0.10.0! - In Depth Ground Slam Marauder
Noob here.. Using your build on my 1st character, only diff is i spend abit more on life nodes.. so far no probs except killing Merveil.. switched to Molten n Leap Slam n managed to get past him.. Neway thanks alot for the help!
"Like I always say, can't find a door, make your own!" Last edited by trilsika#3250 on Jan 6, 2013, 2:44:09 AM
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Many thanks for this build. I've been using it with a lot of success. However, early on I had to take some nearby nodes that granted some accuracy as I wasn't encountering much gear with it, and thus I was missing about 20% of the time. Later I specced out of them once I had enough accuracy on my gear.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed: And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!" ~Lord George Gordon Byron |
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Why aren't you using Resolute Technique in the new build? O.o
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" My brother updated the guide, think he forgot it, fixing now :) |
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Does nodes with 5% increase armour and evasion, increase armour by 10% when you chose iron reflex?
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |
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" Not sure, never really tested it. It does increase by ATLEAST 10%, but I dont know if it's additive or not. Last edited by Struyk#7686 on Jan 17, 2013, 5:49:39 PM
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No. They do not.
It increases your base armor by 5%. It increases your base evasion by 5%. And then IR starts to work and changes this increased evasion to armor. Example: Base Armor: 100 Evasion: 50 After 5% increase: Armor: 105 Evasion: 52.5 After IR: Armor: 157.5 |
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is this still viable for hardcore?
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" You can try it, only if you can survive long enough. |
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Last edited by ChernobylChild#2458 on Jan 24, 2013, 9:33:23 AM
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