[1.1] Davos Seaworth's Elemental Split Arrow Build - Solo every map with ease!

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Thorien_Kell wrote:
Well that is all part of plan but yes, looking back I should grab ballistic mastery first.
Tree is posted in OP.


can you post you r gear pls becuz i wanna try you r build thx :)
Ok, another update by me :)

My tree needed more att. speed that is the only thing I've seriously lacked in new re arrangement. So I've made few more swaps ... Abandoned pure 8/8/12 % life nodes on two places, grabbed one by templar tree and grabbed beserking IAS node ... Several regret orbs back and - This is my new tree;

http://www.pathofexile.com/passive-skill-tree/AAAAAgQBBLMUTRUgFx0XLxmFGbQaOB0UJKoksCftKaUqTSzpMgkyiTWSNuk5ljrhPC0_J0p9SshN404qVcZW-lfiWfNaUluvY6dmnmegZ71sRm6qcmxyqXflfNl9dYCkhtGHdo1-j0aQCpBVmy2boaIAplenhKiaqW6sqrXytz63trvjvqfAD8AaxKLE9sauytPNmM9l0NDSTdN-3Q3dRt7G42rqYuw47g7ub-968kX6sfrS_E78xf4K_o_-ug==

Results are extremely good, remember folks, my stats pre 1.00 were

8600 Frenzy /2825 SA dps (fully buffed)
3542 Life
3075 Armor (28% red.)
All resi 75 /chaos -13

And Now
11221 frenzy /3259 SA
4300 life
And with my "cast on dam. taken" gem my damage reduction much better then before (molten shell + end charges)

Difference in DPS is unbelievable, maybe numerically speaking it doesn't seem so impressive but it's difference from soloing lvl 71 maps to soloing lvl 75 maps.

Only if I could incorporate wake of destruction boots, you need badass resi gear then ... It's understandable ofc ....

And then all I need is voltaxic to drop (because I'll never be able to afford one ;)









IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
"
fullmo0n wrote:

can you post you r gear pls becuz i wanna try you r build thx :)


My friend, build I'm using is obviously this one in whose thread we're speaking in :) My (current) tree is in post just above and my gear is standard ele archer gear, similar (but weaker) to OPs, full list you'll find in this very thread, page ... 28

Few new stuff from then; Chest and boots, had to change them because we needed RRRGG socket colors and thats pain to get on eva armor. So Ive lost my excellent chaos resi /now is to -29 but this is still tolerable. My new gear and gems arrangement;

Spoiler
IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
I think this is a slightly better tree for people wanting to stay with Res Tech and IR.



Health
204% increased maximum Life
30 to maximum Life
1% of Life Regenerated per Second
Mitigation
56% increased Evasion Rating and Armour
30% increased Block and Stun Recovery
12% to Chaos Resistance
10% to all Elemental Resistances
2% to maximum Lightning Resistance
2% to maximum Fire Resistance
2% to maximum Cold Resistance
Damage
67% increased Projectile Damage
64% increased Elemental Damage with Weapons
51% increased Attack Speed
20% increased Projectile Speed
20% increased Accuracy Rating
12% increased Physical Damage with Bows
6% increased Attack Speed with Bows
Other
210 to Strength
170 to Dexterity
140 to Intelligence
36% increased effect of Auras you Cast
30% Chance to Avoid being Stunned
24% increased Effect of Buffs on You
24% increased Radius of Auras
23% reduced Mana Reserved
20% Chance to Shock
20% increased Shock Duration on enemies

This will let you run Anger/Wrath/Grace on mana, have to use a BM gem for attacks. This also gives 60% increase to aura effects due to IF and skill nodes. And 24% increase to aura radius, so people will like to have you around.

And if you have your INT on your gear, this is almost the same and gives you another frenzy charge:

Last edited by andaval#2220 on Oct 31, 2013, 12:52:05 PM
i m lvl 32 in hc i like the build i farm the docks on my own the dps is good i need to buy bm and get some auras for more dps hope i get good gear leater on i will try to get more health nodes to meby what do you think
"
andaval wrote:
I think this is a slightly better tree for people wanting to stay with Res Tech and IR.



Health
204% increased maximum Life
30 to maximum Life
1% of Life Regenerated per Second
Mitigation
56% increased Evasion Rating and Armour
30% increased Block and Stun Recovery
12% to Chaos Resistance
10% to all Elemental Resistances
2% to maximum Lightning Resistance
2% to maximum Fire Resistance
2% to maximum Cold Resistance
Damage
67% increased Projectile Damage
64% increased Elemental Damage with Weapons
51% increased Attack Speed
20% increased Projectile Speed
20% increased Accuracy Rating
12% increased Physical Damage with Bows
6% increased Attack Speed with Bows
Other
210 to Strength
170 to Dexterity
140 to Intelligence
36% increased effect of Auras you Cast
30% Chance to Avoid being Stunned
24% increased Effect of Buffs on You
24% increased Radius of Auras
23% reduced Mana Reserved
20% Chance to Shock
20% increased Shock Duration on enemies

This will let you run Anger/Wrath/Grace on mana, have to use a BM gem for attacks. This also gives 60% increase to aura effects due to IF and skill nodes. And 24% increase to aura radius, so people will like to have you around.

