Lv96 Poutsos' Flicker Nuke - Outdated

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Glutton wrote:
Well my current marauder at 88k dps does nothing but flicker strike. Occasional frenzy to get charges up, but spam flicker after. He has only 2500 hp after reserve and does fine against reflect. Was hoping that my shadow, with 5k+ ES, would do just as well. Either way, shouldnt a low damage frenzy (probably 30k or so dps) be good for taking out the reflect aura bosses?

I could try out LS since you are such a fan. What situations do you find it necessary for?

Oh and I got this for just 12ex. Have to color it still, but thought it was a decent deal.



Actually this chest is an incredible deal
On topic,i really dont know how u could deal with reflect with 2.5K and 88K DPS.What was the multiplier?With 5.5K ES,if i crit with a flicker on a reflect mob,i am one shoting myself.WIth my 80K frenzy i die as well.Thats where LS comes.I hit reflect mobs with lightning strike.Other than that,i use lightning strike to kill mobs from distance,stack shock,gain power charges from distance and to deal with mana issues.Gameplay wise i found that if i do only 1-3 flickers in a row and then pause for lightning strike,i preent desync to an extent,have more control on what i hit overall in order not to hit a reflect mob,and of course my mana recovers.Also i use frenzy to focus on certain mobs,like bosses with "allies cannot die" aura in order to not be telepoorted to random mobs around while flickering
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
I guess it was the high armor that kept me alive. My multi was in the 800 range. Id rather get both charges from one attack, and i think frenzy will be best. Also when its linked to pcoc, crit chance, and faster atks, should keep the damage low enough to single out the reflect guys. We will see. Not sure if increased crit or melee splash would give me faster power charges though. Thoughts?
Even when I am super careful and try to take it slow, I still die to phys reflect about every other map run, it's getting super frustrating. Looking to switch to a bloodseeker claw build, or even double bloodseekers (carnage heart isn't on anarchy). Was thinking a build like this for my level 79:



My blood rage is at 6%, 12% is on the tree, and 9% on the claw = 27%, and double seekers would be 36%. This was discussed much earlier in this guide, and it was found that 38% should make you relatively immune to reflect, however in a recent patch they reduced map reflect to 18%, right? Or I'm crazy. Either way, 36% leech without a life leech gem on should allow me to actually level past 79.

Oh, if I were to go dual seekers, then I could pick up the twin terrors nodes for 150% more crit chance, which may be sorely needed.

Last edited by roguemjb#7794 on Aug 14, 2013, 1:54:25 AM
Hey again Poutsos. just wanna share some things I discovered.

First of all, I should tell you of my gem setup:

Frenzy - PCoC - LL - Melee Splash (4L)

Flicker - Crit Damage - Melee Damage - Melee Damage on Full - Multi (5L)

for people who want a break from getting desync death, or eyes hurting from constant flicker,
I found this is a stable setup to switch to:

Flicker - Crit Damage - LL - Multi (4L)

Frenzy - PCoC - Melee Damage - Melee Damage on Full - Melee Splash (5L)

You don't need to change socket colors, just gem switching :P I have a cool 19k dps on my frenzy with it :) it's not meant to be a new build though, just something to switch to sometimes.

I also want to discuss about LS. LS is essential to fight against physical reflect, but one thing I hate about LS is the area it covers. I feel like it's not that effective in narrow corridors (Arsenal maps >_>) and having to rely on frenzy splash to deal with that isn't good either when it comes to encountering phys reflect on said narrow areas. That's when I started
looking for an alternative: I found infernal splash. now the main disadvantage of using infernal over LS is the nice amount of range that LS gives. Infernal Splash on the other hand, should have a faster clear speed, and would work on the areas I said earlier.

thoughts?

Better stay in the land of the damned, Exile. Here, even the very words are corrupted by Nightmare.
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Glutton wrote:
I guess it was the high armor that kept me alive. My multi was in the 800 range. Id rather get both charges from one attack, and i think frenzy will be best. Also when its linked to pcoc, crit chance, and faster atks, should keep the damage low enough to single out the reflect guys. We will see. Not sure if increased crit or melee splash would give me faster power charges though. Thoughts?


