I worked out how to make Arc viable

I get the feeling that using frost wall to protect your mines so you can set them off would be of use? You'd pretty much have made yourself an artillery.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Noone is going to mention anything about how that isn't how shock chance is calculated? No? Basic probability? No one?
I did this with Lightning Warp before. Made me feel like a walking Ion Cannon. Try to experiment more with remote mines. They may not be the most "viable" skill, but they're really fun and quirky to work with.
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Wooser69 wrote:
I get the feeling that using frost wall to protect your mines so you can set them off would be of use? You'd pretty much have made yourself an artillery.


Eh, running Doedre's Tenure might slow the cast speed down too much to make it viable, even with Faster Casting.

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pneuma wrote:
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Melkrow wrote:
would love to see it in action, but probably not gonna happen on Hardcore/Onslaught.

Agreed, it's not 100% defensive nodes on the tree coupled with off-screen totems.

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I would expect the tree to look something like this, then going across the top for Static Blows and/or dual curse.

Trap/Mine laying speed is immense. There are only two nodes that do it and at 15% faster laying speed each, can massively increase your damage. Shadow is a pretty good start for this build, though Witch's right side and possibly Templar's top side starts would be good as well.

Cool idea, OP. :)


At 51 with a terrible Templar build (was trying Elemental Equilibriu, 'till like level 31 before the patch, ended up with the Oak Normal reward too) before going CI to see how it'd work, especially with the level 38 5L ES chest I had.

Also, given Arc has a huge mana cost, I'd be more likely to start in the Witch area and just work out of it grabbing the mana nodes, given that's where I ended up on my current build even starting from Templar. It'd be more efficient then the starting Shadow nodes, 5% ele damage isn't really needed.

Here is a 70 point build starting from Witch which is something I'd more likely do. Can also grab some Energy Shield recharge nodes if need be, same with the Deep Thoughts cluster if I need more mana later on, as well as setting up for Dual Curse. Probably grab Bloodthirst (60% inc crit chance for 2 nodes, so 2.4% chance to shock basically) and the other Nullification cluster later on. (Actually I calculated it and I grabbed 170% crit/spell crit chance so far, can get another 200% total without needing any connecting nodes (+10 stat). 370% inc crit chance/470% of base total would get me to just under 19% chance to crit by like 85 passive points, which could add to the 59% chance to shock from curses/quality/passives and 10% from Crit Weakness to get me an 88% shock chance, which is fucking insane

Might do a video if I can get everything working given there seems to be some interest. That said I'd prefer to do it with a proper build but I guess a 'proof of concept' video would be nice.
Last edited by Alfabetica#0571 on Jun 20, 2013, 10:25:40 PM
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Terrornoid wrote:
Noone is going to mention anything about how that isn't how shock chance is calculated? No? Basic probability? No one?


...

So I guess that'd be chance to shock compared to chance to not crit, since rolling a crit and a shock at the same time is worth moot?

50% chance to shock on 92% chance to not crit becomes 46%, as some example math being plugged in. Alright I guess that's kinda significant but not too much? idk

Additionally, if you're talking about the shock damage threshold, with Static Blows duration increased you need <1% of life dealt as damage to cause a shock, and whilst I don't know mob health, a Zombie at level 20 with 20% quality, every minion life node and 20% minion life support hits 15423 hp. 1% of that is 154 and at level 20 Arc rolls between 46 and 867 damage by default. Conductivity/Lightning pen removes 84% resistance, meaning you'd need to deal at least 84 damage to get a shock (assuming 1% life rather than the actual lower value, and assuming no quality on lightning pen or conductivity), which gives less than a 5% chance of not shocking an enemy if I've mathed it right.

Actually wait I forgot Remote Mine's damage multiplier. Anyway unless Zombies are significantly weaker than normal mobs when built specifically for life, dealing enough damage to shock anything not an incredibly resistant golem or Unique mob is near a non-issue
I've been doing this on onslaught for a dual arc hipster no spark build. I use a +2 lightning gems sceptre with remote mine + arc + lightning pen. I use lightning pen because everything is very easy to kill with dual arc, that is unless it has curse immune and lightning resist. Mines speed that up a lot.
Would you mind posting a 1 minute video demonstrating this build?

Never seen remote mine in action.
Last edited by BlueTank#6172 on Jun 20, 2013, 11:04:00 PM
I now know what my next onslaught character is. brb rolling shadow.
IGN - PlutoChthon, Talvathir
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BlueTank wrote:
Would you mind posting a 1 minute video demonstrating this build?

Never seen remote mine in action.


Trying to get some software and shit sorted but I've got personal shit that needs doing too, the best possible time would have me recording a video in twelve hours-ish then uploading to youtube for however long that'd take.
Does arc work with fork? It's not a projectile but I've never heard of anyone trying it..

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