My skills look like this
RMB- Dual Strike w/ Faster attacks, Increased Crit Dam, Wep Ele Damage
MMB- Lightning Strike w/ LMP and Mana Leech (had to remove WED because of mana costs)
1- Warlords Mark curse
2- Flicker Strike w/ Mana leech
3- Whirling Blades w/ Mana Leech
4- Skeleton Totem
5- Auras - Clarity, Wrath w/ Reduced Mana and Grace - I am leveling up Discipline on my 2nd set of equip
Also have Viper strike w/ Added chaos damage Socketed in case i need it
Where should I put frenzy? Should i even be using it?
What other adjustments should i make to this build? Shift armor towards AR/ES till i get CI? Any advice would be greatly appreciated.
Last edited by JackBurton667#4313 on Mar 6, 2013, 11:51:26 AM
I completely missed the point but that didn't stop me from opening my face to prove how shameless I am.
Duely noted.
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Cimos21 wrote:
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casval776 wrote:
I often find in threads like this, mathematics is the weakest point of everyone with the loudest mouth. The crit difference between dagger and claw isn't THAT high. Sure, you're missing out on a handful of passives and the implicit mod on Daggers. That's not a lot.
I'm currently testing a CI Crit/Claw build against my lvl 69 CI Crit/Dagger build, there difference isn't that high, especially with comparable gear.
Unless you're using a high-end Platinum Kris with high crit rolls and Increased Crit Chance linked to all of your DPS skills, it's not as high as you might think it is.
Also, for the record, I've helped quite a few people in this thread. Although I do play the same build, I'm also playing a Witch. Does that mean my opinion is unwanted here as well?
I guess this means I can post here again. Do you have any recommendations for someone using Claws in the CI/Crit build? Can you link your tree for comparison? I basically did Invals' tree but subbed the Dagger skill for the claw skills. Other than that it is almost the same. I think I had to take increased frenzy charge duration in order to link the tree to where it needs to go, but that's about it. I think there are a few more Dagger specific nodes available than claw nodes. I think this should be equal to have weapon balance. They really need to buff claws since everyone and their mother wants to play daggers. Need more weapon balance in this game...buff claws and 2handed swords pls.
BTW I got maligaro's last night, and it added a crapload of DPS. Added over 1k DPS to Double Strike...and thats also with losing 300 accuracy from my old gloves.
Something like that. I was debating doing it on a Witch but I figured at least one of these toons should be a Shadow. I'm also debating whether to get Static Blows or not. I have Lightning Damage on Double Strike and I figured it would be good for LS in maps. I still have to test it out though.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
Last edited by casval776#6397 on Mar 6, 2013, 12:07:36 PM
Something like that. I was debating doing it on a Witch but I figured at least one of these toons should be a Shadow. I'm also debating whether to get Static Blows or not. I have Lightning Damage on Double Strike and I figured it would be good for LS in maps. I still have to test it out though.
Very Similar to mine. Except you dont have Vaal Pact....why are you going further north of Inner Focus ?
hey invalesco, they have nerfed the granite flasks theres no more 10k armor ones only 4k... so the build is now fail? 4k is just too low at end game.. the evasion+ES stuff dont mitigate any dmg... and the def aura dont give def just adds more % (if u have some) im having troubs to build it... help plz
hey invalesco, they have nerfed the granite flasks theres no more 10k armor ones only 4k... so the build is now fail? 4k is just too low at end game.. the evasion+ES stuff dont mitigate any dmg... and the def aura dont give def just adds more % (if u have some) im having troubs to build it... help plz
This one adds between 10k-11k with Inner Focus. So no the build is not fail, although not as good as it was in closed beta. How much stuff was nerfed after closed beta specifically because of this build? Thanks a lot Inval! :-)
I completely missed the point but that didn't stop me from opening my face to prove how shameless I am.
Duely noted.
"
Cimos21 wrote:
"
casval776 wrote:
I often find in threads like this, mathematics is the weakest point of everyone with the loudest mouth. The crit difference between dagger and claw isn't THAT high. Sure, you're missing out on a handful of passives and the implicit mod on Daggers. That's not a lot.
I'm currently testing a CI Crit/Claw build against my lvl 69 CI Crit/Dagger build, there difference isn't that high, especially with comparable gear.
Unless you're using a high-end Platinum Kris with high crit rolls and Increased Crit Chance linked to all of your DPS skills, it's not as high as you might think it is.
Also, for the record, I've helped quite a few people in this thread. Although I do play the same build, I'm also playing a Witch. Does that mean my opinion is unwanted here as well?
I guess this means I can post here again. Do you have any recommendations for someone using Claws in the CI/Crit build? Can you link your tree for comparison? I basically did Invals' tree but subbed the Dagger skill for the claw skills. Other than that it is almost the same. I think I had to take increased frenzy charge duration in order to link the tree to where it needs to go, but that's about it. I think there are a few more Dagger specific nodes available than claw nodes. I think this should be equal to have weapon balance. They really need to buff claws since everyone and their mother wants to play daggers. Need more weapon balance in this game...buff claws and 2handed swords pls.
BTW I got maligaro's last night, and it added a crapload of DPS. Added over 1k DPS to Double Strike...and thats also with losing 300 accuracy from my old gloves.
Something like that. I was debating doing it on a Witch but I figured at least one of these toons should be a Shadow. I'm also debating whether to get Static Blows or not. I have Lightning Damage on Double Strike and I figured it would be good for LS in maps. I still have to test it out though.
Hm, you playing ci dualwield? You must hav a very good chest I assume.
That would be the counterpart to dagger crit build, a claw build which isnt based on crits but on shock and Static Blows.
Could work, yes. I still hope that ggg buffs ci a bit again, cb ci was way too strong, but maybe sth with 10-20% es would be fine, I think.
Neurotypicals are the worst thing this planet ever experienced.
The fundamental problem with claws, as is, is they lack abilities. You will use the exact same move set with Claws as you do Daggers only your do less damage because you're using Claws rather than daggers. GGG are aware of this and I believe they have commented that they intent to add more abilities to help balance this issue.