Since when did arpgs become merchant simulators?

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blackkid wrote:
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Agilaz wrote:
I like the way things are, because I am not expecting nor demanding to get godly gear with a minimal amount of effort. I like the RNG in this game. I do not want this to turn into that other game where crafting/gambling is mind-numbingly stupid and simplistic, gear drops are linear, and upgrading your gear means lurking on the aucti...I mean, the trade forums until you find something that's not horribly overpriced.


But I dare say that the crafting/gambling is mind-numbing and simple. I like the idea of finding really good stuff and really bad stuff just as much as any other gambler but there's a point where some things are kind of worthless. I've never had a reason to re-roll a weapon simply because you can get ten of it in whatever form faster as drops than you can as re-rolls. The odds you will get the best of all labels is lower but at the same time re-rolling drops the odds of your success substantially more at a much higher cost.

In short instead of "No Risk - No Reward" gaming you end up with "All Risk - Improbable Reward" gaming. That's as simple as mind-numbing as it gets.

Unless you were being sarcastic. Can't tell on the internets.


I should clarify.

I have always played self-found. The only exception to this is when it came to uniques, for obvious reasons. Other than that, I've always made do with what I had from drops or rolls, which often lead to some interesting build choices.

I know the frustration that RNG brings, but I cherish the good moments more.
Would anybody like some... POUNDCAKE?
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JohnnyLongHoze wrote:
I've read quite a few posts on the forums regarding orb drop rate and a supposed "economy". I'm sorry, I didn't realize that I needed to worry about finances in a game with "no" set currency.

Forgive the incoming wall of text.

-Bro1- increase orb drop rates!!!!
-Bro2- but if you increase drop rates the item costs will increase exponentially
-Bro1- I don't give a shit, I actually wanna try the "crafting" system before dumping 10000 hours into the game
-Bro2- this game has a crafting system?
-Bro1- that's what I read on their homepage but I don't know yet, everyone keeps telling me to save my orbs
-Bro2- yeah man, save those things, if you try and craft an item, you'll spend 1000 times what it would cost to just buy one

Does anyone else see a problem with this?

If I wanna play Monopoly, I have it in the closet. Now I know the excerpt above is a LITTLE far fetched but, this is seriously the state of the game. I understand that if drop rates are increased, everyone has BIS items in a couple days and that's not cool either.

Here's my idea.....

Increase orb drop rate (excluding mirrors and scrolls) by a factor of maybe 10 and at the same time lower chances to roll the great mods and 6s/6l. There will still be a trading economy for the high end items but guess what, we can actually try our band at this so called crafting system. Yeah yeah now a Lioneye's Glare 6l is selling for 100 exalts BUT I can still craft a bow ALMOST as good for less.

If you read this, thank you. BTW, I'm this is not coming from someone that only plays 10 hours a week before anyone hops in with the casual scrub core typical flame.

TLDR: READ THE POST


I read it, and please dont take this too offensively because I dont think you fully understand yourself what you are suggesting, but what it is going to do is just turn this into an EXACT D3 CLONE.....

you basically want to be able to get a bunch more rares in a shorter time span , and have less chance of rolling great affixes... that my friend is called D3.. and it will push the high end items even furthe rthrough the roof .... your solution only further corrupts this games economy.

Once again I apologize for my rashness and i dont mean this to offend you on a personal level... its just from what i get reading your post , makes me think you want this game to be more like D3.. and that saddeens me because D3 literally makes me sick now...
Arpg's became merchant simulators the moment in-game trading became a reality.

Most video games balance content and progression based off of the games life expectancy. This is assuming that accessing new content is more enjoyable than the gameplay itself. New/unlocked content is slowly bled to the player in an attempt to hold interest. Given that the content is finite and that the gameplay itself never held the player's interest, the rate at which it is accessed is weighed against the tediousness of the gameplay in such a manner to achieve the desired life expectancy.

Trading unnaturally speeds up the process. As such, the rate at which content is unlocked is adjusted so life expectancy is still achieved. In doing so, trading becomes required to access the content within the games life expectancy.

I believe I remember reading that the devs planned on 5 years of game "support". I read that as at least 5 years of game life.
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ScrotieMcB wrote:
[...]

So please, stop with the "increase drop rate to enable crafting" suggestions. They're founded on an utterly false premise.


Thank you!

If orbs/drops become 10x as common with 1/10 the chance of good rolls, you've only changed the scale of things. The vast majority of items will still sell for less than the cost of crafting or dropping them, because the alternative is having them wasting space in your stash or vendoring them for a pittance. For this reason, gambling with your orbs is a waste unless you're at the very top tier of items or you're trying to fix one aspect of an otherwise suitable item.
However, I don't see that as a problem. The game is not so hard that you have to maximize the utility of your orbs by trading. Playing a self-found character is still well within the realms of something a sane person might do, especially with the addition of the eternal orb.
Last edited by Reashu#5408 on Jun 15, 2013, 12:27:45 AM
I fully agree with OP,

This is one if the top 3 reasons I don't play POE anymore, haven't in awhile. My character has been 86 for 2 months now. I don't want to hoard currency. I've never exalted anything, never used more then 10 chaos on an item. People who craft are considered dumb and I don't like that. Blizzard got this wrong to in D3 and GGG followed suit in POE.

Very disappointing but they won't change it. So live with it or take an extended break with no timeline on a return like me :)

Check forums once in awhile.
I fully agree with op as well. Haven't played poe in a while . dont feel like playing lets talk to 5 million assholes just to sell/buy anything.
You all must realize that if everyone could easily craft gear you would all be here complaining that gear was too easy to get. You can't all craft stuff for people to trade for because then they could craft it too. You can't craft best-of-the-best because if you could, everyone would and the game would lose all sense of progression and accomplishment.

The game is fine. Leave it alone.
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Reashu wrote:
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ScrotieMcB wrote:
[...]

So please, stop with the "increase drop rate to enable crafting" suggestions. They're founded on an utterly false premise.


Thank you!
You're welcome.

But why the fuck has no one else read it? (I even included Mackelmore for the kids.)
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
You really dont need to "play the economy" if you dont want to. Its also very easy to use orbs to make items. All it takes is one GCP when youre low level and then you trade it for like 7 alchs, roll some level 20ish gear and youre set for normal. Later in, trade what you have for what you need to use. Fusings for alchs or vice versa. Alts for chaos usually doesnt take long to find a business partner, and alts are so easy to get. All of this without doing any gear marketeering, you just trade orbs for orbs and even if gear prices change, orb ratios have seeemed to be stable. Plus, once you get to a3 merc and youre trying to roll some good stuff, save unid rares for chaos orbs from the vendor.
Seriously since when did this genre of video games become about crafting? Are you people serious? You freaking kidding me right. You are complaining about crafting... the world is ending it really is.

Only World of Warcraft or Guild Wars players are complaining about crafting... POE can do with out you.
"Another... Solwitch thread." AST
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