It is a good idea,and i think it will work.I choose not to do so because frenzy with 5-6 charges is the most powerfull attack(except flicker of course)for 1 handed weapons,so i think it is a waste to only have it as a charge generator.Increase crit chance will give you power charges faster,melee splash not.
About LS,with LMP it can also cover AoE from distance and it is very usefull on open spaces,where flicker will move u all over the place,plus allthe things(shock stacking etc.) i mentioned before.
About armour,with a crit of 20K damage(icluding the increased intake from abysus),the reflect damage u take is 3600 damage.In order to mitigate half of that damage u need (3600*12)43200 armour :S.With melee splash it is even worse for the first hit since u take the ref damage from the mobs around and then u leech on the second hit.PLZ post your former physical damage per hit and multiplier,since dealing with reflect is the most important issue with this build.So far with my calculations higher ES>armour.The obvious way to not die from ref is to not use abysus but that is a worse choice for all other situations except reflect mobs(and maybe bosses like Carnage and Vaal)
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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roguemjb wrote:
Even when I am super careful and try to take it slow, I still die to phys reflect about every other map run, it's getting super frustrating. Looking to switch to a bloodseeker claw build, or even double bloodseekers (carnage heart isn't on anarchy). Was thinking a build like this for my level 79:



My blood rage is at 6%, 12% is on the tree, and 9% on the claw = 27%, and double seekers would be 36%. This was discussed much earlier in this guide, and it was found that 38% should make you relatively immune to reflect, however in a recent patch they reduced map reflect to 18%, right? Or I'm crazy. Either way, 36% leech without a life leech gem on should allow me to actually level past 79.

Oh, if I were to go dual seekers, then I could pick up the twin terrors nodes for 150% more crit chance, which may be sorely needed.




No amount of life leech can make u immune to reflect if ur damage is high enough to kil you on the first hit(u hit,u leech,u take reflected damage.So for the first hit u dont actually leech).The main advantage of claws is that they can leech the same amount with daggers with way less damage ,which make it easier for reflect situations,but worse for everything else.In order to be OK with reflect u definetely need 5K ES,vaal pact and if u dont use abysus u should be OK
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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enveratise wrote:
Hey again Poutsos. just wanna share some things I discovered.

First of all, I should tell you of my gem setup:

Frenzy - PCoC - LL - Melee Splash (4L)

Flicker - Crit Damage - Melee Damage - Melee Damage on Full - Multi (5L)

for people who want a break from getting desync death, or eyes hurting from constant flicker,
I found this is a stable setup to switch to:

Flicker - Crit Damage - LL - Multi (4L)

Frenzy - PCoC - Melee Damage - Melee Damage on Full - Melee Splash (5L)

You don't need to change socket colors, just gem switching :P I have a cool 19k dps on my frenzy with it :) it's not meant to be a new build though, just something to switch to sometimes.

I also want to discuss about LS. LS is essential to fight against physical reflect, but one thing I hate about LS is the area it covers. I feel like it's not that effective in narrow corridors (Arsenal maps >_>) and having to rely on frenzy splash to deal with that isn't good either when it comes to encountering phys reflect on said narrow areas. That's when I started
looking for an alternative: I found infernal splash. now the main disadvantage of using infernal over LS is the nice amount of range that LS gives. Infernal Splash on the other hand, should have a faster clear speed, and would work on the areas I said earlier.

thoughts?




hey there.Your ideas about links are very good and they are not very far apart from mine.In the general information section on the first page imy dps with and without abysus if u 5L frenzy instead of Flicker strike for more controlled attacks over all.It is definetely a good option.I just use increase crit damage instead of PCoC,which i use it on my LS.Infernal bow cannot be used with a dagger :/.If u have trnoubles with corridors with LS u can link it chain,but it is very costly mana wise,and ur LS should have quality,cause pierce hits dont chain
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Here is a video that i made awhile ago to see how hard reflect can be.
I had increased melee phsycical damage replaced with life leech,used 2 death rush rings,used a granite with extra life leech and blood rage for a total of 28% life leech.Here is the result:

http://www.youtube.com/watch?v=xopaAcqvcSA :D.Of course i didnt have melee splash though.With splash and life leech and using warlords mark,reflect maps are doable.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos#0458 on Aug 14, 2013, 9:16:23 AM
The best way to deal with reflect is to increase your armor. Armor is way more effective than leech. We leech enough already. We just can't handle the truth.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~
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Sblak wrote:
The best way to deal with reflect is to increase your armor. Armor is way more effective than leech. We leech enough already. We just can't handle the truth.


Sure u need armour or more ES,but truth is u need more than 18% life leech for reflect maps to completely recover the reflect damage taken (remember abysus = 50% increased phys damage taken).So for a hit of 15K damage,u need 32.4K armour to only avoid the extra damage from abysus(without endurance charges of course)
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos#0458 on Aug 14, 2013, 1:22:30 PM

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