in those 2 games you mentioned? In no way the achievements affected your gameplay at all. They are there for the people who do enjoy them, if you don't, keep on playing. Nothing changes for you.


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majesw wrote:

Now keep in mind this is for random junk like killing 20 rhoas in 20 seconds.

I don't mind something like a total monsters killed will unlock a portrait or a total players killed will give you a specific item. Things that everyone naturally completes over giving rewards is fine to me.


That are the achievements we should be talking about, not the ones "kill hillock/merveil on normal difficulty". This is a very good example of what achievements should look like.

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But random achievements happening all the time detract from the gaming experience.


Random? You have to understand that some achievements are gained by coincidence. In no way it affects your gameplay. If you like achievements, you try and go for them while doing your leveling/farming/maps/trading. If you don't like them, you keep doing whatever you do.

And we already play games with achievements (or goals if you prefer that). "Oh I want to get X lvl before going offline" for a starting example.



How does it effect my game-play? I for one do not enjoy having glaring interruptions flash across my screen. This happened all the time in D3 and SC2... Just boom, boom, boom. It detracts from the gaming experience IMO. Now if it's something that is challenging or that you are working towards then it's not going to be an interruption because you will be focused on it as you play. But there should only be one-two of these goals, not an achievement system like the games I mention above.
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majesw wrote:


How does it effect my game-play? I for one do not enjoy having glaring interruptions flash across my screen. This happened all the time in D3 and SC2... Just boom, boom, boom. It detracts from the gaming experience IMO. Now if it's something that is challenging or that you are working towards then it's not going to be an interruption because you will be focused on it as you play. But there should only be one-two of these goals, not an achievement system like the games I mention above.


I understand the annoyance of pop-ups. This could easily be fixed with an option do disable them.

For sc2, I think you are refering to campaign mode, in multiplayer (ranked) matches you never have these pop-ups (although, this was before the last expension, haven't played since then).

Don't get me wrong, I also dislike pop-ups. Hell, even the upcoming health bars are perhaps annoying to me. I'm sure achievements could be implemented for people who like them and people who rather avoid them.

As much as I love achievements, I'm not sure if I want it in PoE though (as in gameplay value). Statistics would be fun though, to track how many monsters you have killed or how many orbs you used for example.
I really hope there will be no achievements in PoE. I hate them in every game i played up to now, especially in D3. Only in TF2 it was done ok-ish, i guess. But by no means necessary or adding much.
I cant tell how or why, but for me it seems that achievements are doing nothing good to a game. It distracts from the game and the goal INSIDE the game to goals ABOUT the game.
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entomogant wrote:
I really hope there will be no achievements in PoE. I hate them in every game i played up to now, especially in D3. Only in TF2 it was done ok-ish, i guess. But by no means necessary or adding much.
I cant tell how or why, but for me it seems that achievements are doing nothing good to a game. It distracts from the game and the goal INSIDE the game to goals ABOUT the game.


An achievement (as example from previous pages) killing a boss with fire traps and totems only is distracting? Come on...

Achievements are always optional. The problem is not with achievements, you perhaps cannot understand what other people enjoy.

Name one situation where you didn't enjoy a game because there was this interface saying "kill 100.000 monsters".
There are 3 kinds of achievements that could only be detrimental to the game (for me):

One: The "mouthbreather" achievements, like "successfully identify an item"

Two: The "special" achievements, like "clear an entire map with your default attack" or shit like that

Three: The "chores" achievements, like "kill twenty gazillion skeletons"

Achievements that I think are OK for this game, should come with rewards too:

- Get to level 100 (you'll get a special but slightly pointless unique)
- Get all uniques (you get to hear a triumphant trumpet sound)

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Jojas wrote:
There are 3 kinds of achievements that could only be detrimental to the game (for me):

One: The "mouthbreather" achievements, like "successfully identify an item"

Two: The "special" achievements, like "clear an entire map with your default attack" or shit like that

Three: The "chores" achievements, like "kill twenty gazillion skeletons"

Achievements that I think are OK for this game, should come with rewards too:

- Get to level 100 (you'll get a special but slightly pointless unique)
- Get all uniques (you get to hear a triumphant trumpet sound)



Yeah I could deal with these :-)
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Treble wrote:
I find achievements a cancer to the industry. People get them for bragging rights and something compels them to get every achievement. Soon the game is about getting every single achievement, not about playing through the game and enjoying yourself.


so someone getting all the achievements (as part of the game) is not enjoyable to them? no one said you had to get all of them.


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Jojas wrote:
There are 3 kinds of achievements that could only be detrimental to the game (for me):

One: The "mouthbreather" achievements, like "successfully identify an item"

Two: The "special" achievements, like "clear an entire map with your default attack" or shit like that

Three: The "chores" achievements, like "kill twenty gazillion skeletons"

Achievements that I think are OK for this game, should come with rewards too:

- Get to level 100 (you'll get a special but slightly pointless unique)
- Get all uniques (you get to hear a triumphant trumpet sound)



why would they be detrimental? so what if I get an achievement for killing x amount of skeletons. as I mentioned above, you don't have to do it.
"Man, it's like we're fighting housewives and their equipment." - Millennium
Last edited by txfirefighter#3147 on May 30, 2013, 3:36:54 PM
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txfirefighter wrote:

why would they be detrimental? so what if I get an achievement for killing x amount of skeletons. as I mentioned above, you don't have to do it.

Because the game as a whole paints a certain picture, and the more there is of stuff that I do not like the more distorted this picture gets. Up to the point where - even if there is lots of stuff that I do like - I do not like it as a whole.

Even if you could turn achievements off, people would talk about it in chat and you would see threads about them in the forums. This would be something where I would feel excluded (or exclude myself), not only from the community but also from GGG.
I can live with a certain amount of exclusion if I can guess that whatever made it so might somehow be beneficial to the game (even if I don't get it), but achievements for the sake of a cheap gratification: no.

Change your header into "Title"



If done right, it can be positive.


Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
Last edited by starsg#0408 on May 31, 2013, 4:10:00 AM

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