0.10.0! - In Depth Ground Slam Marauder
Is this guide still up to date at the moment?
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This build will be good on high levels? Chaos damage won`t kill us too fast?
And what can I remove if i want have more HP? We are close to HP nodes, so we need 5 or 6 free points to get 28% HP. |
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Not sure if this has already been asked but can this be done with a Duelist tree instead? What should I be aiming for first etc.? Any possibility you could make a template up for me? Thanks.
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1. Resolute Technique
2. Defensive nodes 3. Unwavering Stance 4. Offensive nodes But I don't like low-health build, so i don't like this one too. And I know nothing about it's survability. http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build IGN: NinjaArabStrategist Last edited by NinjaArabStrategist on Jan 24, 2013, 12:20:27 PM
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not viable anymore
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katjezz:
If that's true I'm glad I took the risk to make my own flavor of Marauder |
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What do you think about that?
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAEtkS4RkuGj4hAiE0IVUhYCftKLUpLir2MfsyCTboOQ46Ujs7PfxAoEE_RJ5R5lO7ValWBFhjXQBgiGDEYVJyqXTxe4x8uHzZhmCMBpe0nCeeuZ_LoJ2i6qSsrKqsurBztC-53b_VwQTG2NSP3D3stu4U7w7vTvGs8fTyL_PdxPY8LUz_r2zFivAfogAUTQSzqWgPVIp0RHKExMau_gryRedjBS1gS3rvdO1Yr3gNqW5N46xZ_o8= I removed Endurance Charges and right side of tree, moved some dmg nodes and added life (+120% HP). So we have a little less damage (-30% ele wep dmg, -12% phy dmg, -10% att speed, less armour, because we don`t convert evasion into it; and MUCH more HP). And we are close to +50% 3 ele wep dmg nodes if we will change something. This build using more skill points, so maybe be impossible to do now. Sorry for my English. |
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Its atleast not viable for hardcore since the act3 mobs are buffed as fuck and will rip your shit under level 50.
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Is this build okay for default league? Also, please suggest to me any changes I should do to this skill build since I'm planning on raising my new marauder. Anything I should look out for would be nice too.
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