0.10.0! - In Depth Ground Slam Marauder
Updated to 0.10.0!
2H Sword Frenzy Duelist: http://www.pathofexile.com/forum/view-thread/85216 Ambu's Charge Templar Guide: http://www.pathofexile.com/forum/view-thread/83521 Stream: http://www.justin.tv/struyk Status: OFFLINE PM me for questions! Passive Skill Tree: Ground Slam Marauder ( 23 ) Ground Slam Marauder ( 43 ) Ground Slam Marauder ( 63 ) Ground Slam Marauder ( 83 ) Ground Slam Marauder ( 103 ) - This path brings you the following: Enough Damage to: One shot normal enemies with heavy strike Two shot normal enemies with ground slam Enough Survivability to: Survive HC Survive Stuns when they get anoying - Bandits: 1 - Life OR +8% All Resists 2 - Attack Speed OR Skill Point 3 - Endurance Charge - Gamplay Footage (outdated): http://youtu.be/wj2w1ZLHDl4 http://youtu.be/PZs48ZYWpFg - Pros You will always hit You will never get stunned You will stun your enemies You will not die You will hit like a truck You will never run out of mana You will level insanely fast Cons You will run out of mana fast ( before you get mana leech ) You will feel like you are playing on slowmotion early game You will need to buy some skill gems from other people You will curse desync when using ground slam - Skills: 6 Linked 5R 1G ( AoE Farming ) Ground Slam Life on Hit Faster Attacks Added Fire Damage Mana Leech Elemental Weapon Damage 6 Linked 4R 2G( Single Target Nuke ) Heavy Strike Life Leech Stun Melee Physical Damage Faster Attacks Added Fire Damage 4 Linked 3R 1G Reduced Mana Cost Determination Vitality Hatred 4 Linked 2R 2B Molten Shell Iron Will Elemental Proliferation Chance to Ignite 4 Non-Linked 2R 1G 1B Enduring Cry Blood Rage Vulnerability Immortal Call 4 Any Sockets Decoy Totem X X X - Gear you are looking for: High Physical Damage 2H mace High Armor IAS / Physical Damage Rings Attack Speed Gloves High HP + MF + Flask Mods Belt - Good Uniques: Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Carnage Heart: Really great item for this build! The -25% Maximum HP is BASE hp, base hp at 70 is about 800 so -200 HP for 10% LIFELEECH!. Also gives nice Resists and All Stats ofc :D Hope extra gore comes soon! SPLATTER SPLATTER! - Flasks: 2 Life Flasks ( Panicked and Slow Recovery ) 1 Mana Flask ( any ) 1 Elemental/Chaos Resits ( bring all, equip depending on map ) 1 Quicksilver Flask with increased charge rate and dispel Curses - Damage (outdated) : - Survivability: 81% All Resistances 90% Damage Reduction from Armour 90% Armor Reduction: * 30% Armor Reduction from 6 Endurance Charges * Shitload of Armour from Gear * x% bonus from Armour passives * Determination - 80% All Resists: Need 140% All Resists 6 Endurance Charges = 30% all resists - Stunning: This is the main reason I went for a 2H Mace! * % Stun Chance = 200 * Damage / ( Enemy Max Health - Stun Threshold % ) Right now with ground slam I oneshot white named monsters so stun won't matter. Blue named monsters take 2-3 hits, and are ofcourse stunlocked so can't do anything. Yellow named mobs take about 5-6 hits and are also stunlocked so also deal no damage. There are enemies immune to stun, and enemies with an insane amount of hp that you can't stun ( Oak, Vaal and Gneiss for example ) - PvP: Coming Soon! I HOPE Last edited by Struyk#7686 on Feb 3, 2013, 3:42:58 PM
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Although cool, Unwavering stance will be a hard counter to this unless I am misunderstanding.
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" Yep, but your damage will still be insane :) |
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I see multiple issues with your build:
- you are locking yourself to one active skill, since all your mana would be taken up by auras ( which you cannot level high because you invest all your points into str ) - no phase run/shield charge/leap slam or any other mobility skill - you plan to use blood magic but have low hp - low hp is also a problem with end game chaos damage ( players can deal chaos damage too ) - I also think your calculations are off Good luck though, let us know how your build worked off. |
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" Those mobility skills cost like 8-10 mana, which I will sure have left. Why would you say I have low hp? I really can't get much more :S Got so many +life nodes. They might be off, waiting for chris or mark to check em :) Right now level 31 on hc, oneshotting everything with heavy strike lol Last edited by Struyk#7686 on Aug 8, 2012, 3:53:32 PM
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Stun is indeed powerful.
I will note, there will be some form of PVP damage scaling. Also in testing, very fast attacking characters were very competitive compared to stun based characters. | |
"83 + 13 = 96, not 106. | |
Nice plan. I've tried flask recovery and it doesn't seem to do much.
Anyways, since you're attacking very fast, I figured you can drop some of the stun duration to still achieve stun lock. Instead I put it into survivability. Check out these modifications - here. |
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" But will you also get more hp in pvp? Or only less damage? Ofcourse this is a 1v1 build and it would suck in team fights but still, permastun sounds broken ( I took 10k hp for calculations, while people at 60 only have like 2k hp ) :) " It was late ok?! XD I just want to know if resolute technique works vs evade and block, haven't been able to test this myself. PS: Forgot 20% quality in my calculations. And the stun mods on belts ( 20% stun duration for example ) Last edited by Struyk#7686 on Aug 9, 2012, 7:15:04 AM
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What about something like this?
PvP Marauder Good HP regen, decent damage, good block... seems like a well rounded pvp char thats hard to kill |
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