Achievements!?

LFM VAAL MUST HAVE ACHI AND 15K DPS!!!!!!!!!!!!!!1111
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stayBlind wrote:
I thought how you build your character and how geared you are were bragging rights enough...


It would be more so, I believe, if there was a way to "inspect" others in town (or on web).
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Magnicon2 wrote:
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Treble wrote:
I find achievements a cancer to the industry. People get them for bragging rights and something compels them to get every achievement. Soon the game is about getting every single achievement, not about playing through the game and enjoying yourself.


-It doesn't remotely make sense that achievements could cause damage to the industry.

It actually can (make sense). I know the reflex is to say that "those who don't like can just ignore them", but in a nutshell: that's not how human behaviour works.

There's a fairly balanced piece available here if you want to read up: http://chrishecker.com/Achievements_Considered_Harmful%3F (Achievements Considered Harmful?)

I can very well do without them in this game. There's enough to be intrinsically motivated about doing that I don't need achievement to add mechanical incentives. PoE offers enough item-hunting, level-farming, boss-running and map-grinding that achievements would likely hurt more than help. I've seen a racing sim (!) introduce achievements, which is probably the genre which absolutely thrives on intrinsic motivation - why else would you sit in your chair and turn a wheel the same way for fifty laps if not because you actually like doing that? Predictably it hurt the community when you started getting people in your races that were of the "just here to achieve Finish race without incident|run fifty laps|pit ten times, I'll hang back and let you all pass easily" kind. Just as an example how achievements not only risk destroying intrinsic motivation on an individual level but how their introduction can cause negative effects through the community as well.
People like validation.

Achievement Unlocked: Probably Jesus.
- You have successfully read the introduction text - NEW WORLD RECORD!!!

I pretty much got an achievement when I pressed start in a console game, a MS game, a racing game. WTF.

Instead of achievements per se, just more stats would be nice I guess.
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flab wrote:
I pretty much got an achievement when I pressed start in a console game, a MS game, a racing game. WTF.
There are bad examples of pretty much every branch of game design you care to name. They're worth thinking about in considering what not to do, but the fact that once, in a racing game, I spun out because I lightly touched a bush, doesn't in itself say anything bad about collision (or bushes) in games.
NO



NO

NOO



NOOOOOOO


NO
"Minions of your minions are your minion's minions, not your minions." - Mark
Bad example? Good enough that they felt the need to include this for the audience of a hugely popular game.

I guess I can't really relate, I've never valued achievements in any way. I win or I don't, it was fun or it wasn't, that stuff is entirely arbitrary to me. I can't remember a single achievement from any game, I remember getting lots of achievements, but I don't remember what for.

Instead of achievements, or with achievements, I'd like to know stuff like how many rare rhoas I've killed, most damage done by a single hit, the highest sustained damage over a period of time, how many items and what type I've picked up and identified, how many times I ran western forest and the average time of that run, what rare name have I killed the most, toughest monster faced, longest battles.

Not that I necessarily expect to see these sort of statistics or truly oppose achievements.
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flab wrote:
Bad example? Good enough that they felt the need to include this for the audience of a hugely popular game.
Bad as in you don't like that they did include it. "They" are not running GGG, is all.
People surely as hell didn't understand my point, if there would be hard achievements. it would be rediciliously stupid, since people would take their time from their normal playing to pursue their achievements, and if it would piss them off, they would quit the game, thus adding hard ones is stupid, as it pulls people away from the game.

That's why I said, either stupid easy ones, or none at all, cause trying to pursue an achievement and finding out you aren't doing it right, and doing it right would take too long, many people would be pissed with the game.
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AmberGhost wrote:
People surely as hell didn't understand my point, if there would be hard achievements. it would be rediciliously stupid, since people would take their time from their normal playing to pursue their achievements, and if it would piss them off, they would quit the game, thus adding hard ones is stupid, as it pulls people away from the game.

That's why I said, either stupid easy ones, or none at all, cause trying to pursue an achievement and finding out you aren't doing it right, and doing it right would take too long, many people would be pissed with the game.
The kind of people who quit games because they're hard or because they've played a long time before finding out theyre "not doing it right" will be quitting this game regardless, so there's basically zero damage there.

Besides, achievements are optional by nature. I can only speak of my own experience, of course, but not once have I ever seen someone driven away from a game entirely because an achievement is too hard, so I personally think you're overestimating that as a problem.

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