Lv96 Poutsos' Flicker Nuke - Outdated
I have a 9.9 inherent crit chance dagger and am at 82% crit chance with 4 charges. i guess that means i'm capped with either a diamond flask or crit weakness. speaking of which ... do diamond flasks bypass the 95% cap due to their nature of rolling the crit twice?
anyway, a 9% dagger should cap crit with either 6 charges or a curse, or a flask |
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" Have you taken all the crit nodes from the tree?Cause with my 8.6% crit dagger and 4 power charges i have 77% crit chance.with your dagger without any power charges i think i had 72% crit chance,so i beleive with your dagger and 4 power charges i will have around 88-89% crit. The diamond flask does over cap the crit chance.If u are SO unlucky and u miss with 95% crit chance,it will roll again and you have to be very very VERY unlucky to not crit again. https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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I meant that how I measure choices, glutton is by how they improve your damage and skills. With a 8.0 crit dagger and 600% increased crit, I crit 56% of the time. Going to 650 I crit 60% of the time. That increase from 56 to 60 is about 8% more critting occurring. To check my math, 56 x 1.08 = 60.
I try to take into account the increase in damage to account for diminishing returns. If I had no crit and gained 100% increased crit chance I would gain 100% more critting, say from 8% to 16%. The relative increase in dps would be much more from 8 to 16% than from 50 to 58%. However since I have perhaps 160% increased attack speed, a gain of 15% more is only about 9% more speed (160 x 1.09 = 175). And I would take crits over speed. And that 15% is only on flicker, it's 5% to my party, while it's still 50% crit chance. Get it glutton? To determine the value of an increase you must compare it to where you are. Not all increases are equal. Plus with a high multiplier, 56 to 60 crit chance is way more damage than 9 hits per second to 9.8 hits per second. ~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~ ~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~ Last edited by Sblak#3093 on Aug 5, 2013, 6:00:24 PM
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well, my flicker strike is only at 9%. great news on the flask. does anyone know how to calculate the crit chance with the flask effect?
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To prove it further, say I have a 650% increased crit damage multiplier. With the crit curse, you gain 550% more crit damage for 1,100% multiplier for the damage on a crit.
Say I hit for 100 damage and hit 100 times. Of those 100 hits, I crit 60 out of 100 and don't crit 40 out of 100 times. With 56% crit my damage is (1,100 x 56)+(100 x 44) or 66,000 over 100 = 660 damage on average. My average damage at 60% crit is (1,100 x 60)+(100 x 40) or 70,000 total or 700 average damage. Going from 660 average to 700 average damage is a 6.1% actual increase in real dps (700 / 660 = 1.061) from 4% more crit chance. So 4% crit chance (from 50% from a power charge on crit) at 650 crit multipler = 6.1% more real damage. _________________ Comparing this to a speed increase, with the speed increase of 15% (on flicker and frenzy attacks - 5% otherwise) you go from 160% increase to 175% increased speed. Say you normally attack 1.5 times a second, or 0.66 seconds per attack. With the approximately 160% (90% increase from 6 charges, and 36% increased speed from passives and 36% base increased attack on Flicker) increase your attack 2.4 times per second or 0.416 seconds per attack. Going to 175% attack speed you get 2.625 attacks per second or 0.381 seconds per attack. 2.625 / 2.4 is about 9.2% faster attacks. For 100 attacks, you would get 9.2% more attacks in the same time it took to get 100 hits. So back to the crit example, with speed, you would hit 109 times instead of 100. That is 9% more hits or approximately 72,000 damage in the time it used to take to hit for 66,000 damage. Math says that is actually 2,000 more damage from the 15% speed than the from the 50% crit increase. 72,000 > 70,000. So speed is theoritically more. But since it is so close, I still think crits are better because of the defensive freezes, and ability to transfer 50% crit instead of 5% speed inrease to others (through conduit) who don't frenzy and flicker. ~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~ ~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~ Last edited by Sblak#3093 on Aug 5, 2013, 7:01:51 PM
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" With the flask you get two rolls to crit. You get the better roll. With two tries you have to not crit twice in a row, or not crit on your 80% the first time and then not again on the second try at 80%. Unlikely. If you have 80% crit, you normally don't crit 20% of the time. Your chance of not rolling a crit is 20% or 0.2, normally. If you were to roll twice, 0.2 x 0.2 = 0.04. So with a flask you don't crit only 4 out of 100. In reverse, you do crit 96% of the time on a flask, compared with 80% without. If you have 10% crit chance, with a flask you crit 19 out of 100 times. If you have 20% crit chance, with a flask you crit 36 out of 100 times. If you have 30% crit chance, with a flask you crit 51 out of 100 times. If you have 40% crit chance, with a flask you crit 64 out of 100 times. If you have 50% crit chance, with a flask you crit 75 out of 100 times. If you have 60% crit chance, with a flask you crit 84 out of 100 times. If you have 70% crit chance, with a flask you crit 91 out of 100 times. If you have 80% crit chance, with a flask you crit 96 out of 100 times. If you have 90% crit chance, with a flask you crit 99 out of 100 times. As you can see, the value of a flask tapers out as your crit goes up. ~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~ ~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~ Last edited by Sblak#3093 on Aug 5, 2013, 6:48:41 PM
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Wow dude,u burned my brain,i aint good with math :P.Lets just say that both are equal.The main reason i prefer frenzy is because it is easier to gain and maintain.And because i use the frenzy attack quite alot
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow Last edited by Poutsos#0458 on Aug 5, 2013, 6:53:57 PM
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well, this is good then. that means crit doesn't really need to exceed 85% chance. with a diamond popped, crit is at 97.5, and if you throw crit weakness on top of that for rares or bosses, you're at 99.75%. my base dagger has incredibly high crit (9.9), but any dagger over 9% should be able to reach this with ~4 charges. for sub 8% daggers, additional power charges might good, despite the high cost.
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" And we all know that you, Poutsos, enjoy the seizures that come from flashing around on the screen even faster than light. Aaah you burned my eyes. I kinda wanna slow things down, and hit a little harder each hit. Even if frenzy and Power charges are about the same to a Flicker build. Sorry to burn your brain. ^.^ Ok not really. ~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~ |
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" No i like my brain burned!lol.BTW i meant the "u burned my brain" as a positive comment.English is not my native language https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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