And if you have your INT on your gear, this is almost the same and gives you another frenzy charge:



Hmm, interesting. I'm working on redoing the whole guide, but I think I may include this build you've linked in my original post if that's okay with you. It can be the Grace/Wrath/Anger version. Is there enough mana to use Wrath/Anger/Purity with only the reduced reserve nodes I take in the templar tree (and a lvl 20 reduced mana gem of course)? If so, I think Purity is a decent replacement for Grace since it only reserves 40% of mana. Yet it pains me to have Iron Reflexes while unable to use Grace!

Would it be alright if I included your build in my original post? I can give you credit for it too if you want!
IGN: EmpathicAmoeba
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Is there enough mana to use Wrath/Anger/Purity with only the reduced reserve nodes I take in the templar tree (and a lvl 20 reduced mana gem of course)?

Yes. I think you could actually even skip one of the 4% nodes, 160*0.71*0.88=99.9, and I think they round in your favor. You could also only take the 3 nodes above the ranger start. However, purity was nerfed in 1.0 and I don't think it would be as good for this build as the heavily buffed Grace (2k evasion!).

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Would it be alright if I included your build in my original post? I can give you credit for it too if you want!


Sure! I do think that the 5 frenzy charge build is better though:


A lot of elements of the original build were nerfed (it was a good build). WED was nerfed, BM passive was nerfed, Ele Hit (which I was using for single target) was nerfed. Tonight I specced into my build above and got these results:

Before 1.0, my SA dps with no frenzy charges was at 3k. It is now at 4k on a 5L (2.6k from the auras).
Before 1.0, my life was 4k, it is now 4.3k.
Before 1.0, my armor was at 3.5k, it is now at 8.5k.
My frenzy single target dps is a little over 10k with no charges, 15k with charges.

I ran a couple maps, the main downside it that without Faster Attacks, you lose some sustain. Obviously the build is very strong as is, and with a 6L for the main attack, it would get pretty ridiculous. I have an Alphas that I wasn't using for this build, I'm tempted to spend the chromes to get it BRRG for this build. With a 60% buff of three +2 level auras...
@andaval

What can you get your max resists up to with Purity, Alpha's howl, and all the aura passive buffs? Maybe even use Empower? If you can get it high enough, reflect won't be an issue.
Mess with the best, die like the rest.
You are losing thick skin andaval, which I don't like /and you are using 3 more "inefficient" 8% nodes on big middle health circle.

Allow me to propose slight change:

Final Charisma cricle Tree


This way we are retaining thick skin 18% health, we get 9% more of attack speed, same +1 frenzy charge, we grab all important nodes, we have grace, and by the level of 81 we have inner circle too, last passives invested. Voila, build finished.


EDIT I
As I've feared, you cannot use wrath/anger/grace with just Charisma circle. You need to respec sovereignity aura effect (2 nodes) to mana reservation.

EDIT II
Nah this is no good. Comparing to my old tree I've lost DPS (3137 to 2875) and health (nearly 500!) and all I got is grace damage reduction /max DR with CODT fully lit (end. charges and molten shell) to 59 which is great but I already had 45. 16% more of DR is not worth HP and DPS loss, I will forfeit grace and charisma, not worth it IMHO, nearly 5K of health and new CODT is more then enough of defense for this build. My old tree that I'm gong back to;


Final Tree, TKs version




IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
Last edited by Thorien_Kell#5909 on Nov 1, 2013, 8:52:00 AM
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Edzilla wrote:
What can you get your max resists up to with Purity, Alpha's howl, and all the aura passive buffs? Maybe even use Empower? If you can get it high enough, reflect won't be an issue.


Well, to be honest, I'm not sure. The wiki says L21 Purity is still only +2 max resists now. Empower is not really an option, since we need Reduced Mana in the 4L (unless you're only going to have 2 auras in the Alphas). If L22 is +3, then I guess you would get +4 max resist with a 60% buff. If L22 is still +2, then +3 max resists after the buff. Also, I haven't really had too much of an issue with reflect with this build, it's only really a problem on ele reflect and -max resist maps and somewhat on ele reflect and ele weakness maps.

"
Thorien_Kell wrote:
You are losing thick skin andaval, which I don't like /and you are using 3 more "inefficient" 8% nodes on big middle health circle.


Yeah, I can explain that, I'm testing out some new ideas.

We have 3 4Ls to play with after SA and Frenzy are set up. One is for Anger/Wrath/Grace/RedMana.

I tried using Ele Weakness on a Cast on Damage gem and it sucks for this build, you need to be cursing manually to get enemies far away before they get to you. So another 4L starts with BM-EleWeakness. I see two attractive options here, that we can even swap between. Purity/RedMana (works out to about 20% life reserved) or Lightning Warp/RedDuration for mobility. Need RRBB for this. Wish I had some Thunderfists...

That leaves us one CoDT to play with. Our build has a lot of Strength and a lot of Projectile Damage. I've done some preliminary testing with CoDT -- Arctic Armor -- EK -- Iron Will. The AA will trigger first, and it actually seems to last for the initial base duration, even though I basically don't have any mana. I think the initial cast/base time is free since it is linked to CoDT. Using EK like this makes Path of the Warrior a very attractive node which is why I am taking those 8% life nodes to it. I don't think this is too dangerous of a setup because the AA should help against reflect and the EK seems to aim where the damage is coming from, so this should help keep mobs out of your face. If this doens't pan out, then I'll probably go to a more standard CoDT-ECry-ImmCall-Inc Duration or something like that.

Running purity on life would make this build so flexible -- one of the main challenges has been to balance DPS, MF and life and resists on gear. We already can use AR, EV, or AR/EV gear, if we don't really need resists, then we can really stack dps on rings/ammy.

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