[1.1] Davos Seaworth's Elemental Split Arrow Build - Solo every map with ease!

"
VanLuven wrote:
Hi Davos, I'm fairly new to the games so forgive any ignorance of my question.

Why with an elemental build didn't you take Elemental Equilibrium?

It's only 4 points off your path. Is there some reason that it's not beneficial to this build? Also forgive if this has already been discussed, I tried to search but it didn't come up with any results.


No worries man. It actually hasn't been discussed. And there's a very simple reason I don't use it: because it lowers dps. The description of how it functions is simple, yet after over a year of playing I still don't understand how it works. Yet I do know that the damage decrease I get from maps with the EE mod is on par with Enfeeble which reduces damage by around 30%.

Here's why I don't fully understand it. It says that it raises the resistance of the element you hit with by 25% while reducing others by 50%. Keep in mind this build attacks with all 3 elements. If my attacks did only fire and cold damage, the affixes on an enemy would say "Resists fire, Resists cold, Vulnerable to lightning". Yet I'm doing an EE map and I attack an enemy, his affix simply says "Resists elemental damage" which implies all 3 elements. This simply means that when attacking an enemy with EE with this build, you're giving that enemy +25% to all elements. I don't understand how, but that is certainly the case. They definitely don't get -50% to any element. I'm sure it has to do with the fact that all 3 elements are being used in every attack.
IGN: EmpathicAmoeba
"
DavosTheOnionKnight wrote:
"
VanLuven wrote:
Hi Davos, I'm fairly new to the games so forgive any ignorance of my question.

Why with an elemental build didn't you take Elemental Equilibrium?

It's only 4 points off your path. Is there some reason that it's not beneficial to this build? Also forgive if this has already been discussed, I tried to search but it didn't come up with any results.


No worries man. It actually hasn't been discussed. And there's a very simple reason I don't use it: because it lowers dps. The description of how it functions is simple, yet after over a year of playing I still don't understand how it works. Yet I do know that the damage decrease I get from maps with the EE mod is on par with Enfeeble which reduces damage by around 30%.

Here's why I don't fully understand it. It says that it raises the resistance of the element you hit with by 25% while reducing others by 50%. Keep in mind this build attacks with all 3 elements. If my attacks did only fire and cold damage, the affixes on an enemy would say "Resists fire, Resists cold, Vulnerable to lightning". Yet I'm doing an EE map and I attack an enemy, his affix simply says "Resists elemental damage" which implies all 3 elements. This simply means that when attacking an enemy with EE with this build, you're giving that enemy +25% to all elements. I don't understand how, but that is certainly the case. They definitely don't get -50% to any element. I'm sure it has to do with the fact that all 3 elements are being used in every attack.
Thats how EE sadly works. If you have it, and hit enemy mob while doing 2/3 different types of elemental damage, the mob gets +25% resistance against all of those elements. So EE works only for builds that cycle through different elemental damages (for my tri ele trapper for example)
Last edited by Smerte#3065 on Jan 5, 2014, 6:18:04 AM
sorry about the noobyness can i ask how do you keep all three aruars up? i reread it and i dont understand how i can get a 54% aura up at a time even with level 20 gem???
Last edited by nadnads#7819 on Jan 5, 2014, 9:08:17 AM
"
nadnads wrote:
sorry about the noobyness can i ask how do you keep all three aruars up? i reread it and i dont understand how i can get a 54% aura up at a time even with level 20 gem???


This is how it goes:

Let's say you have 100 mana total:
+ Aura reserves 60% of your mana - in this case, 60 mana
+ Reduced mana at level 20 multiplies mana reserve by 71%
+ 71% * 60 = around 43 mana
+ You take 3 talents: Sovereignity, Charisma and Reduced mana reserves - total of 23% reduced reservation cost, which makes 100-23 = 77% multiplier
+ 77% * 43 = 33 mana
+ If 1 aura takes 33 mana, then 3 auras take 99 mana. You have maximum of 100 mana.
+ You win the game.
Last edited by Savagekrosa#2506 on Jan 5, 2014, 11:54:33 AM
"
Savagekrosa wrote:
"
nadnads wrote:
sorry about the noobyness can i ask how do you keep all three aruars up? i reread it and i dont understand how i can get a 54% aura up at a time even with level 20 gem???


This is how it goes:

Let's say you have 100 mana total:
+ Aura reserves 60% of your mana - in this case, 60 mana
+ Reduced mana at level 20 multiplies mana reserve by 71%
+ 71% * 60 = around 43 mana
+ You take 3 talents: Sovereignity, Charisma and Reduced mana reserves - total of 23% reduced reservation cost, which makes 100-23 = 77% multiplier
+ 77% * 43 = 33 mana
+ If 1 aura takes 33 mana, then 3 auras take 99 mana. You have maximum of 100 mana.
+ You win the game.


