Since when did arpgs become merchant simulators?
" You are looking at it the wrong way. Instead of looking of how much time it would take for you to grind to afford the best items, you should look at the time (on average) it would take you get items X % of the current theoretical best. Let me give you an example: Assume crafting 95% of the best theoretically possible would only take 10 hours of grind, then who the fck cares about whether or not it takes 1 billion hours to get 99% of the best theoritically possible: you are still very similar in power, the % power increase is very low. To compare to how things are currently: a 6-link provides at least 20% more power over a 5-link. If every large leap such at that would cost far less than it does now, people would find crafting as a viable way to obtain good gear, where "good" is defined how it compares to the theoretical max. This message was delivered by GGG defence force. Last edited by mazul#2568 on Jun 15, 2013, 6:41:24 AM
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" Crafting/gambling in this game is mind-numbingly stupid and simplistic, has always been. Whether or not they set the "chance" to be high or low is irrelevant for whether or not the system itself is stupid/simplistic. Upgrading your gear is very much done by using the trade search engines. This message was delivered by GGG defence force. Last edited by mazul#2568 on Jun 15, 2013, 6:49:35 AM
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@ScrotieMcB: I think you misunderstand me, but I really don't know what to say anymore, other than paraphrasing what I already said.
I have full trust in GGG that they will continually improve the game, anyway. If what I consider an improvement is not among the things GGG will change, I can live with it. |
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" The Video massage: Its a good thing that not everyone can achieve everything fast easy or at all. And yes crafting has his problems but I barely know people that really try to craft something other than maps. If you find the perfect weapon/chest you try to 6link it and thats it. Simply because this is the system we have and all currency goes into buying close to perfect items because crafting them is just a waste of time (y currency = time too). For example I just alch my stuff and thats it. I dont waste chaos in it. Since A 5/6L dropps ofc :) I would like to get more planned results in crafting than how it is know but on the other hand it will just destroy the market much faster. If they change the crafting system into a "you craft it so its soulbound" maybe this could be a nice way. But this is a fucking GRIND Game. If people dont like to grind -> just play other games. Its that simple. If you know a ARPG that has a crafting system that you enjoy -> Play this. Why you should try Harcore http://www.pathofexile.com/forum/view-thread/209310/page/1 Last edited by tadl#0113 on Jun 15, 2013, 7:29:59 AM
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have you heard of soj?
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" Nice rant and all, but you missed the point. It's not really about crafting, as much as it is about the entire game economy, and trade system. Trading and the economy makes crafting bad, and coincidentally, making crafting worthwhile happens to be a possible solution. |
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Just like D3, the problem is items getting exponentially better, because there's no gear leaving the economy.
All's they need is a worthwhile reason to destroy some top-end gear, which will reduce inflation, and bring things back in line. preferably at the same rate great gear is being crafted/found. If they can't figure out a way for gear of all qualities to leave the economy, it is inevitable gear inflation will happen, reducing the value of orbs, and equally reducing the effectiveness of crafting. |
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Crafting averages should (and will) never be less costly than trading. People will sell things at a lower price than it would take on average to craft, no matter what changes.
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Some of us couldn't care less about the economy. As stated; if I want to play Monopoly, I play freaking Monopoly.
Give us a self-found league without trading and with proper crafting and we wont ever look back. When night falls
She cloaks the world In impenetrable darkness |
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I play self found, and i don't care if the make a new league or not, because what gear someone else has is irrelevant. You don't need super duper gear to progress, you just need it if you have a build that requires it.
I'd love for currency to drop more often, because i like re-rolling things. But i cant because the currency doesn't exist. |
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