This is correct. When I have my three 60% mana auras up, I'm left with 1% of my total mana.
IGN: EmpathicAmoeba
thank you is it only at level 20 gems or do i need quialty?
Could you get by with only Sovereignty, if you had Alphas Howl? I was thinking of getting all of Sovereignty's mana reserve nodes, plus Alphas Howl, would equal to a total of 24%. That would save a lot passive points, allowing a person going in different ways.

Here is my planned passives:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmy0XHbe2jX7NmN7GvqfqYtJN-rHADxm0ytMs6d0N_MVbr2egTioY24d2KaV08Up9IWBAoAUtnrlgS3rvdO2E72Eh4uoaVQHcZKOkGTboG_oB5yXfn8unMJ7NFCDSIVBHVw3ZYRkuJ-3Uj_PdrKq53XKpWfPyL-8OfNnAGudSkFVmnlRJp4T60l8_Gjg26RcvHRT2SOw4JKrjamTnj0aMzylPV-IZhVXW0NBQUIKbd-UyiYCkm6HPZVhjBLNnvVXGPfzG2BRN8B8Cce5vFm98uKIAKS462E3YjHY=


This would leave you with a little less Health but a lot more Armor and still get US. Plus I like the 4.4% life regen I get with it. I may drop it down to just 3.4% when I get more life.
"
MartinDeShade wrote:
Could you get by with only Sovereignty, if you had Alphas Howl? I was thinking of getting all of Sovereignty's mana reserve nodes, plus Alphas Howl, would equal to a total of 24%. That would save a lot passive points, allowing a person going in different ways.

Here is my planned passives:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmy0XHbe2jX7NmN7GvqfqYtJN-rHADxm0ytMs6d0N_MVbr2egTioY24d2KaV08Up9IWBAoAUtnrlgS3rvdO2E72Eh4uoaVQHcZKOkGTboG_oB5yXfn8unMJ7NFCDSIVBHVw3ZYRkuJ-3Uj_PdrKq53XKpWfPyL-8OfNnAGudSkFVmnlRJp4T60l8_Gjg26RcvHRT2SOw4JKrjamTnj0aMzylPV-IZhVXW0NBQUIKbd-UyiYCkm6HPZVhjBLNnvVXGPfzG2BRN8B8Cce5vFm98uKIAKS462E3YjHY=


This would leave you with a little less Health but a lot more Armor and still get US. Plus I like the 4.4% life regen I get with it. I may drop it down to just 3.4% when I get more life.


Yea that would work fine. It's why I would actually recommend using AH if you can afford to not have life, intelligence or resists on your helmet. The damage you get from higher aura levels is a huge bonus.
IGN: EmpathicAmoeba
Also Martin, how badly do you think you'll really need all that bonus armor? If you take the points out of the optional armor nodes, you could instead pick up an additional 52% life. Below is a link to your build that I altered for life instead of armor. It's 108 point where if I recall yours was 109, so you have a spare point to pick up another armor node if you want. You'd be losing 111% bonus armor but I think the benefit of 52% life far outweighs that. I don't put much value in armor since I almost always use Immortal Call on my characters so I'm typically always 100% invulnerable to physical damage when I need to be.

Oops, forgot to give you the link. Here it is

IGN: EmpathicAmoeba
Last edited by DavosTheOnionKnight#4564 on Jan 7, 2014, 9:59:57 PM
"
DavosTheOnionKnight wrote:
"
VanLuven wrote:
Hi Davos, I'm fairly new to the games so forgive any ignorance of my question.

Why with an elemental build didn't you take Elemental Equilibrium?

It's only 4 points off your path. Is there some reason that it's not beneficial to this build? Also forgive if this has already been discussed, I tried to search but it didn't come up with any results.


No worries man. It actually hasn't been discussed. And there's a very simple reason I don't use it: because it lowers dps. The description of how it functions is simple, yet after over a year of playing I still don't understand how it works. Yet I do know that the damage decrease I get from maps with the EE mod is on par with Enfeeble which reduces damage by around 30%.

Here's why I don't fully understand it. It says that it raises the resistance of the element you hit with by 25% while reducing others by 50%. Keep in mind this build attacks with all 3 elements. If my attacks did only fire and cold damage, the affixes on an enemy would say "Resists fire, Resists cold, Vulnerable to lightning". Yet I'm doing an EE map and I attack an enemy, his affix simply says "Resists elemental damage" which implies all 3 elements. This simply means that when attacking an enemy with EE with this build, you're giving that enemy +25% to all elements. I don't understand how, but that is certainly the case. They definitely don't get -50% to any element. I'm sure it has to do with the fact that all 3 elements are being used in every attack.


Perhaps this is outdated, I don't know, but according to a GGG post in this thread: http://www.pathofexile.com/forum/view-thread/19803/page/2 - if you hit with all three elements, EE will not trigger.

Report Forum Post

Report Account:

Report Type

Additional Info